Commit Graph

212 Commits (0f8e29b1404e157c1dd25bb79d0c5e55ccb77a59)

Author SHA1 Message Date
stpohle d73b3af7ad Changing on the font routines
23 years ago
patty21 fdef75cc02 started to work on smooth bombmovement
23 years ago
stpohle 9a75a5bde2 Animated Death scene :o)
23 years ago
stpohle c1ef50c8dd player dead animation
23 years ago
stpohle 0cde601cd7 DIV by zero problem
23 years ago
stpohle 828f09f837 Warning with frames == 0
23 years ago
stpohle 52778acba8 Mixed Powerup animation changed
23 years ago
patty21 ba8dfbcc86 Num of specials changed
23 years ago
patty21 6ff7334359 trigger bomb is now animated last 5 secs
23 years ago
stpohle f5cbc3cf32 Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images
23 years ago
stpohle d1ec7c70d8 player_drop_bomb forgot to change bman.p_nr to pl_nr
23 years ago
stpohle 51a6a11db0 problems playerposition at multiplayer start?
23 years ago
patty21 486cad2ad9 freeing gfx screen removed
23 years ago
patty21 6986a95587 trigger bomb has now a time limit
23 years ago
stpohle 3c004aa9e4 PS_IS_NETPLAYER was not working right
23 years ago
stpohle 463b4edb23 field animation data fixed
23 years ago
stpohle c0a74a77da do_bombdata fixed.. had problems with 16bit integers
23 years ago
stpohle 0f6d342198 bomb position totally changed to 16 bit
23 years ago
stpohle d8f552fc76 bombdata packet changed pos from 8 to 16 bit
23 years ago
stpohle e5b21677df powerup and stone explosion animation
23 years ago
stpohle d5d3eaeffc powerups are animated
23 years ago
patty21 41a18f490e Special usage is now limeted
23 years ago
stpohle c2563f2a0e gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o)
23 years ago
stpohle 405867ec5e gfx.c slow change to new powerup gfx engine
23 years ago
stpohle 30a5db4172 gfx.c slow change to new powerup gfx engine
23 years ago
stpohle eeec4c4264 Single Player is now working fine and have got a menu
23 years ago
stpohle 9d3f49af37 Singleplayer is working again
23 years ago
stpohle b20407a43e now we can compile again
23 years ago
stpohle c0167b49d6 packets.c fixed
23 years ago
patty21 c17ef518d0 special typedef changed
23 years ago
patty21 036cdf048c bombposition changed, now lower 8 bit mark position within the field
23 years ago
stpohle 46549bfcb3 Network fixed for the firewall option
23 years ago
stpohle 22de75c69a Network Packet Forwarding added for people behind a firewall
23 years ago
stpohle 418de30c29 Network Option added.. for people behind a firewall ... needs some tests
23 years ago
stpohle 228c4884f7 another little change with the ai
23 years ago
stpohle be14223281 AI Player version 4 - this should be the easy beginner ai
23 years ago
stpohle 619f9be99e AI Player Test 3
23 years ago
patty21 99e6f0e899 triggerbombs will explode now after 15 secs
23 years ago
stpohle 722578ebe5 Single Player AI Test 3
23 years ago
stpohle 03ecc242d6 single player ai test 2
23 years ago
stpohle deb2100bbc Player Illness Loop had problem with dropping bombs by ai players.
23 years ago
stpohle f028f523e1 Sound fix... network player drppoed bombs without sound.
23 years ago
stpohle 11b3b83f98 Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle 4eae7a42c3 Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle 6aab25e1d6 singleplayer again
23 years ago
stpohle 5aa30a2b33 singleplayer again
23 years ago
stpohle e1809dc130 first try of the AI.. but it's wors they kill themselfs again
23 years ago
stpohle 378294b502 Fixed datapath, for develouping on bc without having it installed
23 years ago
stpohle afee993735 installation of the game and the data is now done.
23 years ago
stpohle b7a916e2b1 Configure.in fixed for crosscompiling
23 years ago
stpohle b6b9658a81 i wrote the Sleep in d_sleep wrong..
23 years ago
stpohle 8857dafa2f patch for windows to get the cpu usage down.. i hope this s_delay (int ms) function works now
23 years ago
stpohle 673fcfc32d player_move changed, because the AI players need this routine too and i am only going to write this part once.
23 years ago
patty21 7c39c7ea3c 2 new specials finished and some bugs fixed
23 years ago
stpohle e994c1895e bman.updatestatusbar ... added to some functions
23 years ago
stpohle 69556a00a2 some work on the single player and bfield fixed by dropping a bomb
23 years ago
stpohle e758bd16d1 some patches because the games would never end
23 years ago
stpohle 91aa088ac4 special_trigger needs to sync the bomb ex_nr number on all network clients.
23 years ago
patty21 4ceea6fd4a Fixes for the trigger special
23 years ago
patty21 b5d44eff6d Version check
23 years ago
patty21 342915576b Fixed:Field animation when destroyed
23 years ago
patty21 3d68d66384 description for special changed
23 years ago
stpohle 93293709ca bomb explosion isn't working right...
23 years ago
stpohle 0af1ab0e84 pkg_special send fixed..
23 years ago
stpohle f8711354d4 forgot to put the do_special packet into the do_pkg function
23 years ago
stpohle 200c0130b1 no need to send bombdata here..
23 years ago
stpohle 4b24dc12b3 special_trigger... no need to send bombdata
23 years ago
stpohle 8ed1b173f7 network.h fixed.. net_game_send_special... special_use fixed
23 years ago
stpohle 14754be869 added net_send_special fixed PS_IS_netplayer
23 years ago
stpohle 51d259c7e6 added pkg_special packet for special things... like triggered bombs.. and and and..
23 years ago
patty21 7e51fff54a net_send_bomb for trigger changed
23 years ago
patty21 302cc5f05c net_send_bomb for trigger changed
23 years ago
patty21 5a04060620 initial release
23 years ago
patty21 ed59822a82 Started to work on special items.
23 years ago
stpohle b11a7282e2 Cleanup, typ NR id NR won't be shown no more in the console
23 years ago
stpohle 4bd0a46712 FIX:the last line of stones wasn't draw right with debugging of.
23 years ago
stpohle 6ecc21c17d added include line for suse and freebsd versions
23 years ago
stpohle 222718779d working on the single player code
23 years ago
stpohle 1bd676c4fa SDL_Create fix in gfx_quater_image
23 years ago
stpohle 9caabcb9ba setting single mode back for release of 0.9.8
23 years ago
stpohle d964440d5f added bman.bfield for faster access by the ai players.
23 years ago
stpohle 871e349f63 SinglePlayer setp 1 - you will see now some singleplayers. But they are still not walking.. but illness and all this will already work on them
23 years ago
patty21 008a712d21 segfault fixed
23 years ago
patty21 4e08b18610 range-bug fixed
23 years ago
patty21 19f6054919 Reduced number of UpdateRects
23 years ago
stpohle 5310b40c7f SDL_PollEven will now used only if the network is running. As long as no network is running we use SDL_WaitEvent. - we just need to make sure that the network will always keep working
23 years ago
patty21 a4b6816fb4 Mixed-Field-Type & 2 new Illnesstyps
23 years ago
ob1kenewb 18928c0dbf Use SDL_WaitEvent instead of Pool Even otherwhise
23 years ago
patty21 33569c58c5 Prompt for flush keyboardbuffer at startup
23 years ago
patty21 2b7afe5f34 debug removed
23 years ago
patty21 ba4be54355 Makefile.im removed
23 years ago
patty21 cb10c3b58a Menuentrys can now be skipped
23 years ago
stpohle 67d8f1c152 configuration will save the menu
23 years ago
kitutou dbe8fa478c no message
23 years ago
stpohle c1f8ebcf54 Background fileds can now have backgrounds with bigger size
23 years ago
stpohle b8df4ac745 wrong calculating of s_delay in game_loop
23 years ago
stpohle 8b7160d213 another few fixes for the timeing. -usleep isn't that good i've gone back to select
23 years ago
stpohle a43d0cffd6 Debugging.. cause some players move faster
23 years ago
stpohle a83c3f929e playerselection, returning from map option (F5) fixed
23 years ago
stpohle 7306879f5f i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago