menu_displaymessages and displaytext changed, it can take now formates like printf does

origin
stpohle 22 years ago
parent 6f76e429d7
commit ea628cb000

@ -1,4 +1,4 @@
/* $Id: menu.h,v 1.6 2004/02/05 22:59:02 stpohle Exp $
/* $Id: menu.h,v 1.7 2004/02/07 11:47:09 stpohle Exp $
* GUI for menuhandling
*/
@ -83,7 +83,8 @@ extern _menuitem *menu_get_lastid ();
extern _menuitem *menu_get_firstid ();
extern int menu_create_dirlist (char *path, signed char dirflags, _charlist *cl, int maxentry);
extern char *menu_dir_select (char *title, char *path, signed char dirflags);
extern void menu_displaymessage (char *title, char *line1, char *line2, char *line3, char *line4);
extern void menu_displaytext (char *title, char *line1, char *line2, char *line3, char *line4);
extern void menu_displaymessage (char *title, char *fmt,...);
extern void menu_displaytext (char *title, char *fmt,...);
extern void menu_formattext (char *input, char *out, char **start, int *lines, int *maxlinelen);
#endif

@ -1,4 +1,4 @@
/* $Id: game.c,v 1.77 2004/02/05 22:59:03 stpohle Exp $
/* $Id: game.c,v 1.78 2004/02/07 11:47:10 stpohle Exp $
game.c - procedures for the game. */
#include <string.h>
@ -313,7 +313,7 @@ game_start ()
{
int p, i;
menu_displaytext ("Loading..", NULL, NULL, "Please Wait", NULL);
menu_displaytext ("Loading..", "Please Wait");
bman.players_nr_s = 0;
@ -386,7 +386,7 @@ void game_showresult () {
Uint8 *keys;
int done = 0, keypressed = 0, x, y, i, p;
menu_displaytext ("Loading..", NULL, NULL, "Please Wait", NULL);
menu_displaytext ("Loading..", "Please Wait");
dest.x = dest.y = 0;
dest.w = gfx.res.x;
dest.h = gfx.res.y;

@ -1,4 +1,4 @@
/* $Id: main.c,v 1.21 2004/01/07 23:04:32 patty21 Exp $ */
/* $Id: main.c,v 1.22 2004/02/07 11:47:10 stpohle Exp $ */
#include "basic.h"
#include "bomberclone.h"
@ -35,6 +35,7 @@ main (int argc, char **argv)
SDL_EnableUNICODE(1);
config_init (argc, argv);
while (menuselect != -1 && bman.state != GS_quit) {
menu_new (text, 400, 200);
@ -60,9 +61,6 @@ main (int argc, char **argv)
}
}
// network_init ();
// network_shutdown ();
gfx_shutdown ();
return 0;

@ -1,4 +1,4 @@
/* $Id: menu.c,v 1.39 2004/02/05 22:59:04 stpohle Exp $
/* $Id: menu.c,v 1.40 2004/02/07 11:47:10 stpohle Exp $
* Menuhandling */
#include "basic.h"
@ -8,15 +8,21 @@
#include "network.h"
#include "ogcache-client.h"
#define MENU_MESSAGES_MAXLINES 5
#define MENU_MESSAGES_MAXLINELEN 50
_menuitem menuitems[MENU_MAXENTRYS];
_menu menu;
int menu_looprunning = 0;
/* delete all informations and create a totally new menuscreen */
void menu_new (char *title, int x, int y) {
void
menu_new (char *title, int x, int y)
{
int i;
if (menu.oldscreen != NULL)
menu_delete();
menu_delete ();
strncpy (menu.title, title, MENU_TITLELEN);
menu.items = NULL;
@ -28,12 +34,12 @@ void menu_new (char *title, int x, int y) {
}
/* save the old background screen */
x = (1 + (int)(x / menu.images[1]->w)) * menu.images[1]->w;
y = (1 + (int)(y / menu.images[3]->h)) * menu.images[3]->h;
menu.oldscreenpos.x = ((gfx.res.x - (x + 2*menu.images[0]->w)) / 2);
menu.oldscreenpos.y = ((gfx.res.y - (y + 2*menu.images[0]->h)) / 2);
menu.oldscreenpos.w = x + 2*menu.images[0]->w;
menu.oldscreenpos.h = y + 2*menu.images[0]->h;
x = (1 + (int) (x / menu.images[1]->w)) * menu.images[1]->w;
y = (1 + (int) (y / menu.images[3]->h)) * menu.images[3]->h;
menu.oldscreenpos.x = ((gfx.res.x - (x + 2 * menu.images[0]->w)) / 2);
menu.oldscreenpos.y = ((gfx.res.y - (y + 2 * menu.images[0]->h)) / 2);
menu.oldscreenpos.w = x + 2 * menu.images[0]->w;
menu.oldscreenpos.h = y + 2 * menu.images[0]->h;
menu.oldscreen = gfx_copyscreen (&menu.oldscreenpos);
menu.focus = NULL;
menu_looprunning = 0;
@ -41,7 +47,9 @@ void menu_new (char *title, int x, int y) {
/* restore the screen and reset all needed informations, free the old screen */
void menu_delete () {
void
menu_delete ()
{
gfx_restorescreen (menu.oldscreen, &menu.oldscreenpos);
gfx_blitdraw ();
SDL_FreeSurface (menu.oldscreen);
@ -56,33 +64,45 @@ void menu_delete () {
/* draw only a part of the Screen */
void menu_draw_background (SDL_Rect *updaterect) {
int x,y, dx, dy;
SDL_Rect dest, cdest, src, csrc, window;
void
menu_draw_background (SDL_Rect * updaterect)
{
int x,
y,
dx,
dy;
SDL_Rect dest,
cdest,
src,
csrc,
window;
y = 0; // start at the updaterect. start pos
for (; y <= (menu.oldscreenpos.h - 2*menu.images[0]->h - 1)/menu.images[4]->h; y++) {
for (; y <= (menu.oldscreenpos.h - 2 * menu.images[0]->h - 1) / menu.images[4]->h; y++) {
x = 0; // start at the updaterect. start pos
for (; x <= (menu.oldscreenpos.w - 2*menu.images[0]->w - 1)/menu.images[4]->w; x++) {
for (; x <= (menu.oldscreenpos.w - 2 * menu.images[0]->w - 1) / menu.images[4]->w; x++) {
dest.x = x * menu.images[4]->w; // start pos
dest.y = y * menu.images[4]->h;
dx = (1+x) * menu.images[4]->w; // end pos
if (dx >= (menu.oldscreenpos.w - 2*menu.images[0]->w))
dest.w = menu.images[4]->w - (dx - (menu.oldscreenpos.w - 2*menu.images[0]->w));
dx = (1 + x) * menu.images[4]->w; // end pos
if (dx >= (menu.oldscreenpos.w - 2 * menu.images[0]->w))
dest.w = menu.images[4]->w - (dx - (menu.oldscreenpos.w - 2 * menu.images[0]->w));
else
dest.w = menu.images[4]->w;
dy = (1+y) * menu.images[4]->h;
if (dy >= (menu.oldscreenpos.h - 2*menu.images[0]->h))
dest.h = menu.images[4]->h - (dy - (menu.oldscreenpos.h - 2*menu.images[0]->h));
dy = (1 + y) * menu.images[4]->h;
if (dy >= (menu.oldscreenpos.h - 2 * menu.images[0]->h))
dest.h = menu.images[4]->h - (dy - (menu.oldscreenpos.h - 2 * menu.images[0]->h));
else
dest.h = menu.images[4]->h;
if (dest.w > 0 || dest.h > 0) {
dest.x += MENUOFFSET_X;
dest.y += MENUOFFSET_Y;
src.x = 0; src.y = 0; src.h = dest.h; src.w = dest.w;
src.x = 0;
src.y = 0;
src.h = dest.h;
src.w = dest.w;
if (updaterect == NULL)
gfx_blit (menu.images[4], &src, gfx.screen, &dest, 10000);
@ -91,7 +111,8 @@ void menu_draw_background (SDL_Rect *updaterect) {
window.x += MENUOFFSET_X;
window.y += MENUOFFSET_Y;
rect_clipping (&src, &dest, &window, &csrc, &cdest);
if (csrc.w < UINT16_HALF && csrc.h < UINT16_HALF && cdest.w < UINT16_HALF && cdest.h < UINT16_HALF)
if (csrc.w < UINT16_HALF && csrc.h < UINT16_HALF && cdest.w < UINT16_HALF
&& cdest.h < UINT16_HALF)
gfx_blit (menu.images[4], &csrc, gfx.screen, &cdest, 10000);
}
}
@ -101,9 +122,12 @@ void menu_draw_background (SDL_Rect *updaterect) {
/* draws the menuborders, this function does not save the background */
void menu_draw_border () {
void
menu_draw_border ()
{
SDL_Rect dest;
int i, dx;
int i,
dx;
// draw top left
dest.x = menu.oldscreenpos.x;
@ -113,7 +137,7 @@ void menu_draw_border () {
gfx_blit (menu.images[0], NULL, gfx.screen, &dest, 10000);
// draw top and below
for (i = 0; i < ((menu.oldscreenpos.w - (2*menu.images[0]->w)) / menu.images[1]->w); i++) {
for (i = 0; i < ((menu.oldscreenpos.w - (2 * menu.images[0]->w)) / menu.images[1]->w); i++) {
dest.x = menu.oldscreenpos.x + menu.images[0]->w + (i * menu.images[1]->w);
dest.y = menu.oldscreenpos.y;
dest.w = menu.images[1]->w;
@ -131,7 +155,7 @@ void menu_draw_border () {
gfx_blit (menu.images[2], NULL, gfx.screen, &dest, 10000);
// draw left and right
for (i = 0; i < ((menu.oldscreenpos.h - (2*menu.images[0]->h)) / menu.images[3]->h); i++) {
for (i = 0; i < ((menu.oldscreenpos.h - (2 * menu.images[0]->h)) / menu.images[3]->h); i++) {
dest.x = menu.oldscreenpos.x;
dest.y = menu.oldscreenpos.y + menu.images[0]->h + menu.images[3]->h * i;
dest.w = menu.images[1]->w;
@ -157,17 +181,22 @@ void menu_draw_border () {
menu_draw_background (NULL);
// draw title
dx = menu.oldscreenpos.x + (menu.oldscreenpos.w - font[2].size.x*strlen (menu.title)) / 2;
font_gfxdrawbold (dx, menu.oldscreenpos.y + menu.images[0]->h + 8, menu.title, 2, COLOR_brown, 2, 10000);
font_gfxdraw (dx, menu.oldscreenpos.y + menu.images[0]->h + 8, menu.title, 2, COLOR_yellow, 10000);
dx = menu.oldscreenpos.x + (menu.oldscreenpos.w - font[2].size.x * strlen (menu.title)) / 2;
font_gfxdrawbold (dx, menu.oldscreenpos.y + menu.images[0]->h + 8, menu.title, 2, COLOR_brown,
2, 10000);
font_gfxdraw (dx, menu.oldscreenpos.y + menu.images[0]->h + 8, menu.title, 2, COLOR_yellow,
10000);
};
/* draw the menu, even it is only put into the gfx_blitlist. gfx_blitdraw needs
* to be called before the menu is drawed on the screen */
void menu_draw () {
void
menu_draw ()
{
_menuitem *m;
if (!menu_looprunning) return;
if (!menu_looprunning)
return;
menu_draw_border ();
@ -178,8 +207,11 @@ void menu_draw () {
/* draw an item on the screen */
inline void menu_draw_menuitem (_menuitem *m) {
if (!menu_looprunning) return;
inline void
menu_draw_menuitem (_menuitem * m)
{
if (!menu_looprunning)
return;
switch (m->type) {
case (MENU_label):
menu_draw_label (m);
@ -204,7 +236,9 @@ inline void menu_draw_menuitem (_menuitem *m) {
/* reload all variables into all menuelements */
void menu_reload () {
void
menu_reload ()
{
_menuitem *m;
for (m = menu.items; m != NULL; m = m->next)
@ -214,7 +248,9 @@ void menu_reload () {
/* reload variable into menuelement */
inline void menu_reload_menuitem (_menuitem *m) {
inline void
menu_reload_menuitem (_menuitem * m)
{
switch (m->type) {
case (MENU_entrytext):
case (MENU_entryint16):
@ -230,14 +266,16 @@ inline void menu_reload_menuitem (_menuitem *m) {
/* find the last menuitem in the list. */
int menu_getlastitem (_menuitem *first) {
int
menu_getlastitem (_menuitem * first)
{
int i = 0;
_menuitem *result = first;
if (first == NULL) // no first item there
return -1;
for (;result->next != NULL; result = result->next)
for (; result->next != NULL; result = result->next)
i++;
return i;
@ -245,15 +283,21 @@ int menu_getlastitem (_menuitem *first) {
/* get the last and the first id number */
_menuitem *menu_get_firstid () {
_menuitem *result = NULL, *mi = menu.items;
_menuitem *
menu_get_firstid ()
{
_menuitem *result = NULL,
*mi = menu.items;
for (mi = menu.items; mi != NULL; mi = mi->next)
if ((result == NULL || mi->id < result->id) && mi->id != -1)
result = mi;
return result;
};
_menuitem *menu_get_lastid () {
_menuitem *result = NULL, *mi = menu.items;
_menuitem *
menu_get_lastid ()
{
_menuitem *result = NULL,
*mi = menu.items;
for (mi = menu.items; mi != NULL; mi = mi->next)
if ((result == NULL || mi->id > result->id) && mi->id != -1)
result = mi;
@ -263,7 +307,9 @@ _menuitem *menu_get_lastid () {
/* change the focus to the givin element */
void menu_change_focus (_menuitem *newfocus) {
void
menu_change_focus (_menuitem * newfocus)
{
_menuitem *oldmi;
if (newfocus == menu.focus) // no focus change
@ -295,36 +341,49 @@ void menu_change_focus (_menuitem *newfocus) {
/* focus next element, order by ID */
void menu_focus_next () {
_menuitem *newmi = menu.focus, *mi, *oldmi = menu.focus;
void
menu_focus_next ()
{
_menuitem *newmi = menu.focus,
*mi,
*oldmi = menu.focus;
for (mi = menu.items; mi != NULL; mi = mi->next)
if (mi->id != oldmi->id && mi->id > menu.focus->id && (mi->id < newmi->id || newmi == oldmi))
if (mi->id != oldmi->id && mi->id > menu.focus->id
&& (mi->id < newmi->id || newmi == oldmi))
newmi = mi;
if (newmi == oldmi)
menu_change_focus (menu_get_firstid());
menu_change_focus (menu_get_firstid ());
else
menu_change_focus (newmi);
};
/* focus previous element, order by ID */
void menu_focus_prev () {
_menuitem *newmi = menu.focus, *mi, *oldmi = menu.focus;
void
menu_focus_prev ()
{
_menuitem *newmi = menu.focus,
*mi,
*oldmi = menu.focus;
for (mi = menu.items; mi != NULL; mi = mi->next)
if (mi->id != -1 && mi->id != oldmi->id && mi->id < oldmi->id && (mi->id > newmi->id || newmi == oldmi))
if (mi->id != -1 && mi->id != oldmi->id && mi->id < oldmi->id
&& (mi->id > newmi->id || newmi == oldmi))
newmi = mi;
if (newmi == oldmi)
menu_change_focus (menu_get_lastid());
menu_change_focus (menu_get_lastid ());
else
menu_change_focus (newmi);
};
/* focus element with id ID */
void menu_focus_id (int id) {
_menuitem *mi, *oldmi = menu.focus;
void
menu_focus_id (int id)
{
_menuitem *mi,
*oldmi = menu.focus;
for (mi = menu.items; mi != NULL; mi = mi->next)
if (mi->id == id)
@ -338,10 +397,15 @@ void menu_focus_id (int id) {
/* menu loop, programm will stay in here as long as no ESCAPE is pressed
* and as long as no Button is clicked. Return of -2 means something needs to reordered */
int menu_loop () {
int
menu_loop ()
{
SDL_Event event;
Uint8 *keys;
int keypressed = 0, done = 0, eventstate = 0, reorder = 0;
int keypressed = 0,
done = 0,
eventstate = 0,
reorder = 0;
menu_looprunning = 1;
@ -363,7 +427,7 @@ int menu_loop () {
timestamp = SDL_GetTicks (); // needed for time sync.
menu_draw();
menu_draw ();
while (!reorder && !done && bman.state != GS_quit) {
gfx_blitdraw ();
@ -435,7 +499,7 @@ int menu_loop () {
menu_looprunning = 0;
if (reorder) {
menu.focus->changed=1;
menu.focus->changed = 1;
return -2;
}
return menu.focus->id;
@ -445,16 +509,19 @@ int menu_loop () {
/* create a list with all directory entrys,
* except we can't put everything in the list because the list is too smal.
* Return: number of entrys, Pointers will be set*/
int menu_create_dirlist (char *path, signed char dirflags, _charlist *cl, int maxentry) {
int
menu_create_dirlist (char *path, signed char dirflags, _charlist * cl, int maxentry)
{
int cnt;
_direntry *destart, *de;
_direntry *destart,
*de;
destart = s_getdir (path);
destart = s_dirfilter (destart, dirflags);
for (cnt = 0, de = destart; (de != NULL && cnt < maxentry); de = de->next) {
strncpy (cl[cnt].text, de->name, 255);
if (de->next != NULL)
cl[cnt].next = &cl[cnt+1];
cl[cnt].next = &cl[cnt + 1];
else
cl[cnt].next = NULL;
cnt++;
@ -468,9 +535,11 @@ int menu_create_dirlist (char *path, signed char dirflags, _charlist *cl, int ma
* returns the name of the file */
static char menu_dir_name[LEN_PATHFILENAME];
char *
menu_dir_select (char *title, char *path, signed char dirflags) {
menu_dir_select (char *title, char *path, signed char dirflags)
{
_charlist flist[MAX_DIRENTRYS];
int flcnt, menuselect;
int flcnt,
menuselect;
_charlist *selfile = NULL;
flcnt = menu_create_dirlist (path, dirflags, flist, MAX_DIRENTRYS);
@ -481,7 +550,7 @@ menu_dir_select (char *title, char *path, signed char dirflags) {
menuselect = menu_loop ();
menu_delete ();
if (menuselect < 0 || selfile-&flist[0] < 0 || selfile-&flist[0] >= flcnt)
if (menuselect < 0 || selfile - &flist[0] < 0 || selfile - &flist[0] >= flcnt)
return NULL;
strncpy (menu_dir_name, selfile->text, LEN_PATHFILENAME);
@ -490,24 +559,111 @@ menu_dir_select (char *title, char *path, signed char dirflags) {
/* display a message on the screen and wait untill ESC is pressed */
void menu_displaymessage (char *title, char *line1, char *line2, char *line3, char *line4) {
menu_new (title, 500, 150);
if (line1 != NULL) menu_create_label (line1, -1, 55, 0);
if (line2 != NULL) menu_create_label (line2, -1, 75, 0);
if (line3 != NULL) menu_create_label (line3, -1, 95, 0);
if (line4 != NULL) menu_create_label (line4, -1, 115, 0);
void
menu_displaymessage (char *title, char *fmt,...)
{
va_list args;
int maxlinelen = 0, // max y size for the window
i,
linenr;
char out[MENU_MESSAGES_MAXLINES * (MENU_MESSAGES_MAXLINELEN + 1)];
char *lines[MENU_MESSAGES_MAXLINES+1]; // textlines for the screen
char text[512];
/* read the whole text and convert it to a normal char text */
memset (text, 0, sizeof (text));
memset (out, 0, sizeof (out));
va_start (args, fmt);
vsprintf (text, fmt, args);
va_end (args);
menu_formattext (text, out, lines, &linenr, &maxlinelen);
i = maxlinelen * font[0].size.x + 32;
if (i < (strlen (title) * font[2].size.x + 16))
i = strlen (title) * font[2].size.x + 16;
menu_new (title, i , linenr * font[0].size.y + 75);
for (i = 0; (i <= linenr && i < MENU_MESSAGES_MAXLINES); i++)
menu_create_label (lines[i], -1, 55 + i * font[0].size.y, 0);
menu_loop ();
menu_delete ();
};
/* format display messages */
void menu_formattext (char *input, char *out, char **start, int *lines, int *maxlinelen) {
int i, pos, outpos;
char *tmpchar1, *tmpchar2;
*maxlinelen = i = pos = outpos = *lines = 0;
start[0] = out;
/* create all lines and do some word wrapping */
do {
if (input[i] == ' ') { // new word check if there is still space left for another word
/* check what will be found first #13 or space */
tmpchar1 = strchr (&input[i+1], ' ');
tmpchar2 = strchr (&input[i+1], '\n');
if (tmpchar2 != NULL && tmpchar2 < tmpchar1)
tmpchar1 = tmpchar2;
if (tmpchar1 == NULL)
tmpchar1 = input + strlen (input);
if (tmpchar1 - (&input[i] - pos) >= MENU_MESSAGES_MAXLINELEN) { /* new line */
out[outpos++] = 0;
start[++(*lines)] = &out[outpos];
if (pos > *maxlinelen)
*maxlinelen = pos;
pos = 0;
}
else /* add this to the line */
out[outpos++] = input[i];
pos++;
}
else if (input[i] == '\n') {
out[outpos++] = 0;
start[++(*lines)] = &out[outpos];
if (pos > *maxlinelen)
*maxlinelen = pos;
pos = 0;
}
else { /* copy the text */
out[outpos++] = input[i];
pos++;
}
i++;
} while (i < strlen (input) && i < MENU_MESSAGES_MAXLINES * (MENU_MESSAGES_MAXLINELEN + 1) && *lines < MENU_MESSAGES_MAXLINES);
};
/* display a text on the screen and return */
void menu_displaytext (char *title, char *line1, char *line2, char *line3, char *line4) {
menu_new (title, 500, 150);
if (line1 != NULL) menu_create_label (line1, -1, 55, 0);
if (line2 != NULL) menu_create_label (line2, -1, 75, 0);
if (line3 != NULL) menu_create_label (line3, -1, 95, 0);
if (line4 != NULL) menu_create_label (line4, -1, 115, 0);
void
menu_displaytext (char *title, char *fmt,...)
{
va_list args;
int maxlinelen = 0, // max y size for the window
i,
linenr;
char out[MENU_MESSAGES_MAXLINES * (MENU_MESSAGES_MAXLINELEN + 1)];
char *lines[MENU_MESSAGES_MAXLINES+1]; // textlines for the screen
char text[512];
/* read the whole text and convert it to a normal char text */
memset (text, 0, sizeof (text));
memset (out, 0, sizeof (out));
va_start (args, fmt);
vsprintf (text, fmt, args);
va_end (args);
menu_formattext (text, out, lines, &linenr, &maxlinelen);
i = maxlinelen * font[0].size.x + 32;
if (i < (strlen (title) * font[2].size.x + 16))
i = strlen (title) * font[2].size.x + 16;
menu_new (title, i , linenr * font[0].size.y + 75);
for (i = 0; (i <= linenr && i < MENU_MESSAGES_MAXLINES); i++)
menu_create_label (lines[i], -1, 55 + i * font[0].size.y, 0);
menu_looprunning = 1;
menu_draw ();
gfx_blitdraw ();

@ -29,7 +29,7 @@ mw_init ()
draw_logo ();
menu_displaytext ("Please Wait", NULL, NULL, "Loading GFX Data", NULL);
menu_displaytext ("Please Wait", "Loading GFX Data");
gfx_load_players (32, 32);
network_loop ();
@ -65,7 +65,7 @@ mw_shutdown ()
void
mw_wait_for_connect ()
{
menu_displaytext ("Please Wait", NULL, NULL, "Wait For connection", NULL);
menu_displaytext ("Please Wait", "Wait For connection");
};

@ -129,7 +129,7 @@ multiplayer_firstrun ()
*/
void host_multiplayer_game () {
if (bman.firewall) {
menu_displaymessage("Error", NULL, "You can not start a network game", "with the firewall option on.", NULL);
menu_displaymessage("Error", "You can not start a network game\nwith the firewall option on.");
return;
}
multiplayer_firstrun ();

@ -61,12 +61,9 @@ send_error (_net_addr * addr, char *text)
int
do_error (struct pkg_error *data, _net_addr * addr)
{
char text[255];
d_printf ("Network Error from %s:%s : '%s'\n", addr->host, addr->port, data->text);
sprintf (text, "Got Error from: %s:%s",addr->host, addr->port);
menu_displaymessage ("Network Error", NULL, text, data->text, NULL);
menu_displaymessage ("Network Error", "Got Error from: %s:%s\nMessage:%s", addr->host, addr->port, data->text);
if (data->nr == 1)
return -1;
else
@ -347,7 +344,7 @@ do_servermode (struct pkg_servermode *s_mod, _net_addr * addr)
/* the server changed */
if (bman.p_servnr != s_mod->p_servnr) {
menu_displaymessage ("Server Quit", NULL, NULL, "The Server Quit the game.", NULL);
menu_displaymessage ("Server Quit", "The Server Quit the game.");
}
/* do the normal update */

@ -1,4 +1,4 @@
/* $Id: single.c,v 1.58 2004/02/05 22:59:06 stpohle Exp $ */
/* $Id: single.c,v 1.59 2004/02/07 11:47:11 stpohle Exp $ */
/* single player */
#include "basic.h"
@ -792,7 +792,7 @@ single_select_player ()
Uint8 *keys;
Uint32 timeloop1;
menu_displaytext ("Loading..", NULL, NULL, "Please Wait", NULL);
menu_displaytext ("Loading..", "Please Wait");
dest.x = dest.y = 0;
dest.w = gfx.res.x;

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