@ -184,6 +184,7 @@ game_loop ()
/* Server is starting the game */
bman.state = GS_running;
net_send_servermode ();
bman.updatestatusbar = 1; // force an update
}
if (event.key.keysym.sym == SDLK_ESCAPE && event.type == SDL_KEYDOWN) {
@ -269,6 +269,8 @@ do_servermode (struct pkg_servermode *s_mod, _net_addr * addr)
bman.fieldsize.y = s_mod->fieldsize_y;
strncpy (gfx.tileset, s_mod->tileset, LEN_TILESETNAME);
bman.updatestatusbar = 1;
};