2nd part of new multi selection screen

origin
patty21 21 years ago
parent 8dd337ba74
commit db71d25050

@ -1,4 +1,4 @@
/* $Id: multiwait.c,v 1.46 2004/09/25 11:17:38 patty21 Exp $
/* $Id: multiwait.c,v 1.47 2004/09/25 11:48:36 patty21 Exp $
multiwait.c - this manages only the network screen where
everyone have to select it's players and where even the basic chat is inside
*/
@ -36,6 +36,7 @@ int mw_calc_screen() {
}
if (plnum!=mw_num_players) {
mw_num_players=plnum;
if (bman.gametype==GT_team) {
mw_num_players_x=2;
mw_num_players_y=2; // needs to be fixed (calculated separately)
@ -52,13 +53,14 @@ int mw_calc_screen() {
}
mw_num_players_y=ceil(mw_num_players/mw_num_players_x);
for(i=0;i<mw_num_players;i++) {
mw_pos[i].x=gfx.res.x/2/mw_num_players_x+(i%mw_num_players_x)*gfx.res.x/4;
mw_pos[i].x=gfx.res.x/2/mw_num_players_x+(i%mw_num_players_x)*gfx.res.x/4-MW_PLAYERSCR_X/2;
mw_pos[i].y=floorf(i/mw_num_players_x)*MW_PLAYERSCR_Y;
d_printf("mw_Position: x=%d, y=%d\n ",mw_pos[i].x,mw_pos[i].y);
}
cy=(mw_num_players_y+1)*MW_PLAYERSCR_Y;
}
d_printf ("mw_num_players_x : %d, mw_num_players_y : %d\n", mw_num_players_x, mw_num_players_y);
d_printf ("mw_num_players_x : %d, mw_num_players_y : %d mw_players:%d\n", mw_num_players_x, mw_num_players_y,mw_num_players);
draw_logo ();
chat_show (8, cy, gfx.res.x - 16, gfx.res.y - (8 + cy));
chat.active = 1;
@ -184,12 +186,19 @@ void mw_clear_playerscreen () {
* draw all player informations
*/
void mw_draw_all_player () {
int i;
int i,j,h;
int n[MAX_PLAYERS];
mw_clear_playerscreen ();
for(i=0;i<MAX_PLAYERS;i++) n[i]=i;
for(i=0;i<MAX_PLAYERS;i++)
for(j=i;j<MAX_PLAYERS;j++)
if (players[i].wins>players[j].wins) {
h=n[i];n[i]=n[j];n[j]=h;
}
for (i = 0; i < MAX_PLAYERS; i++) { /* we do not sort the players */
mw_draw_player (&players[i], i);
if (PS_IS_used (players[i].state)) {
mw_draw_player (&players[i], n[i]);
}
}
};
@ -210,6 +219,7 @@ void mw_keys_loop () {
SDL_WM_ToggleFullScreen(gfx.screen);
gfx.fullscreen = !gfx.fullscreen;
bman.updatestatusbar = 1; // force an update
mw_num_players=-1;
}
if (keyb_gamekeys.state[BCK_esc] && !keyb_gamekeys.old[BCK_esc]) {
@ -222,6 +232,7 @@ void mw_keys_loop () {
/* player 1 want to select a new gfx */
playermenu_selgfx (bman.p_nr);
net_change_playerid (bman.p_nr, 1);
mw_num_players=-1;
keyb_loop (NULL); // to reload the current keys
}
@ -229,18 +240,21 @@ void mw_keys_loop () {
/* player 2 want to select a new gfx */
playermenu_selgfx (bman.p2_nr);
net_change_playerid (bman.p2_nr, 1);
mw_num_players=-1;
keyb_loop (NULL); // to reload the current keys
}
if (keyb_gamekeys.state[BCK_mapmenu] && !keyb_gamekeys.old[BCK_mapmenu] && GT_MP_PTPM) {
/* mapmenu */
mapmenu ();
mw_num_players=-1;
keyb_loop (NULL); // to reload the current keys
}
if (keyb_gamekeys.state[BCK_playermenu] && !keyb_gamekeys.old[BCK_playermenu]) {
/* playermenu */
playermenu ();
mw_num_players=-1;
keyb_loop (NULL); // to reload the current keys
}
};
@ -252,6 +266,8 @@ void wait_for_players () {
SDL_Event event;
mw_init ();
mw_calc_screen();
mw_draw_all_player ();
do {
if (SDL_PollEvent (&event) != 0)
@ -270,7 +286,7 @@ void wait_for_players () {
/*
* the drawing stuff
*/
mw_draw_all_player ();
if (mw_calc_screen()) {mw_draw_all_player ();}
gfx_blitdraw ();
/*

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