Added: Game Information in join menu includes player names. BCMS 0.3.0 Req'd

origin
patty21 22 years ago
parent e5a0e775fa
commit d5c186628b

@ -104,18 +104,28 @@ gamesrv_getserver ()
keypressed = 1; keypressed = 1;
ds = 1; ds = 1;
} }
if (keys[SDLK_RETURN] && (!keypressed)) { if (keys[SDLK_RETURN] && (!keypressed)) {
if (menuselect == 0 && !gserv) { if (menuselect == 0 && !gserv) {
gserv = 1; gserv = 1;
if (gamesrv_startudp () == -1) if (gamesrv_startudp () == -1)
return; return;
gamesrv_browse (1); gamesrv_browse (1);
} else done=1; }
else
done = 1;
keypressed = 1; keypressed = 1;
} }
if (keys[SDLK_F3] && (!keypressed) && gserv && menuselect > 0 && menuselect < 10) {
gamesrv_browse (0);
i = menuselect - 1;
gamesrv_playerinfo (gse);
gamesrv_browse (1);
i++;
}
if (event.type == SDL_KEYUP) if (event.type == SDL_KEYUP)
keypressed = 0; keypressed = 0;
else if (event.type == SDL_KEYDOWN) else if (event.type == SDL_KEYDOWN)
@ -133,15 +143,14 @@ gamesrv_getserver ()
ds = 0; ds = 0;
SDL_Flip (gfx.screen); SDL_Flip (gfx.screen);
} }
s_delay (25); s_delay (25);
} }
if (menuselect > 0 && menuselect < 10) { if (menuselect > 0 && menuselect < 10) {
i = (menuselect - 1); i = (menuselect - 1);
if (gse[i].name[0] != 0 && gse[i].host[0] != 0 && gse[i].port[0] != 0 && if (gse[i].name[0] != 0 && gse[i].host[0] != 0 && gse[i].port[0] != 0 &&
(gse[i].state == GS_wait || gse[i].state == GS_running (gse[i].state == GS_wait || gse[i].state == GS_running || gse[i].state == GS_ready)) {
|| gse[i].state == GS_ready)) {
/* add if we are on Linux + and Windows and ai_family == PF_INET */ /* add if we are on Linux + and Windows and ai_family == PF_INET */
#ifdef _WIN32 #ifdef _WIN32
if (gse[i].ai_family == PF_INET) { if (gse[i].ai_family == PF_INET) {
@ -150,17 +159,19 @@ gamesrv_getserver ()
} }
#else #else
sprintf (bman.servername, "%s:%s", gse[i].host, gse[i].port); sprintf (bman.servername, "%s:%s", gse[i].host, gse[i].port);
d_printf("%s xxx %s xxx %s",gse[i].host,gse[i].port,bman.servername); d_printf ("%s xxx %s xxx %s", gse[i].host, gse[i].port, bman.servername);
bman.net_ai_family = gse[i].ai_family; bman.net_ai_family = gse[i].ai_family;
#endif #endif
} }
} else if (menuselect >= 11 && menuselect < 19) }
else if (menuselect >= 11 && menuselect < 19)
/* User defined Servers */ /* User defined Servers */
strncpy (bman.servername, bman.serverlist[menuselect - 11].name, strncpy (bman.servername, bman.serverlist[menuselect - 11].name,
LEN_SERVERNAME + LEN_PORT + 2); LEN_SERVERNAME + LEN_PORT + 2);
else if (menuselect == 20) { else if (menuselect == 20) {
/* enter address */ /* enter address */
menu_get_text ("Enter Address", bman.servername, LEN_SERVERNAME + LEN_PORT + 2);} menu_get_text ("Enter Address", bman.servername, LEN_SERVERNAME + LEN_PORT + 2);
}
if (gserv) { if (gserv) {
@ -200,15 +211,16 @@ gamesrv_getglist ()
gse[i].host[0] = 0; gse[i].host[0] = 0;
gse[i].port[0] = 0; gse[i].port[0] = 0;
} }
for (i = 0; i < 10; i++ ) { for (i = 0; i < 10; i++) {
menu[i].index = 0; menu[i].index = 0;
menu[i].text[0] = 0; menu[i].text[0] = 0;
} }
sprintf (menu[0].text, "No Games found on Masterserver"); sprintf (menu[0].text, "No Games found on Masterserver");
menu[0].index = 1; menu[0].index = 1;
rebuild = 1; rebuild = 1;
if (menuselect<10) menuselect=0; if (menuselect < 10)
} menuselect = 0;
}
else { else {
for (pos = buf; pos != 0;) { for (pos = buf; pos != 0;) {
// go throught the incoming data // go throught the incoming data
@ -244,19 +256,19 @@ gamesrv_getglist ()
for (i = 1; (i - 1 < LEN_GAMENAME) && (pos[i] != 0) for (i = 1; (i - 1 < LEN_GAMENAME) && (pos[i] != 0)
&& (pos[i] != '\n'); i++) && (pos[i] != '\n'); i++)
entry.name[i - 1] = pos[i]; entry.name[i - 1] = pos[i];
entry.name[i-1]=0; entry.name[i - 1] = 0;
break; break;
case ('H'): case ('H'):
for (i = 1; (i - 1 < LEN_SERVERNAME) && (pos[i] != 0) for (i = 1; (i - 1 < LEN_SERVERNAME) && (pos[i] != 0)
&& (pos[i] != '\n'); i++) && (pos[i] != '\n'); i++)
entry.host[i - 1] = pos[i]; entry.host[i - 1] = pos[i];
entry.host[i-1]=0; entry.host[i - 1] = 0;
break; break;
case ('O'): case ('O'):
for (i = 1; (i - 1 < LEN_PORT) && (pos[i] != 0) for (i = 1; (i - 1 < LEN_PORT) && (pos[i] != 0)
&& (pos[i] != '\n'); i++) && (pos[i] != '\n'); i++)
entry.port[i - 1] = pos[i]; entry.port[i - 1] = pos[i];
entry.port[i-1]=0; entry.port[i - 1] = 0;
break; break;
} }
pos = strchr (pos, '\n'); pos = strchr (pos, '\n');
@ -275,8 +287,8 @@ gamesrv_getglist ()
sprintf (txt, "%16s ", gse[nr].name); sprintf (txt, "%16s ", gse[nr].name);
if (gse[nr].curplayers == gse[nr].maxplayers) if (gse[nr].curplayers == gse[nr].maxplayers)
sprintf (txt, "%s Full ", txt); sprintf (txt, "%s Full ", txt);
else if (gse[nr].state == GS_wait) else if (gse[nr].state == GS_wait)
sprintf (txt, "%s Wait ", txt); sprintf (txt, "%s Wait ", txt);
else if (gse[nr].state == GS_running || gse[nr].state == GS_ready) else if (gse[nr].state == GS_running || gse[nr].state == GS_ready)
@ -294,7 +306,7 @@ gamesrv_getglist ()
gse[nr].version.sub); gse[nr].version.sub);
for (y = 0; y < 255; y++) for (y = 0; y < 255; y++)
menu[nr + 1].text[y] = 0; menu[nr + 1].text[y] = 0;
strncpy (menu[nr + 1].text, txt, strlen(txt)); strncpy (menu[nr + 1].text, txt, strlen (txt));
rebuild = 1; rebuild = 1;
sprintf (menu[0].text, "Games on the Masterserver"); sprintf (menu[0].text, "Games on the Masterserver");
menu[0].index = 0; menu[0].index = 0;
@ -306,6 +318,85 @@ gamesrv_getglist ()
return rebuild; return rebuild;
} }
void
gamesrv_playerinfo (struct game_entry *gse)
{
char data[511];
char buf[BUF_SIZE];
struct _sockaddr addr;
char host[LEN_SERVERNAME];
char port[LEN_PORT];
SDL_Event event;
int i,
j,x,y,
pl,eventstate;
char *pos;
_keybinput ki;
// send request
sprintf (data, "IH%s\nO%s\n", gse->host, gse->port);
network_server_port (bman.gamemaster, host, LEN_SERVERNAME, port, LEN_PORT);
dns_filladdr (host, LEN_SERVERNAME, port, LEN_PORT, bman.net_ai_family, &addr);
udp_send (sock, data, strlen (data), &addr, bman.net_ai_family);
d_printf ("Send: %s\n", data);
i = 0;
// wait 3 secs for result
while ((udp_get (sock, buf, BUF_SIZE, &addr, PF_INET) == 0) && (i++ < 300))
s_delay (10);
if (i == 300)
return; // no result
pos = buf;
sscanf (pos, "%d", &pl);
d_printf ("Got %d Players active after %d\n", pl, i );
if (!pl)
return; // game not found
for (j = 0; j < pl; j++) {
pos++;
for (i = 1; (i - 1 < LEN_GAMENAME) && (pos[i] != 0)
&& (pos[i] != '\n'); i++)
bman.players[j].name[i - 1] = pos[i];
bman.players[j].name[i - 1] = 0;pos+=i-1;
d_printf ("Name: %s\n", bman.players[j].name);
}
j=pl*font[0].size.y+font[1].size.y+50;
draw_menubox (400, j);
x = gfx.res.x / 2;
y = gfx.res.y / 2 - j / 2;
sprintf (data, "Players in this game");
font_setcolor (128,128,0,1);
font_draw (x - (font[1].size.x * strlen (data) / 2), y, data, 1);
font_setcolor (255,255,0,1);
font_draw (1 + x - (font[1].size.x * strlen (data) / 2),1 + y, data, 1);
y = y + 2 + (font[1].size.y << 1);
for(i=0;i<pl;i++) {
sprintf (data, "%s", bman.players[i].name);
font_setcolor (128,128,128,0);
font_draw (x - (font[0].size.x * strlen (data) / 2), y, data, 0);
font_setcolor (255,255,255,0);
font_draw (1 + x - (font[0].size.x * strlen (data) / 2),1 + y, data, 0);
y = y + 2 + font[0].size.y;
}
SDL_Flip (gfx.screen);
keybinput_new (&ki);
eventstate=0;
while (event.type!=SDL_KEYDOWN) {
eventstate = SDL_WaitEvent (&event);
if (eventstate != 0)
switch (event.type) {
case (SDL_QUIT):
bman.state = GS_quit;
break;
}
keybinput_loop (&ki, &event);}
}
int int
gamesrv_startudp () gamesrv_startudp ()
{ {
@ -419,8 +510,9 @@ gamesrv_quit ()
void void
gamesrv_sendmode (int maxplayer, int curplayers) gamesrv_sendmode (int maxplayer, int curplayers)
{ {
char data[255]; char data[511];
int len = 0; int len = 0,
i;
struct _sockaddr addr; struct _sockaddr addr;
char host[LEN_SERVERNAME]; char host[LEN_SERVERNAME];
char port[LEN_PORT]; char port[LEN_PORT];
@ -435,18 +527,17 @@ gamesrv_sendmode (int maxplayer, int curplayers)
else else
sprintf (data, "%sI6\n", data); sprintf (data, "%sI6\n", data);
sprintf (data, "%sN%s\n", data, bman.gamename); sprintf (data, "%sN%s\n", data, bman.gamename);
for (i = 0; i < curplayers; i++)
sprintf (data, "%sR%s\n", data, bman.players[i].name);
len = strlen (data); len = strlen (data);
network_server_port (bman.gamemaster, host, LEN_SERVERNAME, port, LEN_PORT); network_server_port (bman.gamemaster, host, LEN_SERVERNAME, port, LEN_PORT);
dns_filladdr (host, LEN_SERVERNAME, port, LEN_PORT, bman.net_ai_family, &addr); dns_filladdr (host, LEN_SERVERNAME, port, LEN_PORT, bman.net_ai_family, &addr);
host[0] = 0;
port[0] = 0;
dns_filladdr (host, LEN_SERVERNAME, port, LEN_PORT, bman.net_ai_family, &addr);
udp_send (bman.sock, data, len, &addr, bman.net_ai_family); udp_send (bman.sock, data, len, &addr, bman.net_ai_family);
d_printf ("** Send To (%s[:%s])\n\n%s\n\n", host, port, data); d_printf ("** Send To (%s[:%s])\n\n%s\n\n", host, port, data);
}; };

@ -33,3 +33,4 @@ extern void gamesrv_quit ();
extern void gamesrv_browse (); extern void gamesrv_browse ();
extern void gamesrv_sendmode (int maxplayer, int curplayers); extern void gamesrv_sendmode (int maxplayer, int curplayers);
extern void gamesrv_sendchat (char *text); extern void gamesrv_sendchat (char *text);
extern void gamesrv_playerinfo (struct game_entry *gse);

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