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@ -14,7 +14,7 @@ draw_player (_player * player)
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if ((player->pos.x >> 8) < 0 || (player->pos.x >> 8) >= bman.fieldsize.x ||
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if ((player->pos.x >> 8) < 0 || (player->pos.x >> 8) >= bman.fieldsize.x ||
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(player->pos.y >> 8) < 0 || (player->pos.y >> 8) >= bman.fieldsize.y) {
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(player->pos.y >> 8) < 0 || (player->pos.y >> 8) >= bman.fieldsize.y) {
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d_fatal ("Draw Player out of range : [%d,%d]\n", (player->pos.x >> 8),
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d_printf ("FATAL: Draw Player out of range : [%d,%d]\n", (player->pos.x >> 8),
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(player->pos.y >> 8));
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(player->pos.y >> 8));
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return;
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return;
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}
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}
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@ -91,7 +91,7 @@ restore_players_screen ()
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if ((bman.players[i].old.x >> 8) < 0 || (bman.players[i].old.x >> 8) >= bman.fieldsize.x
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if ((bman.players[i].old.x >> 8) < 0 || (bman.players[i].old.x >> 8) >= bman.fieldsize.x
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|| (bman.players[i].old.y >> 8) < 0
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|| (bman.players[i].old.y >> 8) < 0
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|| (bman.players[i].old.y >> 8) >= bman.fieldsize.y)
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|| (bman.players[i].old.y >> 8) >= bman.fieldsize.y)
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d_fatal ("Restore Player out of range : playernr %d [%d,%d]\n", i,
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d_printf ("FATAL: Restore Player out of range : playernr %d [%d,%d]\n", i,
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(bman.players[i].old.x >> 8), (bman.players[i].old.y >> 8));
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(bman.players[i].old.x >> 8), (bman.players[i].old.y >> 8));
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else {
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else {
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if ((bman.players[i].old.x & 0xFF) > 128) {
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if ((bman.players[i].old.x & 0xFF) > 128) {
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