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@ -1,4 +1,4 @@
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/* $Id: game.c,v 1.91 2004/09/25 10:57:51 stpohle Exp $
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/* $Id: game.c,v 1.92 2004/09/25 11:16:14 stpohle Exp $
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game.c - procedures for the game. */
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#include <string.h>
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@ -39,7 +39,6 @@ game_draw_info ()
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chat_setactive (0, 0);
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}
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if (bman.updatestatusbar) {
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redraw_logo (0, 0, gfx.res.x, (4.5 * 16));
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dest.x = dest.y = 0;
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@ -55,7 +54,7 @@ game_draw_info ()
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if ((players[i].state & PSFM_used) != 0) {
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if (players[i].gfx_nr != -1 && PS_IS_used (players[i].state)) {
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src.x = 3 * players[i].gfx->small_image->w;
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src.x = 0;
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src.y = 0;
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src.w = dest.w = players[i].gfx->small_image->w;
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src.h = dest.h = players[i].gfx->small_image->h;
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@ -488,11 +487,11 @@ void game_showresult () {
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dest.x = x;
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dest.y = y - 32;
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src.w = dest.w = players[p].gfx->ani.w;
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src.h = dest.h = players[p].gfx->ani.h;
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src.x = players[p].gfx->ani.w * down;
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src.w = dest.w = players[p].gfx->menu_image->w;
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src.h = dest.h = players[p].gfx->menu_image->h;
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src.x = 0;
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src.y = 0;
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gfx_blit (players[p].gfx->ani.image, &src, gfx.screen, &dest, 1);
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gfx_blit (players[p].gfx->menu_image, &src, gfx.screen, &dest, 1);
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}
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}
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