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@ -9,12 +9,12 @@
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#define GAME_SPECIAL_ITEMSHOE 10
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#define GAME_SPECIAL_ITEMSHOE 10
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#define GAME_SPECIAL_ITEMDEATH 25
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#define GAME_SPECIAL_ITEMDEATH 25
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#define GAME_SPECIAL_ITEMMIXED 10
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#define GAME_SPECIAL_ITEMMIXED 10
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#define GAME_SPECIAL_ITEMSTRIGGER 2
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#define GAME_SPECIAL_ITEMSTRIGGER 3
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#define GAME_SPECIAL_ITEMSROW 2
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#define GAME_SPECIAL_ITEMSROW 3
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#define GAME_SPECIAL_ITEMSPUSH 50
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#define GAME_SPECIAL_ITEMSPUSH 3
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#define GAME_SPECIAL_ITEMSKICK 0
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#define GAME_SPECIAL_ITEMSKICK 0 // no use yet
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#define GAME_SPECIAL_ITEMSLIQUID 0
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#define GAME_SPECIAL_ITEMSLIQUID 0 // no use yet
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#define GAME_SPECIAL_ITEMSDESTROY 0
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#define GAME_SPECIAL_ITEMSDESTROY 0 // no use yet
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#define EXPLOSION_SAVE_DISTANCE 64
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#define EXPLOSION_SAVE_DISTANCE 64
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#define SPECIAL_TRIGGER_TIMEOUT 15
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#define SPECIAL_TRIGGER_TIMEOUT 15
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