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@ -80,7 +80,7 @@ game_draw_info ()
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draw_text (x, 0, text, 1);
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draw_text (x, 0, text, 1);
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sprintf (text, "Range: %2d", bman.players[bman.p_nr].range);
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sprintf (text, "Range: %2d", bman.players[bman.p_nr].range);
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draw_text (x, 16, text, 1);
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draw_text (x, 16, text, 1);
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sprintf (text, "SP: %d Speed: %2d", bman.players[bman.p_nr].special,
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sprintf (text, "SP: %d Speed: %2d", bman.players[bman.p_nr].special.type,
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bman.players[bman.p_nr].speed);
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bman.players[bman.p_nr].speed);
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draw_text (x - 90, 32, text, 1);
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draw_text (x - 90, 32, text, 1);
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@ -176,7 +176,7 @@ game_loop ()
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}
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}
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else
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else
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key_bomb = 0;
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key_bomb = 0;
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if ((keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) && bman.players[bman.p_nr].special) {
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if ((keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) && bman.players[bman.p_nr].special.type) {
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special_use (bman.p_nr);
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special_use (bman.p_nr);
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}
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}
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}
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}
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