Don't show disconnected playernames anymore.

origin
stpohle 23 years ago
parent 10130d0f01
commit a802f95cdc

@ -104,10 +104,13 @@ mw_draw_status ()
sprintf (text, " %10s %2d %2d", bman.players[pnr].name, bman.players[pnr].wins, sprintf (text, " %10s %2d %2d", bman.players[pnr].name, bman.players[pnr].wins,
bman.players[pnr].points); bman.players[pnr].points);
if (PS_IS_used (bman.players[pnr].state)) {
if (bman.lastwinner == pnr) if (bman.lastwinner == pnr)
draw_text (x + x1 * 320, y, text, 1); draw_text (x + x1 * 320, y, text, 1);
else else
draw_text (x + x1 * 320, y, text, 0); draw_text (x + x1 * 320, y, text, 0);
}
x1++; x1++;
if (x1 >= px) { if (x1 >= px) {
y += 32; y += 32;
@ -261,7 +264,7 @@ wait_for_players ()
else { /* we have a connect so draw status */ else { /* we have a connect so draw status */
mw_draw_status (); mw_draw_status ();
mw_draw_gfxselect (selgfx); mw_draw_gfxselect (selgfx);
gfx_AddUpdateRect (0 ,0 ,gfx.res.x , mw_y); gfx_AddUpdateRect (0, 0, gfx.res.x, mw_y);
mw_draw_chat (); mw_draw_chat ();
} }

Loading…
Cancel
Save