Versionsnumer moved completly to the prj file

origin
stpohle 23 years ago
parent 3d66e93f2b
commit a68638272b

@ -43,7 +43,7 @@ anjuta.compatibility.level=1
project.name=bomberclone
project.type=GENERIC
project.target.type=EXECUTABLE
project.version=0.9
project.version=0.9.7
project.author=steffen
project.source.target=bomberclone
@ -53,9 +53,9 @@ project.has.gettext=0
project.programming.language=C
project.menu.entry=bomberclone Version 0.9
project.menu.entry=bomberclone Version 0.9.7
project.menu.group=Games
project.menu.comment=bomberclone Version 0.9
project.menu.comment=bomberclone Version 0.9.7
project.menu.icon=
project.menu.need.terminal=0
@ -105,7 +105,8 @@ module.source.files=\
multiwait.c\
chat.h\
keybinput.c\
keybinput.h
keybinput.h\
single.c
module.pixmap.name=pixmaps
module.pixmap.type=

@ -6,7 +6,7 @@ RunInTerminal=false
ShowLocals=true
[filenumbers]
0=11
0=5
1=1
2=7
3=477
@ -31,10 +31,6 @@ ShowLocals=true
9=
10=
[filelist]
0=/home/steffen/Daten/Programmierung/Linux/bomberclone/src/pkgcache.c
1=/home/steffen/Daten/Programmierung/Linux/bomberclone/ChangeLog
[replace_text]
0=fieldsize
1=(struct _net_addr *addr

2
configure vendored

@ -787,7 +787,7 @@ fi
# Define the identity of the package.
PACKAGE=bomberclone
VERSION=0.9
VERSION=0.9.7
cat >> confdefs.h <<EOF
#define PACKAGE "$PACKAGE"
EOF

@ -4,7 +4,7 @@ dnl If you don't want it to overwrite it,
dnl Please disable it in the Anjuta project configuration
AC_INIT(configure.in)
AM_INIT_AUTOMAKE(bomberclone, 0.9)
AM_INIT_AUTOMAKE(bomberclone, 0.9.7)
AM_CONFIG_HEADER(config.h)
AC_ISC_POSIX

@ -4,8 +4,6 @@
#define _BC_BASIC_H_
#define SUB_VERSION 6
#define GAME_SPECIAL_ITEMBOMB 10
#define GAME_SPECIAL_ITEMFIRE 10
#define GAME_SPECIAL_ITEMSHOE 15

@ -370,7 +370,7 @@ configuration ()
debug = 0;
else {
debug = 1;
d_printf ("BomberClone ver.%s (%d) \n", VERSION, SUB_VERSION);
d_printf ("BomberClone ver.%s\n", VERSION);
}
break;
case (8): // Save Configuration

@ -429,7 +429,7 @@ gamesrv_sendmode (int maxplayer, int curplayers)
d_printf ("** Notify GameMaster Server\n");
sprintf (data, "AV%s.%d\n", VERSION, SUB_VERSION);
sprintf (data, "AV%s\n", VERSION);
sprintf (data, "%sP%d,%d\n", data, curplayers, maxplayer);
sprintf (data, "%sS%d,%d,%d\n", data, bman.state, bman.multitype, bman.gametype);
if (bman.net_ai_family == PF_INET)

@ -26,7 +26,7 @@ main (int argc, char **argv)
}
game_init (argv);
d_printf ("\n\n ***** Bomberclone Version %s (%d)\n\n",VERSION,SUB_VERSION);
d_printf ("\n\n ***** Bomberclone Version %s \n\n",VERSION);
if (ReadConfig()) {
gfx_init ();
menu_get_text ("Please You Playername", bman.playername, LEN_PLAYERNAME-1);

@ -73,7 +73,7 @@ draw_menu (char *text, _menu menu[], int *x, int *y)
draw_text (x1, y1, menu[i].text, 1);
y1 = y1 + gfx.font.size.y;
}
sprintf (vers, "v%s.%d", VERSION, SUB_VERSION);
sprintf (vers, "v%s", VERSION);
draw_text (gfx.res.x - gfx.font.size.x * strlen (vers), gfx.res.y - gfx.font.size.y, vers, 1);
};

@ -72,14 +72,15 @@ do_playerid (struct pkg_playerid *p_id, _net_addr * addr)
pl_nr,
j,
vma,
vmi;
vmi,
vsu;
char text[255];
sscanf (VERSION, "%d.%d", &vma, &vmi);
sscanf (VERSION, "%d.%d.%d", &vma, &vmi, &vsu);
pl_nr = get_player_nr (addr->host, addr->port);
if (p_id->ver_sub != SUB_VERSION || p_id->ver_major != vma || p_id->ver_minor != vmi) {
sprintf (text, "Version Error - Host/Server Version: %s.%d", VERSION, SUB_VERSION);
if (p_id->ver_sub != vsu || p_id->ver_major != vma || p_id->ver_minor != vmi) {
sprintf (text, "Version Error - Host/Server Version: %s", VERSION);
send_error (addr, text);
return;
}
@ -184,16 +185,16 @@ send_playerid (_net_addr * addr, char *name, char *pladdr, char *plport, int pl_
{
struct pkg_playerid p_id;
int vmi,
vma;
vma, vsu;
d_printf ("send_playerid SendTo: %s:%s (Name:%16s p_nr:%d)\n", addr->host, addr->port, name,
pl_nr);
sscanf (VERSION, "%d.%d", &vma, &vmi);
sscanf (VERSION, "%d.%d.%d", &vma, &vmi, &vsu);
p_id.h.typ = PKG_playerid;
p_id.h.flags = PKGF_ackreq;
p_id.h.len = sizeof (struct pkg_playerid);
p_id.ver_sub = SUB_VERSION;
p_id.ver_sub = vsu;
p_id.ver_major = vma;
p_id.ver_minor = vmi;

@ -57,10 +57,9 @@ void single_create_ai () {
/* find free players */
for (pl = NULL, p = 0; (pl == NULL && p < MAX_PLAYERS); p++)
if (!(PS_IS_used (bman.players[p].state)))
pl = &bman.players[p].state;
pl = &bman.players[p];
if (pl == NULL)
return;
};
};
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