@ -62,7 +62,7 @@ draw_player (_player * player)
gfx.offset.y + player->gfx->offset.y + player->pos.y * gfx.block.y;
src.x = 0;
src.y = (2 * gfx.block.y) * player->frame;
src.y = (2 * gfx.block.y) * (int)player->frame;
gfx_blit (gfx.dead.image, &src, gfx.screen, &dest, 0xFFFF);
}