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@ -1,4 +1,4 @@
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/* $Id: single.c,v 1.28 2003/06/01 20:17:04 stpohle Exp $ */
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/* $Id: single.c,v 1.29 2003/06/01 20:18:27 stpohle Exp $ */
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/* single player */
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#include "basic.h"
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@ -626,7 +626,7 @@ single_playergame ()
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for (p = 0; p < MAX_PLAYERS; p++)
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bman.players[p].state = 0;
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single_create_ai (7);
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single_create_ai (1);
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single_game_new ();
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gfx_game_init ();
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game_loop ();
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@ -645,7 +645,7 @@ single_loop ()
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bestbdir,
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i;
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_airunaway rawdir;
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return;
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for (p = 0; p < MAX_PLAYERS; p++)
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if (p != bman.p_nr && PS_IS_alife (bman.players[p].state)) {
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pl = &bman.players[p];
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