Trigger bomb multiplayer fixed

origin
stpohle 23 years ago
parent 0f8e29b140
commit 987c67ab0e

@ -1,4 +1,4 @@
/* $Id: bomberclone.h,v 1.41 2003/07/12 23:55:08 stpohle Exp $ */ /* $Id: bomberclone.h,v 1.42 2003/07/13 22:49:08 stpohle Exp $ */
/* bomberclone.h */ /* bomberclone.h */
#ifndef _BOMBERCLONE_H_ #ifndef _BOMBERCLONE_H_
@ -293,7 +293,7 @@ extern void init_map_tileset();
// special.c // special.c
extern void special_use (int p_nr); extern void special_use (int p_nr);
extern void special_pickup (int p_nr, int s_type); extern void special_pickup (int p_nr, int s_type);
extern void special_loop (int p_nr); extern void special_loop ();
extern void special_clear (int p_nr); extern void special_clear (int p_nr);
#endif #endif

@ -202,7 +202,7 @@ game_loop ()
restore_players_screen (); restore_players_screen ();
dead_playerani (); dead_playerani ();
player_ilness_loop (bman.p_nr); player_ilness_loop (bman.p_nr);
special_loop(bman.p_nr); special_loop();
if ((bman.players[bman.p_nr].state & PSFM_alife) == PSFM_alife) if ((bman.players[bman.p_nr].state & PSFM_alife) == PSFM_alife)
move_player (bman.p_nr); move_player (bman.p_nr);

@ -1,4 +1,4 @@
/* $Id: special.c,v 1.20 2003/07/13 00:08:26 stpohle Exp $ */ /* $Id: special.c,v 1.21 2003/07/13 22:49:08 stpohle Exp $ */
/* special.c - procedues to control the specials */ /* special.c - procedues to control the specials */
#include "bomberclone.h" #include "bomberclone.h"
@ -24,7 +24,6 @@ special_trigger (int p_nr)
if (p_nr == bman.p_nr && GT_MP_PTP && z) if (p_nr == bman.p_nr && GT_MP_PTP && z)
net_game_send_special (p_nr, ex_nr); net_game_send_special (p_nr, ex_nr);
if (z) { if (z) {
bman.last_ex_nr = ex_nr + 6; bman.last_ex_nr = ex_nr + 6;
p->special.numuse--; p->special.numuse--;
@ -202,10 +201,13 @@ special_clear (int p_nr)
void void
special_loop (int p_nr) special_loop ()
{ {
_special *s = &bman.players[p_nr].special; _special *s;
int p_nr;
for (p_nr = 0; p_nr < MAX_PLAYERS; p_nr++) {
s = &bman.players[p_nr].special;
if (s->use) { if (s->use) {
switch (bman.players[p_nr].special.type) { switch (bman.players[p_nr].special.type) {
case SP_trigger: case SP_trigger:
@ -234,6 +236,7 @@ special_loop (int p_nr)
special_clear (p_nr); special_clear (p_nr);
} }
} }
}
void void

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