|
|
|
@ -1,18 +1,18 @@
|
|
|
|
|
/* $Id: basic.h,v 1.52 2003/09/10 21:32:22 stpohle Exp $ */
|
|
|
|
|
/* $Id: basic.h,v 1.53 2003/09/10 22:21:18 stpohle Exp $ */
|
|
|
|
|
/* basic types which we need everywhere */
|
|
|
|
|
|
|
|
|
|
#ifndef _BC_BASIC_H_
|
|
|
|
|
|
|
|
|
|
#define _BC_BASIC_H_
|
|
|
|
|
|
|
|
|
|
#define GAME_SPECIAL_ITEMBOMB 10
|
|
|
|
|
#define GAME_SPECIAL_ITEMFIRE 10
|
|
|
|
|
#define GAME_SPECIAL_ITEMSHOE 10
|
|
|
|
|
#define GAME_SPECIAL_ITEMDEATH 25
|
|
|
|
|
#define GAME_SPECIAL_ITEMMIXED 10
|
|
|
|
|
#define GAME_SPECIAL_ITEMBOMB 20
|
|
|
|
|
#define GAME_SPECIAL_ITEMFIRE 20
|
|
|
|
|
#define GAME_SPECIAL_ITEMSHOE 20
|
|
|
|
|
#define GAME_SPECIAL_ITEMDEATH 40
|
|
|
|
|
#define GAME_SPECIAL_ITEMMIXED 20
|
|
|
|
|
#define GAME_SPECIAL_ITEMSTRIGGER 3
|
|
|
|
|
#define GAME_SPECIAL_ITEMSROW 3
|
|
|
|
|
#define GAME_SPECIAL_ITEMSPUSH 3
|
|
|
|
|
#define GAME_SPECIAL_ITEMSPUSH 2
|
|
|
|
|
#define GAME_MAX_TUNNELS 4 // number of tunnel entrys
|
|
|
|
|
#define GAME_TIMEOUT 30000 // game timeout 10min)
|
|
|
|
|
#define GAME_TIMEOUTHURRY 3000 // game timeout for hurry and dropping mode (1min)
|
|
|
|
|