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@ -1,4 +1,4 @@
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/* $Id: field.c,v 1.6 2003/05/04 21:44:14 ob1kenewb Exp $ */
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/* $Id: field.c,v 1.7 2003/05/05 00:22:21 stpohle Exp $ */
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/* field.c - procedures which are needed to control the field */
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#include <stdlib.h>
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@ -85,7 +85,8 @@ draw_field ()
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an espace is nothing ' '
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% are commentary at the beginning of the map */
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void field_load(FILE *map)
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void
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field_load (FILE * map)
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{
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size_t length;
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char *currentline;
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@ -95,20 +96,14 @@ void field_load(FILE *map)
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int i;
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int d;
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while((currentline=fgets(tmp,MAX_FIELDSIZE_X,map)))
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/* fgetln is only implemented on *BSD */
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/* while((currentline=fgetln(map,&length))) */
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{
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while ((currentline = fgets (tmp, MAX_FIELDSIZE_X, map))) {
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length = strlen (currentline);
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if (currentline[0] == '%')
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continue;
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/* now each line correspond to the field */
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else
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{
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for(i=0;i<length;i++)
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{
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switch(currentline[i])
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{
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else {
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for (i = 0; i < length; i++) {
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switch (currentline[i]) {
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case '#':
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bman.field[i][sizey].type = FT_block;
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break;
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@ -156,12 +151,10 @@ field_new (char *filename)
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if (fmap)
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field_load (fmap);
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// fkt = ((float)(bman.fieldsize.x * bman.fieldsize.y))/(25.0 * 17.0);
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fkt = ((float) (bman.fieldsize.x * bman.fieldsize.y)) / (bman.fieldsize.x * bman.fieldsize.y);
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// Clean the field //
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if(fmap==NULL)
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{
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if (fmap == NULL) {
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for (x = 0; x < bman.fieldsize.x; x++)
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for (y = 0; y < bman.fieldsize.y; y++) {
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if ((y == 0) || (y == bman.fieldsize.y - 1))
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@ -204,7 +197,7 @@ field_new (char *filename)
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bman.field[x][y + 1].type = FT_nothing;
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}
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nb_try=100;
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nb_try = 100; // to prevent infinite loops (maybe there are no stones)
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/* put the fire powerups in the field */
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for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMFIRE * fkt; d++) {
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while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) {
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