just a little cleanup

origin
stpohle 23 years ago
parent 271d996160
commit 9178c7114a

@ -1,4 +1,4 @@
/* $Id: field.c,v 1.6 2003/05/04 21:44:14 ob1kenewb Exp $ */ /* $Id: field.c,v 1.7 2003/05/05 00:22:21 stpohle Exp $ */
/* field.c - procedures which are needed to control the field */ /* field.c - procedures which are needed to control the field */
#include <stdlib.h> #include <stdlib.h>
@ -85,38 +85,33 @@ draw_field ()
an espace is nothing ' ' an espace is nothing ' '
% are commentary at the beginning of the map */ % are commentary at the beginning of the map */
void field_load(FILE *map) void
field_load (FILE * map)
{ {
size_t length; size_t length;
char *currentline; char *currentline;
char tmp[MAX_FIELDSIZE_X]; char tmp[MAX_FIELDSIZE_X];
int sizex=0; int sizex = 0;
int sizey=0; int sizey = 0;
int i; int i;
int d; int d;
while((currentline=fgets(tmp,MAX_FIELDSIZE_X,map))) while ((currentline = fgets (tmp, MAX_FIELDSIZE_X, map))) {
/* fgetln is only implemented on *BSD */ length = strlen (currentline);
/* while((currentline=fgetln(map,&length))) */ if (currentline[0] == '%')
{
length=strlen(currentline);
if(currentline[0]=='%')
continue; continue;
/* now each line correspond to the field */ /* now each line correspond to the field */
else else {
{ for (i = 0; i < length; i++) {
for(i=0;i<length;i++) switch (currentline[i]) {
{
switch(currentline[i])
{
case '#': case '#':
bman.field[i][sizey].type=FT_block; bman.field[i][sizey].type = FT_block;
break; break;
case '@': case '@':
bman.field[i][sizey].type=FT_stone; bman.field[i][sizey].type = FT_stone;
break; break;
case ' ': case ' ':
bman.field[i][sizey].type=FT_nothing; bman.field[i][sizey].type = FT_nothing;
default: default:
break; break;
} }
@ -128,13 +123,13 @@ void field_load(FILE *map)
bman.field[i][sizey].special = FT_nothing; bman.field[i][sizey].special = FT_nothing;
} }
sizey++; sizey++;
if(sizex<length) if (sizex < length)
sizex=length; sizex = length;
} }
} }
bman.fieldsize.x=sizex-1; bman.fieldsize.x = sizex - 1;
bman.fieldsize.y=sizey; bman.fieldsize.y = sizey;
} }
@ -147,21 +142,19 @@ field_new (char *filename)
FILE *fmap; FILE *fmap;
float fkt; float fkt;
int nb_try; int nb_try;
fmap=fopen(filename,"r"); fmap = fopen (filename, "r");
/* if we can't open the given filename for any reason, reverting /* if we can't open the given filename for any reason, reverting
to default value else, load the file*/ to default value else, load the file */
if(fmap) if (fmap)
field_load(fmap); field_load (fmap);
// fkt = ((float)(bman.fieldsize.x * bman.fieldsize.y))/(25.0 * 17.0); fkt = ((float) (bman.fieldsize.x * bman.fieldsize.y)) / (bman.fieldsize.x * bman.fieldsize.y);
fkt = ((float)(bman.fieldsize.x * bman.fieldsize.y))/(bman.fieldsize.x * bman.fieldsize.y);
// Clean the field // // Clean the field //
if(fmap==NULL) if (fmap == NULL) {
{
for (x = 0; x < bman.fieldsize.x; x++) for (x = 0; x < bman.fieldsize.x; x++)
for (y = 0; y < bman.fieldsize.y; y++) { for (y = 0; y < bman.fieldsize.y; y++) {
if ((y == 0) || (y == bman.fieldsize.y - 1)) if ((y == 0) || (y == bman.fieldsize.y - 1))
@ -195,65 +188,65 @@ field_new (char *filename)
bman.field[x][y].type = FT_nothing; bman.field[x][y].type = FT_nothing;
if (x > 1) if (x > 1)
bman.field[x-1][y].type = FT_nothing; bman.field[x - 1][y].type = FT_nothing;
if (x < bman.fieldsize.x-2) if (x < bman.fieldsize.x - 2)
bman.field[x+1][y].type = FT_nothing; bman.field[x + 1][y].type = FT_nothing;
if (y > 1) if (y > 1)
bman.field[x][y-1].type = FT_nothing; bman.field[x][y - 1].type = FT_nothing;
if (y < bman.fieldsize.y -2) if (y < bman.fieldsize.y - 2)
bman.field[x][y+1].type = FT_nothing; bman.field[x][y + 1].type = FT_nothing;
} }
nb_try=100; nb_try = 100; // to prevent infinite loops (maybe there are no stones)
/* put the fire powerups in the field */ /* put the fire powerups in the field */
for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMFIRE * fkt; d++) { for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMFIRE * fkt; d++) {
while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) { while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) {
x = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.x-1); x = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.x - 1);
y = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.y-1); y = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.y - 1);
nb_try--; nb_try--;
if(nb_try<0) if (nb_try < 0)
break; break;
} }
bman.field[x][y].special = FT_fire; bman.field[x][y].special = FT_fire;
x = y = 0; x = y = 0;
} }
nb_try=100; nb_try = 100;
/* put the bomb powerups in the field */ /* put the bomb powerups in the field */
for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMBOMB * fkt; d++) { for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMBOMB * fkt; d++) {
while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) { while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) {
x = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.x-1); x = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.x - 1);
y = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.y-1); y = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.y - 1);
nb_try--; nb_try--;
if(nb_try<0) if (nb_try < 0)
break; break;
} }
bman.field[x][y].special = FT_bomb; bman.field[x][y].special = FT_bomb;
x = y = 0; x = y = 0;
} }
nb_try=100; nb_try = 100;
/* put the shoe powerup in the field */ /* put the shoe powerup in the field */
for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMSHOE * fkt; d++) { for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMSHOE * fkt; d++) {
while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) { while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) {
x = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.x-1); x = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.x - 1);
y = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.y-1); y = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.y - 1);
nb_try--; nb_try--;
if(nb_try<0) if (nb_try < 0)
break; break;
} }
bman.field[x][y].special = FT_shoe; bman.field[x][y].special = FT_shoe;
x = y = 0; x = y = 0;
} }
nb_try=100; nb_try = 100;
/* put the death ?powerups? in the field */ /* put the death ?powerups? in the field */
for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMDEATH * fkt; d++) { for (d = 0, x = 0, y = 0; d < GAME_SPECIAL_ITEMDEATH * fkt; d++) {
while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) { while (bman.field[x][y].type != FT_stone || bman.field[x][y].special != FT_nothing) {
x = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.x-1); x = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.x - 1);
y = ((float) rand() / (float) RAND_MAX) * (bman.fieldsize.y-1); y = ((float) rand () / (float) RAND_MAX) * (bman.fieldsize.y - 1);
nb_try--; nb_try--;
if(nb_try<0) if (nb_try < 0)
break; break;
} }
bman.field[x][y].special = FT_death; bman.field[x][y].special = FT_death;

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