udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player, work on the single player

origin
stpohle 21 years ago
parent 029a26a041
commit 8edb72fb8f

@ -1,4 +1,4 @@
$Id: ChangeLog,v 1.82 2004/09/23 13:21:44 stpohle Exp $
$Id: ChangeLog,v 1.83 2004/09/23 13:31:50 stpohle Exp $
* NEED TO FIX: Server starts the game soo fast that the
client's ignore the gamestat for a running game.

@ -1,4 +1,4 @@
/* $Id: player.c,v 1.86 2004/09/12 20:54:25 stpohle Exp $
/* $Id: player.c,v 1.87 2004/09/23 13:31:51 stpohle Exp $
* player.c - everything what have to do with the player */
#include <SDL.h>
@ -1062,7 +1062,7 @@ void player2_add (int pl_nr) {
players[pl_nr].gfx = NULL;
players[pl_nr].points = 0;
players[pl_nr].wins = 0;
players[pl_nr].team_nr = 0;
players[pl_nr].team_nr = -1;
d_printf ("player2_add: Local Player Added with pl_nr: %d\n", pl_nr);
};

@ -1,4 +1,4 @@
/* $Id: playermenu.c,v 1.4 2004/09/12 22:12:02 stpohle Exp $
/* $Id: playermenu.c,v 1.5 2004/09/23 13:31:51 stpohle Exp $
*
*/
@ -126,130 +126,144 @@ static void playermenu_selgfx_drawplayer (int selgfx, _menu *menu) {
/*
+------------------------------------------------+
| Name Lokaler Player 1 : ________________ |
| Name Lokaler Player 2 : ________________ |
| |
| Button USE Lok. Pl.2 <--- if this is pressed a second local
| Button Add AI Player player will join.. still working on
| |
| List of Connected Players |
| | | Button Kick |
+----------------------------------------------------+
| List of Players Details |
| |6) | Name: Playername Team |
| | | IP: 10.10.10.10 |
| | | Port: 11000 |
| | | Flags: Firewall, Second Player |
| | | |
| | | Button Info |
| | | |
| | | Button OK |
| +-----------------------+ |
+------------------------------------------------+
| +-------------+ |
| [1) Teammenu ] |
| [2) Add AI ] [3)Add 2. Player] |
| [4)Kick Player] [5) Close ] |
+----------------------------------------------------+
*/
void playermenu () {
_menu *menu;
_menuitem *btn_SecondPlayer;
_menuitem *list_PlayerList;
_menuitem *detail_Name;
_menuitem *detail_Addr;
_menuitem *detail_Flags;
_charlist playerlist[MAX_PLAYERS + 1];
_charlist *playerlist_sel = &playerlist[0];
int i, done = 0, eventstate, pl_nr;
int i, done = 0, eventstate, pl_nr, sel_pl_nr;
SDL_Event event;
for (i = 0; i < MAX_PLAYERS; i++)
if (PS_IS_used(players[i].state))
sprintf (playerlist[i].text, "%2d. %15s", i+1, players[i].name);
else
sprintf (playerlist[i].text, "%2d. %15s", i+1, "");
charlist_fillarraypointer (playerlist, MAX_PLAYERS);
/* delete the playerlist */
playerlist[0].text[0] = 0;
playerlist[0].next = NULL;
/* create the window */
menu = menu_new ("Playermenu", 400, 350);
printf ("called\n");
menu_create_entry (menu, " Player 1 Name: ", -1, 50, 350, &bman.playername, LEN_PLAYERNAME, MENU_entrytext, 2);
menu_create_entry (menu, " Player 2 Name: ", -1, 80, 350, &bman.player2name, LEN_PLAYERNAME, MENU_entrytext, 3);
if (IS_LPLAYER2)
btn_SecondPlayer = menu_create_button (menu, "Quit Second Player", 25, 130, 190, 4);
else
btn_SecondPlayer = menu_create_button (menu, "Use Second Player", 25, 130, 190, 4);
if (GT_SP || GT_MP_PTPM)
menu_create_button (menu, "Add AI Player", 25, 160, 190, 5);
menu_create_label (menu, "Players", 20, 50, 0, COLOR_brown);
list_PlayerList = menu_create_list (menu, "playerlist", 15, 70, 170, 160, playerlist, &playerlist_sel, 6);
menu_create_label (menu, "Details", 240, 50, 0, COLOR_brown);
menu_create_label (menu, "Connected Players", 20, 210, 0, COLOR_brown);
list_PlayerList = menu_create_list (menu, "playerlist", 15, 230, 200, 120, playerlist, &playerlist_sel, 6);
detail_Name = menu_create_label (menu, "Name", 220, 100, 0, COLOR_yellow);
detail_Addr = menu_create_label (menu, "10.10.10.1:6666", 220, 120, 0, COLOR_yellow);
detail_Flags = menu_create_label (menu, "firewall", 220, 140, 0, COLOR_yellow);
if (GT_SP || GT_MP_PTPM)
menu_create_button (menu, "Kick Player", 240, 230, 150, 7);
menu_create_button (menu, "Add AI Player", 20, 280, 150, 2);
btn_SecondPlayer = menu_create_button (menu, "2 Player", 250, 280, 150, 3);
if (IS_LPLAYER2)
sprintf (btn_SecondPlayer->label, "Del 2 Player");
else
sprintf (btn_SecondPlayer->label,"Add 2 Player");
if (GT_SP || GT_MP_PTPM)
menu_create_button (menu, "Kick Player", 20, 315, 150, 4);
menu_create_button (menu, "Close", 250, 315, 150, 5);
// menu_create_button (menu, "Playerinfo", 240, 275, 150, 8);
menu_create_button (menu, "OK", 240, 320, 150, 1);
if (bman.gametype == GT_team && (GT_SP || GT_MP_PTPM))
menu_create_button (menu, "Teammenu", -1, 245, 150, 1);
/* prepare everything for the menu_loop */
menu_focus_id (menu, 1);
menu_focus_id (menu, 5);
menu->looprunning = 1;
menu_draw (menu);
/* the menu loop */
do {
for (i = 0; i < MAX_PLAYERS; i++) {
if (PS_IS_used(players[i].state))
sprintf (playerlist[i].text, "%2d. %15s", i+1, players[i].name);
detail_Name->label[0] = 0;
detail_Addr->label[0] = 0;
detail_Flags->label[0] = 0;
sel_pl_nr = -1;
for (i = 0, pl_nr = 0; pl_nr < MAX_PLAYERS; pl_nr++) {
if (PS_IS_used(players[pl_nr].state)) {
if (i > 0)
playerlist[i-1].next = &playerlist[i];
playerlist[i].next = NULL;
strncpy (playerlist[i].text, players[pl_nr].name, LEN_PLAYERNAME);
/* get detail information */
if (i == (playerlist_sel - &playerlist[0])) {
if (players[pl_nr].team_nr >= 0 && players[pl_nr].team_nr < MAX_TEAMS)
sprintf (detail_Name->label, "%s(%s)", players[pl_nr].name, teams[players[pl_nr].team_nr].name);
else
sprintf (playerlist[i].text, "%2d. %15s", i+1, "");
sprintf (detail_Name->label, "%s", players[pl_nr].name);
sprintf (detail_Addr->label, "%-32s:%s",players[pl_nr].net.addr.host, players[pl_nr].net.addr.port);
sprintf (detail_Flags->label, "FIX ME");
sel_pl_nr = pl_nr;
}
i++;
}
}
list_PlayerList->changed = 1;
menu_draw_menuitem (list_PlayerList);
detail_Name->changed = 1;
detail_Addr->changed = 1;
detail_Flags->changed = 1;
gfx_blitdraw ();
eventstate = SDL_PollEvent (&event);
if (bman.sock != -1)
network_loop ();
menu_draw (menu);
gfx_blitdraw ();
done = menu_event_loop (menu, &event, eventstate);
/*
* check if one of the buttons was pressed
*/
if (done == 1 && menu->focus->id == 4) { /* second local player want to join */
if (done == 1 && menu->focus->id == btn_SecondPlayer->id) { /* second local player want to join */
if (IS_LPLAYER2)
player_delete (bman.p2_nr);
else
player2_join ();
if (IS_LPLAYER2)
sprintf (btn_SecondPlayer->label, "Quit Second Player");
sprintf (btn_SecondPlayer->label, "Del 2 Player");
else
sprintf (btn_SecondPlayer->label,"Use Second Player");
menu_draw_button (btn_SecondPlayer);
sprintf (btn_SecondPlayer->label,"Add 2 Player");
btn_SecondPlayer->changed = 1;
}
if (done == 1 && menu->focus->id == 5) { /* create ai player */
if (done == 1 && menu->focus->id == 2) { /* create ai player */
single_create_ai (1);
done = 0;
}
if (done == 1 && menu->focus->id == 6) /* playerlist */
if (done == 1 && menu->focus->id == 1) { /* Teammenu */
teammenu ();
done = 0;
}
if (done == 1 && menu->focus->id == 7) { /* kick player */
pl_nr = playerlist_sel - &playerlist[0];
if (pl_nr >= 0 && pl_nr < MAX_PLAYERS && pl_nr != bman.p_servnr)
player_delete (pl_nr);
if (done == 1 && menu->focus->id == 4) { /* kick player */
if (sel_pl_nr >= 0 && sel_pl_nr < MAX_PLAYERS && sel_pl_nr != bman.p_servnr)
player_delete (sel_pl_nr);
else
menu_displaymessage ("No", "You can't kick yourself from the game.\n");
done = 0;
}
if (done == 1 && menu->focus->id == 8) { /* player info */
// playermenu_info ();
done = 0;
}
s_calctimesync ();
} while ((done == 0 || menu->focus->id != 1) && done != -1);
if (menu->focus->id == 1 && done == 1) {
/*
* ok button pressed, so save all settings
*/
config_write ();
}
} while ((done == 0 || menu->focus->id != 5) && done != -1);
menu_delete (menu);
};
@ -395,8 +409,6 @@ void teammenu () {
int done, eventstate, menu_id = 0, last_id = 0, last_selteam = -1;
SDL_Event event;
single_create_ai (7); // for debug only
menu = menu_new ("Team Details", 400, 350);
menu_create_text (menu, "help1", 10, 70, (250/font[0].size.x), 5, COLOR_gray, "Move the players from one team into the other by selecting them with ENTER.");

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