Musicplay added Random Music Selection will follow soon

origin
stpohle 22 years ago
parent ca937dffa5
commit 702e4c671d

@ -1,4 +1,9 @@
$Id: ChangeLog,v 1.35 2003/07/27 21:47:22 patty21 Exp $ $Id: ChangeLog,v 1.36 2003/07/29 23:20:13 stpohle Exp $
- the first music file added to the game made by
Digital_D <siggy_stardust@hotmail.com>
Version 0.10.0 Version 0.10.0
============== ==============

@ -20,10 +20,10 @@ install:
@if test ! -d ${DESTDIR}@PACKAGE_DATA_DIR@; then \ @if test ! -d ${DESTDIR}@PACKAGE_DATA_DIR@; then \
mkdir ${DESTDIR}@PACKAGE_DATA_DIR@; \ mkdir ${DESTDIR}@PACKAGE_DATA_DIR@; \
fi; fi;
cp player ${DESTDIR}@PACKAGE_DATA_DIR@ -rf cp -rf player ${DESTDIR}@PACKAGE_DATA_DIR@
cp maps ${DESTDIR}@PACKAGE_DATA_DIR@ -rf cp -rf maps ${DESTDIR}@PACKAGE_DATA_DIR@
cp gfx ${DESTDIR}@PACKAGE_DATA_DIR@ -rf cp -rf gfx ${DESTDIR}@PACKAGE_DATA_DIR@
cp tileset ${DESTDIR}@PACKAGE_DATA_DIR@ -rf cp -rf tileset ${DESTDIR}@PACKAGE_DATA_DIR@
uninstall: uninstall:
rm -rf ${DESTDIR}@PACKAGE_DATA_DIR@ rm -rf ${DESTDIR}@PACKAGE_DATA_DIR@

@ -1,4 +1,4 @@
/* $Id: game.c,v 1.50 2003/07/27 21:09:57 stpohle Exp $ /* $Id: game.c,v 1.51 2003/07/29 23:20:14 stpohle Exp $
game.c - procedures for the game. */ game.c - procedures for the game. */
#include <string.h> #include <string.h>
@ -254,6 +254,7 @@ game_end ()
{ {
int i; int i;
snd_music_stop ();
gfx_free_players (); gfx_free_players ();
tileset_free (); tileset_free ();
snd_free (); snd_free ();
@ -286,7 +287,7 @@ game_start ()
tileset_load (map.tileset); tileset_load (map.tileset);
gfx_load_players (gfx.block.x, gfx.block.y); gfx_load_players (gfx.block.x, gfx.block.y);
snd_load (map.tileset); snd_load (map.tileset);
snd_music_start ();
map.state = MS_normal; map.state = MS_normal;
bman.timeout = GAME_TIMEOUT; bman.timeout = GAME_TIMEOUT;
}; };

@ -1,4 +1,4 @@
/* $Id: sound.c,v 1.1 2003/05/26 20:35:43 stpohle Exp $ */ /* $Id: sound.c,v 1.2 2003/07/29 23:20:14 stpohle Exp $ */
/* sound */ /* sound */
#include "sound.h" #include "sound.h"
@ -100,12 +100,9 @@ snd_load (char *tilesetname)
} }
/* try loading the music from the tileset or the default */ /* try loading the music from the tileset or the default */
sprintf (fullname, "%s/tileset/%s/music.ogg", bman.datapath, tilesetname); sprintf (fullname, "%s/music/bc-by-digital_d.xm", bman.datapath);
if ((snd.music = Mix_LoadMUS (fullname)) == NULL) { if ((snd.music = Mix_LoadMUS (fullname)) == NULL)
sprintf (fullname, "%s/tileset/default/music.ogg", bman.datapath); d_printf ("Couldn't load %s: %s\n", fullname, SDL_GetError ());
if ((snd.music = Mix_LoadMUS (fullname)) == NULL)
d_printf ("Couldn't load %s: %s\n", fullname, SDL_GetError ());
}
#endif #endif
return; return;

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