blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window

origin
stpohle 22 years ago
parent 5cb2d9c62f
commit 5fa621f0aa

@ -1,4 +1,4 @@
/* $Id: tileset.c,v 1.5 2003/07/24 04:18:43 stpohle Exp $ */ /* $Id: tileset.c,v 1.6 2003/08/06 22:23:42 stpohle Exp $ */
/* load and select tilesets */ /* load and select tilesets */
#include "bomberclone.h" #include "bomberclone.h"
@ -55,7 +55,14 @@ tileset_load (char *tilesetname)
/* Calculate the Best Size of the Images */ /* Calculate the Best Size of the Images */
gfx.block.x = gfx.res.x / (map.size.x + 1); gfx.block.x = gfx.res.x / (map.size.x + 1);
gfx.block.y = (gfx.res.y - 80) / (map.size.y + 1); if (GT_MP_PTP && gfx.res.y == 480)
gfx.block.y = (gfx.res.y - 120) / (map.size.y + 1);
else if (GT_MP_PTP && gfx.res.y == 600)
gfx.block.y = (gfx.res.y - 140) / (map.size.y + 1);
else if (GT_MP_PTP && gfx.res.y > 600)
gfx.block.y = (gfx.res.y - 160) / (map.size.y + 1);
else
gfx.block.y = (gfx.res.y - 48) / (map.size.y + 1);
if (gfx.block.x < gfx.block.y) if (gfx.block.x < gfx.block.y)
gfx.block.y = gfx.block.x; gfx.block.y = gfx.block.x;
else else

Loading…
Cancel
Save