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@ -1,8 +1,9 @@
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$Id: ChangeLog,v 1.89 2004/12/05 19:43:34 stpohle Exp $
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$Id: ChangeLog,v 1.90 2004/12/13 21:29:29 stpohle Exp $
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* FINISH TEAM MODE.
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* FINISH TEAM MODE - counting points.
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* Team Data won't be send by changes.
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- Fixed: Teamdata wasn't send right, net_send_playerid changed,
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send_playerdata and do_playerdata fixed.
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- Fixed: Problems with the second local player join and
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leaving. Also the second local player won't get
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@ -14,10 +15,16 @@ $Id: ChangeLog,v 1.89 2004/12/05 19:43:34 stpohle Exp $
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part of the explosion_restore function. Explosion
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was growing on slow PC more as one field per cycle.
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- AI Player die on a slow computer because they move more
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- AI: Player die on a slow computer because they move more
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as 1 Field. This might be also the problem Acidjnk told
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me about.
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Variable dir_change added so we won't have
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anymore so many suicides.
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little more work on the AI, there are still some kind of
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problems. Maybe i'll rewrite the whole AI again.
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- fixed: Server starts the game soo fast that the
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client's ignore the gamestat for a running game.
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Check if all players are ready.
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@ -34,16 +41,8 @@ $Id: ChangeLog,v 1.89 2004/12/05 19:43:34 stpohle Exp $
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- fixed: AI won't have anymore so many suicide deaths.
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- Variable dir_change added so we won't have
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anymore so many suicides.
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- Playermenu (Playerselection changed again)
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- New Team menu Handling.
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- little work on the AI, there are still some kind of
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problems. Maybe i'll rewrite the whole AI again.
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- changed: Playermenu (F2 in the Playerselection screen).
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You will see some details about the other players and
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you can go to the teammenu from here.
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