Debug Messages because of the crash

origin
stpohle 23 years ago
parent 1103957445
commit 5839c3b3be

@ -1,4 +1,4 @@
/* $Id: field.c,v 1.30 2003/06/07 19:05:55 stpohle Exp $ */ /* $Id: field.c,v 1.31 2003/06/07 19:35:42 stpohle Exp $ */
/* field.c - procedures which are needed to control the field */ /* field.c - procedures which are needed to control the field */
#include <stdlib.h> #include <stdlib.h>
@ -23,6 +23,8 @@ draw_stone (int x, int y)
d_fatal ("Draw Stone out of range [%d,%d]\n", x, y); d_fatal ("Draw Stone out of range [%d,%d]\n", x, y);
return; return;
} }
printf ("Draw Stone [%d,%d]\n", x,y);
src.w = dest.w = gfx.block.x; src.w = dest.w = gfx.block.x;
src.h = dest.h = gfx.block.y; src.h = dest.h = gfx.block.y;
@ -40,6 +42,8 @@ draw_stone (int x, int y)
srcbg.h = dest.h; srcbg.h = dest.h;
srcbg.x = (x % gfx.field[FT_nothing].frames) * gfx.block.x; srcbg.x = (x % gfx.field[FT_nothing].frames) * gfx.block.x;
srcbg.y = (y % gfx.field[FT_nothing].frames) * gfx.block.y; srcbg.y = (y % gfx.field[FT_nothing].frames) * gfx.block.y;
printf (" Draw Background\n");
SDL_BlitSurface (gfx.field[FT_nothing].image, &srcbg, gfx.screen, &dest); SDL_BlitSurface (gfx.field[FT_nothing].image, &srcbg, gfx.screen, &dest);
} }
@ -87,22 +91,27 @@ draw_stone (int x, int y)
src.y = stone->frame * gfx.block.y; src.y = stone->frame * gfx.block.y;
} }
printf (" Draw Stone or Powerup Background Type=%d i=%d d=%d\n", stone->type, i, d);
if (srcimg != NULL) if (srcimg != NULL)
SDL_BlitSurface (srcimg, &src, gfx.screen, &dest); SDL_BlitSurface (srcimg, &src, gfx.screen, &dest);
if (i >= FT_death) { /* draw now the powerup itself */ if (i >= FT_death) { /* draw now the powerup itself */
printf (" Draw Stone the Powerup itself\n");
srcimg = gfx.field[i].image; srcimg = gfx.field[i].image;
src.y = 0; src.y = 0;
SDL_BlitSurface (srcimg, &src, gfx.screen, &dest); SDL_BlitSurface (srcimg, &src, gfx.screen, &dest);
} }
// draw explosions if there is any // draw explosions if there is any
printf (" Draw Explosion if there is any\n");
for (d = 0, i = 0; d < 4; d++) for (d = 0, i = 0; d < 4; d++)
if (stone->ex[d].count > 0) { if (stone->ex[d].count > 0) {
i = 1; // mark that there is already an explosion i = 1; // mark that there is already an explosion
draw_fire (x, y, d, -1); draw_fire (x, y, d, -1);
} }
printf (" function ok.\n");
return; return;
}; };

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