Alot of minor bus fiexed in the single player version

origin
stpohle 22 years ago
parent 03f93b8cac
commit 521c78ef62

@ -1,4 +1,4 @@
/* $Id: configuration.c,v 1.61 2004/06/13 12:05:19 stpohle Exp $ /* $Id: configuration.c,v 1.62 2004/06/13 23:34:10 stpohle Exp $
* configuration */ * configuration */
#include <SDL.h> #include <SDL.h>
@ -469,8 +469,7 @@ config_video ()
{"640x480", NULL}, {"640x480", NULL},
{"800x600", NULL}, {"800x600", NULL},
{"1024x768", NULL}, {"1024x768", NULL},
{"1280x1024", NULL}, {"1280x1024", NULL}
{"1600x1200", NULL}
}; };
_charlist screenbpp[] = { _charlist screenbpp[] = {
{"16", NULL}, {"16", NULL},
@ -484,7 +483,7 @@ config_video ()
_menu *menu; _menu *menu;
/* set all pointers in this array */ /* set all pointers in this array */
charlist_fillarraypointer (screenres, 5); charlist_fillarraypointer (screenres, 4);
charlist_fillarraypointer (screenbpp, 3); charlist_fillarraypointer (screenbpp, 3);
/* select the current settings */ /* select the current settings */

@ -1,4 +1,4 @@
/* $Id: single.c,v 1.65 2004/06/13 12:03:26 stpohle Exp $ */ /* $Id: single.c,v 1.66 2004/06/13 23:34:10 stpohle Exp $ */
/* single player */ /* single player */
#include "basic.h" #include "basic.h"
@ -556,8 +556,6 @@ single_create_ai (int num_players)
i = 0; i = 0;
_player *pl; _player *pl;
d_printf ("single_create_ai : number of ai players %d\n", num_players);
for (count = 0; count < num_players; count++) { for (count = 0; count < num_players; count++) {
/* find free players */ /* find free players */
for (pl = NULL, p = 0; (pl == NULL && p < MAX_PLAYERS); p++) for (pl = NULL, p = 0; (pl == NULL && p < MAX_PLAYERS); p++)
@ -592,6 +590,9 @@ single_playergame (int second_player, int ai_players)
int p, int p,
done = 0; done = 0;
bman.p_nr = -1;
bman.p2_nr = -1;
/* delete player from the game */ /* delete player from the game */
for (p = 0; p < MAX_PLAYERS; p++) { for (p = 0; p < MAX_PLAYERS; p++) {
players[p].points = 0; players[p].points = 0;
@ -599,6 +600,7 @@ single_playergame (int second_player, int ai_players)
players[p].state = 0; players[p].state = 0;
players[p].gfx_nr = -1; players[p].gfx_nr = -1;
players[p].gfx = NULL; players[p].gfx = NULL;
memset (&players[p].net, 0x0, sizeof (_net_player));
} }
for (bman.p_nr = -1, p = 0; (bman.p_nr == -1 && p < MAX_PLAYERS); p++) for (bman.p_nr = -1, p = 0; (bman.p_nr == -1 && p < MAX_PLAYERS); p++)
@ -612,15 +614,18 @@ single_playergame (int second_player, int ai_players)
strncpy (players[bman.p_nr].name, bman.playername, LEN_PLAYERNAME); strncpy (players[bman.p_nr].name, bman.playername, LEN_PLAYERNAME);
gfx_load_players (32, 32); gfx_load_players (32, 32);
playermenu_selgfx (bman.p_nr); do {
if (players[bman.p_nr].gfx_nr == -1) playermenu_selgfx (bman.p_nr);
return; } while (players[bman.p_nr].gfx_nr == -1);
players[bman.p_nr].state = PSF_used + PSF_alife + PSF_playing; players[bman.p_nr].state = PSF_used + PSF_alife + PSF_playing;
strncpy (players[bman.p_nr].name, bman.playername, LEN_PLAYERNAME); strncpy (players[bman.p_nr].name, bman.playername, LEN_PLAYERNAME);
if (second_player) { if (second_player) {
player2_join (); player2_join ();
playermenu_selgfx (bman.p2_nr); do {
playermenu_selgfx (bman.p2_nr);
} while (players[bman.p2_nr].gfx_nr == -1);
} }
gfx_free_players (); gfx_free_players ();
@ -748,7 +753,7 @@ single_menu ()
menu_create_bool (menu, "Use Second Player", 160, 90, 210, &second_player, 5); menu_create_bool (menu, "Use Second Player", 160, 90, 210, &second_player, 5);
menu_create_button (menu, "Map Options", 180, 160, 150, 6); menu_create_button (menu, "Map Options", 180, 160, 150, 7);
menu_create_button (menu, "Main Menu", 30, 220, 150, 1); menu_create_button (menu, "Main Menu", 30, 220, 150, 1);
menu_create_button (menu, "Start", 220, 220, 150, 2); menu_create_button (menu, "Start", 220, 220, 150, 2);
@ -765,7 +770,7 @@ single_menu ()
pl2name = NULL; pl2name = NULL;
} }
if (pl2name == NULL && second_player) if (pl2name == NULL && second_player)
pl2name = menu_create_entry (menu,"Player 2:",150,120, 230, &bman.player2name, LEN_PLAYERNAME, MENU_entrytext, 4); pl2name = menu_create_entry (menu,"Player 2:",150,120, 230, &bman.player2name, LEN_PLAYERNAME, MENU_entrytext, 6);
second_playerold = second_player; second_playerold = second_player;
aiplayer->changed = 1; aiplayer->changed = 1;
@ -777,223 +782,21 @@ single_menu ()
done = menu_event_loop (menu, &event, eventstate); done = menu_event_loop (menu, &event, eventstate);
if (done && menu->focus->id == 6) { if (done && menu->focus->id == 7) {
done = 0; done = 0;
mapmenu (); mapmenu ();
} }
if (done && menu->focus->id == 3)
done = 0;
s_calctimesync (); s_calctimesync ();
} while (!done); } while (!done);
if (menu->focus->id == 2) { bman.ai_players = selnrplayer - &nrplayerlist[0];
bman.ai_players = selnrplayer - &nrplayerlist[0];
single_playergame (second_player, bman.ai_players);
}
menu_delete (menu); if (menu->focus->id == 2)
}; single_playergame (second_player, bman.ai_players);
/* single player selection
return value the gfx of the player or -1 for escape */
int
single_select_player ()
{
int selgfx = 0,
done = 0,
x,
y,
keypressed = 0,
frame = 0,
d = 0,
dto = 2,
newplayer = -1,
pos = 0,
i;
SDL_Rect dest,
src;
char text[255];
SDL_Event event;
Uint8 *keys;
Uint32 timeloop1;
menu_displaytext ("Loading..", "Please Wait");
dest.x = dest.y = 0;
dest.w = gfx.res.x;
dest.h = gfx.res.y;
gfx_load_players (64, 64);
gfx_blitupdaterectclear ();
draw_logo ();
strcpy (text, "Select your Player");
x = (gfx.res.x - (font[2].size.x * strlen (text)) - 64) / 2;
y = (gfx.res.y - font[2].size.y - 64 - 128) / 2;
font_gfxdrawbold (x, y, text, 2, COLOR_gray, 3, 10000);
font_gfxdrawbold (x, y, text, 2, COLOR_brown, 2, 10000);
font_gfxdraw (x, y, text, 2, COLOR_yellow, 10000);
while (!done) {
/* draw selected player */
frame++;
if (frame >= gfx.players[selgfx].ani.frames) {
frame = 0;
if (dto-- <= 0 && newplayer == -1) {
dto = 5;
if (d == up)
d = left;
else if (d == left)
d = down;
else if (d == down)
d = right;
else
d = up;
}
}
if (newplayer != -1) {
SDL_Rect dest1,
src1;
pos += 8;
if (d == left) {
/* image 1 */
src.h = dest.h = gfx.players[selgfx].ani.h;
src.w = dest.w = gfx.players[selgfx].ani.w;
src.x = gfx.players[selgfx].ani.w * d;
src.y = gfx.players[selgfx].ani.h * frame;
dest.x = ((gfx.res.x - gfx.players[selgfx].ani.w) / 2) - pos;
dest.y = y + font[0].size.y + 64;
/* image 2 */
src1.h = dest1.h = gfx.players[newplayer].ani.h;
src1.w = dest1.w = gfx.players[newplayer].ani.w;
src1.x = gfx.players[newplayer].ani.w * d;
src1.y = gfx.players[newplayer].ani.h * frame;
dest1.x =
((gfx.res.x - gfx.players[newplayer].ani.w) / 2) + ((gfx.res.x / 2) + 128) -
pos;
dest1.y = y + font[0].size.y + 64;
}
else {
/* image 1 */
src.h = dest.h = gfx.players[selgfx].ani.h;
src.w = dest.w = gfx.players[selgfx].ani.w;
src.x = gfx.players[selgfx].ani.w * d;
src.y = gfx.players[selgfx].ani.h * frame;
dest.x = ((gfx.res.x - gfx.players[selgfx].ani.w) / 2) + pos;
dest.y = y + font[0].size.y + 64;
/* image 2 */
src1.h = dest1.h = gfx.players[newplayer].ani.h;
src1.w = dest1.w = gfx.players[newplayer].ani.w;
src1.x = gfx.players[newplayer].ani.w * d;
src1.y = gfx.players[newplayer].ani.h * frame;
dest1.x =
((gfx.res.x - gfx.players[newplayer].ani.w) / 2) - ((gfx.res.x / 2) + 128) +
pos;
dest1.y = y + font[0].size.y + 64;
}
redraw_logo (0, y + font[0].size.y + 64, gfx.res.x, 128);
if (dest.x + dest.w > 0)
gfx_blit (gfx.players[selgfx].ani.image, &src, gfx.screen, &dest, 0);
if (dest1.x + dest1.w > 0)
gfx_blit (gfx.players[newplayer].ani.image, &src1, gfx.screen, &dest1, 0);
if (pos > (gfx.res.x / 2) + 128) {
selgfx = newplayer;
newplayer = -1;
pos = 0;
frame = 0;
d = down;
dto = 5;
}
frame++;
}
else {
src.h = dest.h = gfx.players[selgfx].ani.h;
src.w = dest.w = gfx.players[selgfx].ani.w;
src.x = gfx.players[selgfx].ani.w * d;
src.y = gfx.players[selgfx].ani.h * frame;
dest.x = (gfx.res.x - gfx.players[selgfx].ani.w) / 2;
dest.y = y + font[0].size.y + 64;
redraw_logo (dest.x, dest.y, dest.w, dest.h);
gfx_blit (gfx.players[selgfx].ani.image, &src, gfx.screen, &dest, 0);
}
gfx_blitdraw ();
/* do the keyboard handling */
if (SDL_PollEvent (&event) != 0)
switch (event.type) {
case (SDL_QUIT):
bman.state = GS_quit;
bman.p_nr = -1;
done = 1;
selgfx = -1;
}
keys = SDL_GetKeyState (NULL);
if (keys[SDLK_ESCAPE] && event.type == SDL_KEYDOWN) {
/* we want to quit */
done = 1;
bman.p_nr = -1;
keypressed = 1;
bman.state = GS_startup;
selgfx = -1;
}
if (keys[SDLK_LEFT] && (!keypressed) && newplayer == -1) {
newplayer = selgfx - 1;
if (newplayer < 0)
newplayer = MAX_PLAYERS - 1;
d = left;
}
if (keys[SDLK_RIGHT] && (!keypressed) && newplayer == -1) {
newplayer = selgfx + 1;
if (newplayer >= MAX_PLAYERS)
newplayer = 0;
d = right;
}
if ((keys[SDLK_RETURN] || keys[SDLK_RCTRL] || keys[SDLK_LCTRL]) && (!keypressed)
&& (event.type = SDL_KEYDOWN) && newplayer == -1) {
done = 1;
keypressed = 1;
// d_printf("return pressed - done=1\n");
}
if (event.type == SDL_KEYUP)
keypressed = 0;
else if (event.type == SDL_KEYDOWN)
keypressed = 1;
// calculate time sync.
timeloop1 = SDL_GetTicks ();
if (newplayer != -1)
i = 17;
else
i = 25;
while (timeloop1 - timestamp >= 0 && timeloop1 - timestamp < i) {
s_delay (i - (timeloop1 - timestamp) - 1);
timeloop1 = SDL_GetTicks ();
}
timestamp = timeloop1;
}
gfx_free_players ();
return selgfx; menu_delete (menu);
}; };

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