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@ -1,4 +1,4 @@
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/* $Id: single.c,v 1.55 2004/01/27 21:13:45 stpohle Exp $ */
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/* $Id: single.c,v 1.56 2004/01/28 18:19:12 stpohle Exp $ */
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/* single player */
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/* single player */
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#include "basic.h"
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#include "basic.h"
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@ -265,7 +265,10 @@ ai_bombpoints (_point pos, int range)
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p = pos;
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p = pos;
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for (r = 0; (r < range && (map.field[p.x][p.y].type == FT_nothing || map.field[p.x][p.y].type == FT_tunnel)); r++) {
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for (r = 0;
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(r < range
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&& (map.field[p.x][p.y].type == FT_nothing
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|| map.field[p.x][p.y].type == FT_tunnel)); r++) {
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p.x += m.x;
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p.x += m.x;
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p.y += m.y;
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p.y += m.y;
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}
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}
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@ -375,7 +378,6 @@ ai_findnearbombs (_point pos)
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{
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{
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int d,
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int d,
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res = 0, // result if there is a bomb
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res = 0, // result if there is a bomb
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done = 0;
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done = 0;
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_point m[4]; // direction addition
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_point m[4]; // direction addition
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_point dist[4]; // to check every direction (on three ways)
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_point dist[4]; // to check every direction (on three ways)
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@ -541,8 +543,11 @@ ai_checknewpos (_point pos, int d)
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/* delete single players from the game */
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/* delete single players from the game */
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void single_delete_ai (int num_players) {
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void
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int p, count;
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single_delete_ai (int num_players)
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{
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int p,
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count;
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for (p = 0, count = 0; p < MAX_PLAYERS && count < num_players; p++) {
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for (p = 0, count = 0; p < MAX_PLAYERS && count < num_players; p++) {
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if (PS_IS_aiplayer (players[p].state)) {
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if (PS_IS_aiplayer (players[p].state)) {
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@ -572,7 +577,7 @@ single_create_ai (int num_players)
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for (pl = NULL, p = 0; (pl == NULL && p < MAX_PLAYERS); p++)
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for (pl = NULL, p = 0; (pl == NULL && p < MAX_PLAYERS); p++)
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if (!(PS_IS_used (players[p].state))) {
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if (!(PS_IS_used (players[p].state))) {
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pl = &players[p];
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pl = &players[p];
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sprintf (pl->name, "AIPlayer %d", p+1);
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sprintf (pl->name, "AIPlayer %d", p + 1);
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pl->state |= PSF_used + PSF_alife + PSF_playing + PSF_ai;
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pl->state |= PSF_used + PSF_alife + PSF_playing + PSF_ai;
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pl->net.flags = NETF_firewall;
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pl->net.flags = NETF_firewall;
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sprintf (pl->net.addr.host, "localhost");
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sprintf (pl->net.addr.host, "localhost");
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@ -648,7 +653,8 @@ single_loop ()
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return;
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return;
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for (p = 0; p < MAX_PLAYERS; p++)
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for (p = 0; p < MAX_PLAYERS; p++)
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if (p != bman.p_nr && PS_IS_alife (players[p].state) && PS_IS_aiplayer(players[p].state)) {
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if (p != bman.p_nr && PS_IS_aiplayer (players[p].state)) {
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if (PS_IS_alife (players[p].state)) {
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pl = &players[p];
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pl = &players[p];
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i = ai_checkpos (pl, &plpos);
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i = ai_checkpos (pl, &plpos);
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@ -688,30 +694,39 @@ single_loop ()
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}
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}
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}
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}
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if (pl->m == 0 && map.field[(int)pl->pos.x][(int)pl->pos.y].type == FT_tunnel)
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if (pl->m == 0 && map.field[(int) pl->pos.x][(int) pl->pos.y].type == FT_tunnel)
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pl->m = 1;
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pl->m = 1;
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}
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}
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player_ilness_loop (p);
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player_ilness_loop (p);
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player_checkdeath (p);
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move_player (p);
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move_player (p);
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}
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}
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else
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player_checkdeath (p);
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}
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};
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};
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/* singleplayer menü with some options you can make */
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/* singleplayer menü with some options you can make */
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void
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void
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single_menu ()
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single_menu ()
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{
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{
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int menuselect = 0, i, p, done = 0;
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int menuselect = 0,
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_charlist nrplayerlist[MAX_PLAYERS+1];
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i,
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p,
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done = 0;
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_charlist nrplayerlist[MAX_PLAYERS + 1];
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_charlist *selnrplayer = &nrplayerlist[bman.ai_players];
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_charlist *selnrplayer = &nrplayerlist[bman.ai_players];
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/* fill in the nrplayerlist */
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/* fill in the nrplayerlist */
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if (debug) p = 0; else p = 1;
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if (debug)
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for (i = 0; p < MAX_PLAYERS+1; i++) {
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p = 0;
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else
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p = 1;
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for (i = 0; p < MAX_PLAYERS + 1; i++) {
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sprintf (nrplayerlist[i].text, "%d", p);
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sprintf (nrplayerlist[i].text, "%d", p);
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if (p < MAX_PLAYERS-1)
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if (p < MAX_PLAYERS - 1)
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nrplayerlist[i].next = &nrplayerlist[i+1];
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nrplayerlist[i].next = &nrplayerlist[i + 1];
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else
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else
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nrplayerlist[i].next = NULL;
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nrplayerlist[i].next = NULL;
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p++;
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p++;
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@ -832,7 +847,9 @@ single_select_player ()
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src1.w = dest1.w = gfx.players[newplayer].ani.w;
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src1.w = dest1.w = gfx.players[newplayer].ani.w;
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src1.x = gfx.players[newplayer].ani.w * d;
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src1.x = gfx.players[newplayer].ani.w * d;
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src1.y = gfx.players[newplayer].ani.h * frame;
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src1.y = gfx.players[newplayer].ani.h * frame;
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dest1.x = ((gfx.res.x - gfx.players[newplayer].ani.w) / 2) + ((gfx.res.x / 2)+ 128) - pos;
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dest1.x =
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((gfx.res.x - gfx.players[newplayer].ani.w) / 2) + ((gfx.res.x / 2) + 128) -
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pos;
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dest1.y = y + font[0].size.y + 64;
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dest1.y = y + font[0].size.y + 64;
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}
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}
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else {
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else {
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@ -849,7 +866,9 @@ single_select_player ()
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src1.w = dest1.w = gfx.players[newplayer].ani.w;
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src1.w = dest1.w = gfx.players[newplayer].ani.w;
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src1.x = gfx.players[newplayer].ani.w * d;
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src1.x = gfx.players[newplayer].ani.w * d;
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src1.y = gfx.players[newplayer].ani.h * frame;
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src1.y = gfx.players[newplayer].ani.h * frame;
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dest1.x = ((gfx.res.x - gfx.players[newplayer].ani.w) / 2) - ((gfx.res.x / 2)+ 128) + pos;
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dest1.x =
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((gfx.res.x - gfx.players[newplayer].ani.w) / 2) - ((gfx.res.x / 2) + 128) +
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pos;
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dest1.y = y + font[0].size.y + 64;
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dest1.y = y + font[0].size.y + 64;
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}
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}
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@ -860,7 +879,7 @@ single_select_player ()
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if (dest1.x + dest1.w > 0)
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if (dest1.x + dest1.w > 0)
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gfx_blit (gfx.players[newplayer].ani.image, &src1, gfx.screen, &dest1, 0);
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gfx_blit (gfx.players[newplayer].ani.image, &src1, gfx.screen, &dest1, 0);
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if (pos > (gfx.res.x / 2)+ 128) {
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if (pos > (gfx.res.x / 2) + 128) {
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selgfx = newplayer;
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selgfx = newplayer;
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newplayer = -1;
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newplayer = -1;
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pos = 0;
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pos = 0;
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@ -918,7 +937,8 @@ single_select_player ()
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d = right;
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d = right;
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}
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}
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if ((keys[SDLK_RETURN] ||keys[SDLK_RCTRL] || keys[SDLK_LCTRL]) && (!keypressed) && (event.type = SDL_KEYDOWN) && newplayer == -1) {
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if ((keys[SDLK_RETURN] || keys[SDLK_RCTRL] || keys[SDLK_LCTRL]) && (!keypressed)
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&& (event.type = SDL_KEYDOWN) && newplayer == -1) {
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done = 1;
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done = 1;
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keypressed = 1;
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keypressed = 1;
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// d_printf("return pressed - done=1\n");
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// d_printf("return pressed - done=1\n");
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