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@ -80,9 +80,11 @@ game_draw_info ()
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draw_text (x, 0, text, 1);
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sprintf (text, "Range: %2d", bman.players[bman.p_nr].range);
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draw_text (x, 16, text, 1);
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sprintf (text, "SP: %d Speed: %2d", bman.players[bman.p_nr].special.type,
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bman.players[bman.p_nr].speed);
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draw_text (x - 90, 32, text, 1);
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sprintf (text, "SP: %d/%d/%d Speed: %2d", bman.players[bman.p_nr].special.type,
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bman.players[bman.p_nr].special.numuse,
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bman.players[bman.p_nr].special.to/TIME_FACTOR,
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bman.players[bman.p_nr].speed);
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draw_text (x - 140, 32, text, 1);
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if (bman.state == GS_ready && GT_MP_PTPM)
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draw_text (100, 32, "Press F4 to start the game", 1);
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@ -197,7 +199,7 @@ game_loop ()
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restore_players_screen ();
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dead_playerani ();
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player_ilness_loop (bman.p_nr);
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special_loop(bman.p_nr);
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if ((bman.players[bman.p_nr].state & PSFM_alife) == PSFM_alife)
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move_player (bman.p_nr);
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