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@ -194,7 +194,9 @@ void multiplayer_game () {
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void
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join_multiplayer_game ()
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{
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int i;
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int i, old_ai_family;
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old_ai_family = bman.net_ai_family;
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multiplayer_firstrun ();
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if (network_init () < 0) {
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@ -202,8 +204,17 @@ join_multiplayer_game ()
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return;
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}
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/* do the serverlist menu and join a server */
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net_getserver ();
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net_getserver (); /* show Serverlist */
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/* if the AI Family Changed, restart the whole network */
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if (old_ai_family != bman.net_ai_family) {
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network_shutdown ();
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if (network_init () < 0) {
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d_printf ("network_init () FAILED\n");
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return;
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}
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}
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if (bman.servername[0] != 0) {
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/* join the server, convert to a usable sockaddr first */
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network_server_port (bman.servername, players[0].net.addr.host,
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@ -230,7 +241,7 @@ join_multiplayer_game ()
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/* go into the normal multiplayer loop */
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multiplayer_game ();
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}
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network_shutdown ();
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};
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