Bomb data resetting before gamestart

origin
stpohle 23 years ago
parent 18f1a966e9
commit 2f2c968bd1

@ -85,6 +85,7 @@ bomb_move (_bomb * bomb)
int dx = 0, int dx = 0,
dy = 0; dy = 0;
float vec; float vec;
if (bomb->moveto.x < 0) { if (bomb->moveto.x < 0) {
switch (bomb->moveto.x) { switch (bomb->moveto.x) {
case -1: case -1:

@ -1,4 +1,4 @@
/* $Id: network.c,v 1.31 2003/06/10 21:23:18 stpohle Exp $ */ /* $Id: network.c,v 1.32 2003/06/10 23:04:12 stpohle Exp $ */
/* /*
network routines. network routines.
*/ */
@ -781,6 +781,9 @@ net_new_game ()
for (i = 0; i < MAX_BOMBS; i++) { for (i = 0; i < MAX_BOMBS; i++) {
bman.players[p].bombs[i].state = BS_off; bman.players[p].bombs[i].state = BS_off;
bman.players[p].bombs[i].ex_nr = -1; bman.players[p].bombs[i].ex_nr = -1;
bman.players[p].bombs[i].moves = 0;
bman.players[p].bombs[i].movesto.x = 0;
bman.players[p].bombs[i].movesto.y = 0;
} }
} }

@ -1,4 +1,4 @@
/* $Id: single.c,v 1.30 2003/06/01 20:34:47 stpohle Exp $ */ /* $Id: single.c,v 1.31 2003/06/10 23:04:12 stpohle Exp $ */
/* single player */ /* single player */
#include "basic.h" #include "basic.h"
@ -34,6 +34,9 @@ single_game_new ()
for (i = 0; i < MAX_BOMBS; i++) { for (i = 0; i < MAX_BOMBS; i++) {
bman.players[p].bombs[i].state = BS_off; bman.players[p].bombs[i].state = BS_off;
bman.players[p].bombs[i].ex_nr = -1; bman.players[p].bombs[i].ex_nr = -1;
bman.players[p].bombs[i].moves = 0;
bman.players[p].bombs[i].movesto.x = 0;
bman.players[p].bombs[i].movesto.y = 0;
} }
for (i = 0; i < PI_max; i++) for (i = 0; i < PI_max; i++)

Loading…
Cancel
Save