do_playermove don\'t need to call player_animation

origin
stpohle 22 years ago
parent 343cdd47b9
commit 2a47c38229

@ -688,8 +688,6 @@ do_playermove (struct pkg_playermove *p_dat, _net_addr * addr)
pl->pos.x = I16TOF (NTOH16 (p_dat->pos.x));
pl->pos.y = I16TOF (NTOH16 (p_dat->pos.y));
pl->tunnelto = I16TOF (NTOH16 (p_dat->tunnelto));
player_animation (pl);
}

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