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@ -688,8 +688,6 @@ do_playermove (struct pkg_playermove *p_dat, _net_addr * addr)
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pl->pos.x = I16TOF (NTOH16 (p_dat->pos.x));
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pl->pos.x = I16TOF (NTOH16 (p_dat->pos.x));
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pl->pos.y = I16TOF (NTOH16 (p_dat->pos.y));
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pl->pos.y = I16TOF (NTOH16 (p_dat->pos.y));
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pl->tunnelto = I16TOF (NTOH16 (p_dat->tunnelto));
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pl->tunnelto = I16TOF (NTOH16 (p_dat->tunnelto));
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player_animation (pl);
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}
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}
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