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@ -1,19 +1,26 @@
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$Id: ChangeLog,v 1.28 2003/07/23 02:10:46 stpohle Exp $
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$Id: ChangeLog,v 1.29 2003/07/23 23:45:51 stpohle Exp $
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Version 0.9.10
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==============
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- maps have more options to set and it will be displayed in the
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multiplayer menu, this options can be saved for every map seperated
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- fixed: chat_findfreeline, there was a bug in the
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source and destination of copying the chatlines.
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Thats why the chat got mixed up after 255 lines.
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- gfx, source cleanup. player will now drawn in order they stay
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tileset will change we can support 64x64pixel size and 64x92pixel size
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tilesets no sdl_blit* calls from game_loop for the game gfx.. working
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on a new engine with sorting the tiles and update rects.
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- maps have more options to set and it will be displayed
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in the multiplayer menu, this options can be saved for
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every map seperated
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the new size tilesets filenames are block96.bmp for the block.bmp file
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stone96.bmp for the stone.bmp file. If in one directory are two files one
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stone.bmp and ston96.bmp the game will always take the stone.bmp file.
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- gfx, source cleanup. player will now drawn in order they
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stay tileset will change we can support 64x64pixel size
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and 64x92pixel size tilesets no sdl_blit* calls from
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game_loop for the game gfx.. working on a new engine with
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sorting the tiles and update rects.
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the new size tilesets filenames are block96.bmp for the
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block.bmp file stone96.bmp for the stone.bmp file. If in
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one directory are two files one stone.bmp and ston96.bmp
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the game will always take the stone.bmp file.
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