chat find_freeline fixed

origin
stpohle 23 years ago
parent 5b8d984d84
commit 26062e089d

@ -1,19 +1,26 @@
$Id: ChangeLog,v 1.28 2003/07/23 02:10:46 stpohle Exp $ $Id: ChangeLog,v 1.29 2003/07/23 23:45:51 stpohle Exp $
Version 0.9.10 Version 0.9.10
============== ==============
- maps have more options to set and it will be displayed in the - fixed: chat_findfreeline, there was a bug in the
multiplayer menu, this options can be saved for every map seperated source and destination of copying the chatlines.
Thats why the chat got mixed up after 255 lines.
- gfx, source cleanup. player will now drawn in order they stay - maps have more options to set and it will be displayed
tileset will change we can support 64x64pixel size and 64x92pixel size in the multiplayer menu, this options can be saved for
tilesets no sdl_blit* calls from game_loop for the game gfx.. working every map seperated
on a new engine with sorting the tiles and update rects.
- gfx, source cleanup. player will now drawn in order they
stay tileset will change we can support 64x64pixel size
and 64x92pixel size tilesets no sdl_blit* calls from
game_loop for the game gfx.. working on a new engine with
sorting the tiles and update rects.
the new size tilesets filenames are block96.bmp for the block.bmp file the new size tilesets filenames are block96.bmp for the
stone96.bmp for the stone.bmp file. If in one directory are two files one block.bmp file stone96.bmp for the stone.bmp file. If in
stone.bmp and ston96.bmp the game will always take the stone.bmp file. one directory are two files one stone.bmp and ston96.bmp
the game will always take the stone.bmp file.

@ -1,4 +1,4 @@
$Id: TODO,v 1.14 2003/07/23 23:04:55 stpohle Exp $ $Id: TODO,v 1.15 2003/07/23 23:43:34 stpohle Exp $
next version (0.9.10): next version (0.9.10):
====================== ======================
@ -10,6 +10,8 @@ next version (0.9.10):
- Switch to enable/disable broadcasting chat messages to the bomberclone - Switch to enable/disable broadcasting chat messages to the bomberclone
mserv mserv
- chat screen
- network joining menu Add: information about the playernames and - network joining menu Add: information about the playernames and
the point list. the point list.

@ -19,11 +19,12 @@ chat_findfreeline ()
i = chat.lastline; i = chat.lastline;
if (i >= CHAT_MAX_LINES) { if (i >= CHAT_MAX_LINES) {
memcpy (&chat.lines[1], &chat.lines[0], sizeof (chat.lines[1]) * (CHAT_MAX_LINES - 1)); memcpy (&chat.lines[0], &chat.lines[1], sizeof (chat.lines[1]) * (CHAT_MAX_LINES - 1));
i = CHAT_MAX_LINES - 1; i = CHAT_MAX_LINES - 1;
} }
else else
chat.lastline++; chat.lastline++;
chat.changed = 1; chat.changed = 1;
return i; return i;

@ -1,15 +1,15 @@
# CROP Files # CROP Files
RES=220x312 RES=182x292
POS=+210+79 POS=+229+89
# SCALE # SCALE
SRES=90x128 SRES=80x128
SPOS=+0+0 SPOS=+0+0
ARES=90x2560 ARES=80x2560
APOS=+0+0 APOS=+0+0
FRES=360x2560 FRES=320x2560
FPOS=+0+0 FPOS=+0+0
BACKGROUND="#FF00FF" BACKGROUND="#FF00FF"

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