@ -11,11 +11,8 @@ special_trigger (int p_nr)
_player *p = &bman.players[p_nr];
// all ticking bombs will explode
for (i = 0; i < MAX_BOMBS; i++)
if (p->bombs[i].state == BS_trigger) {
if (p->bombs[i].state == BS_trigger)
bomb_explode (p_nr, i);
if (GT_MP_PTPS)
net_game_send_bomb (p_nr, i);
}
void