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@ -11,11 +11,8 @@ special_trigger (int p_nr)
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_player *p = &bman.players[p_nr];
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_player *p = &bman.players[p_nr];
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// all ticking bombs will explode
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// all ticking bombs will explode
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for (i = 0; i < MAX_BOMBS; i++)
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for (i = 0; i < MAX_BOMBS; i++)
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if (p->bombs[i].state == BS_trigger) {
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if (p->bombs[i].state == BS_trigger)
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bomb_explode (p_nr, i);
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bomb_explode (p_nr, i);
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if (GT_MP_PTPS)
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net_game_send_bomb (p_nr, i);
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}
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}
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}
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void
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void
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