@ -92,8 +92,8 @@ special_push (int p_nr)
{
_bomb *b = NULL;
_player *p = &bman.players[p_nr];
_point bombs[MAX_PLAYERS * MAX_BOMBS],
_point bombs[MAX_PLAYERS * MAX_BOMBS];
pos;
int x = p->pos.x >> 8,
y = p->pos.y >> 8,
dx = 0,