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@ -68,7 +68,7 @@ struct __player {
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int range; // range of the bombs
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int speed; // how fast we can go (0 = slow, 1 = normal... 3 = fastest)
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int speeddat; // some data i need to do the speed thing
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_playerilness ill[PI_max]; // all possible types
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_playerilness ill[PI_max]; // all possible types
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char name[LEN_PLAYERNAME]; // name oder name[0] == 0
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unsigned char state; // status of the player
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@ -177,7 +177,7 @@ extern void player_set_gfx (_player *p, signed char gfx_nr);
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extern void bomb_loop ();
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extern void restore_bomb_screen ();
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extern void get_bomb_on (int x, int y, _point bombs[]);
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extern void draw_fire (int x, int y, int frame);
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extern void draw_fire (int x, int y, int d, int frame);
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extern void do_explosion (int p, int b);
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extern void restore_explosion (_bomb * bomb);
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extern int explosion_check_field (int x, int y, int p, int b);
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