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Modelbahn/server/block.cc

153 lines
2.2 KiB

#include "modelbahn.h"
#include "block.h"
Blocks::Blocks () {
changed = 0;
blocks = (Block*) malloc(sizeof(Block)*SENSORS_MAX);
max = BLOCKS_MAX;
};
Blocks::~Blocks() {
free (blocks);
blocks = NULL;
max = 0;
};
int Blocks::Lock() {
if (pthread_mutex_lock(&mtx) == 0) return 1;
else return 0;
}
int Blocks::UnLock() {
if (pthread_mutex_unlock(&mtx) == 0) return 1;
else return 0;
}
JSONParse Blocks::_GetJSON(int idx) {
JSONParse json;
JSONElement je;
string s = "";
json.Clear();
s = blocks[idx].name; json.AddObject("name", s);
json.AddObject("flags", blocks[idx].flags);
return json;
};
JSONParse Blocks::GetJSON(string name) {
int i;
JSONParse jp;
jp.Clear();
Lock();
for (i = 0; i < max; i++) if (blocks[i].name[0] != 0) {
if (name.compare(blocks[i].name) == 0) {
jp = _GetJSON(i);
}
}
UnLock();
return jp;
};
void Blocks::GetJSONAll(JSONParse *json) {
int i, cnt;
JSONElement je;
Lock();
//
// write all railway data
// create json object array manualy
je.type = JSON_T_ARRAY;
je.name = "blocks";
for (cnt = 0, i = 0; i < max; i++)
if (blocks[i].name[0] != 0) {
if (cnt != 0) je.value += ","; // not first element
je.value += _GetJSON(i).ToString();
cnt++;
}
json->AddObject(je);
UnLock();
};
Block Blocks::GetBlockFromJSON(JSONParse *j) {
Block bl;
string s;
bl.name[0] = 0;
bl.flags = 0;
j->GetValue("name", &s);
strncpy (bl.name, s.c_str(), REFERENCENAME_LEN);
j->GetValueInt("flags", &bl.flags);
return bl;
};
int Blocks::Change(Block *bl) {
int i;
int ifree = -1;
Lock();
for (i = 0; i < max; i++) {
if (blocks[i].name[0] != 0) {
// found element
if (strncmp(blocks[i].name, bl->name, REFERENCENAME_LEN) == 0) {
ifree = i;
break;
}
}
else if (ifree == -1) ifree = i;
}
// element not found add new element
if (ifree != -1 && ifree < max) {
blocks[ifree] = *bl;
strncpy (blocks[ifree].name, bl->name, REFERENCENAME_LEN);
}
changed = 1;
UnLock();
return 1;
};
int Blocks::Delete(string name) {
int i;
Lock();
for (i = 0; i < max; i++) if (blocks[i].name[0] != 0) {
if (name.compare(blocks[i].name) == 0) {
blocks[i].name[0] = 0;
blocks[i].flags = 0;
changed = 1;
break;
}
}
UnLock();
return 1;
};