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Modelbahn/server/locomotive.cc

1272 lines
37 KiB

#include "modelbahn.h"
#include "locomotive.h"
Locomotives::Locomotives () {
pthread_mutex_init(&mtx, NULL);
changed = 0;
locomotives = (Locomotive*) malloc(sizeof(Locomotive)*LOCOMOTIVES_MAX);
memset(locomotives, 0x0, sizeof(Locomotive)*LOCOMOTIVES_MAX);
max = SENSORS_MAX;
};
Locomotives::~Locomotives() {
free (locomotives);
locomotives = NULL;
max = 0;
};
int Locomotives::Lock() {
if (pthread_mutex_lock(&mtx) == 0) return 1;
else return 0;
}
int Locomotives::UnLock() {
if (pthread_mutex_unlock(&mtx) == 0) return 1;
else return 0;
}
JSONParse Locomotives::_GetJSON(int idx) {
JSONParse json;
JSONElement je;
string s = "";
json.Clear();
s = locomotives[idx].name; json.AddObject("name", s);
s = locomotives[idx].ifname; json.AddObject("ifname", s);
s = locomotives[idx].blockdest; json.AddObject("blockdest", s);
s = locomotives[idx].blocknext; json.AddObject("blocknext", s);
s = locomotives[idx].blockassign; json.AddObject("blockassign", s);
s = locomotives[idx].blockprev; json.AddObject("blockprev", s);
s = locomotives[idx].auto_way; json.AddObject("auto_way", s);
s = locomotives[idx].auto_wayold; json.AddObject("auto_wayold", s);
s = locomotives[idx].schedway; json.AddObject("schedway", s);
json.AddObject("addr", locomotives[idx].addr);
json.AddObject("stepcode", locomotives[idx].stepcode);
json.AddObject("speed", locomotives[idx].speed);
json.AddObject("func", locomotives[idx].func);
json.AddObject("flags", locomotives[idx].flags);
json.AddObject("vmin", locomotives[idx].vmin);
json.AddObject("vslow", locomotives[idx].vslow);
json.AddObject("vmid", locomotives[idx].vmid);
json.AddObject("vfast", locomotives[idx].vfast);
json.AddObject("vmax", locomotives[idx].vmax);
return json;
};
JSONParse Locomotives::GetJSON(string name) {
int i;
JSONParse jp;
jp.Clear();
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0) {
if (name.compare(locomotives[i].name) == 0) {
jp = _GetJSON(i);
}
}
UnLock();
return jp;
};
void Locomotives::GetJSONAll(JSONParse *json) {
int i, cnt;
JSONElement je;
Lock();
//
// write all railway data
// create json object array manualy
je.type = JSON_T_ARRAY;
je.name = "locomotives";
for (cnt = 0, i = 0; i < max; i++)
if (locomotives[i].name[0] != 0) {
if (cnt != 0) je.value += ","; // not first element
je.value += _GetJSON(i).ToString();
cnt++;
}
json->AddObject(je);
UnLock();
};
Locomotive Locomotives::GetLocomotiveFromJSON(JSONParse *j) {
Locomotive l;
string s;
l.name[0] = 0;
l.ifname[0] = 0;
l.addr = 0;
l.stepcode = 0;
l.vmin = 0;
l.vslow = 0;
l.vmid = 0;
l.vfast = 0;
l.vmax = 0;
l.flags = 0;
l.speed = 0;
l.func = 0;
l.schedway[0] = 0;
l.blockassign[0] = 0;
l.blockdest[0] = 0;
l.blocknext[0] = 0;
l.blockprev[0] = 0;
l.auto_way[0] = 0;
l.auto_wayold[0] = 0;
l.auto_onroute = 0;
l.auto_data = 0;
l.auto_timenext = {0};
j->GetValue("name", &s);
strncpy (l.name, s.c_str(), REFERENCENAME_LEN);
j->GetValue("ifname", &s);
strncpy (l.ifname, s.c_str(), REFERENCENAME_LEN);
j->GetValue("blockassign", &s);
strncpy (l.blockassign, s.c_str(), REFERENCENAME_LEN);
j->GetValue("blockdest", &s);
strncpy (l.blockdest, s.c_str(), REFERENCENAME_LEN);
j->GetValue("blockprev", &s);
strncpy (l.blockprev, s.c_str(), REFERENCENAME_LEN);
j->GetValue("blocknext", &s);
strncpy (l.blocknext, s.c_str(), REFERENCENAME_LEN);
j->GetValue("schedway", &s);
strncpy (l.schedway, s.c_str(), WAYDATA_LEN);
j->GetValueInt("addr", &l.addr);
j->GetValueInt("stepcode", &l.stepcode);
j->GetValueInt("speed", &l.speed);
j->GetValueInt64("func", &l.func);
j->GetValueInt("flags", &l.flags);
j->GetValueInt("vmin", &l.vmin);
j->GetValueInt("vslow", &l.vslow);
j->GetValueInt("vmid", &l.vmid);
j->GetValueInt("vfast", &l.vfast);
j->GetValueInt("vmax", &l.vmax);
return l;
};
/*
* this function gets called if some configuration data has changed.
* We will ignore the functions and speed settings. This has to be set with the SetFunction
* and SetSpeed calls.
*/
int Locomotives::Change(Locomotive *loco) {
int i;
int ifree = -1;
Lock();
for (i = 0; i < max; i++) {
if (locomotives[i].name[0] != 0) {
// found element
if (strncmp(locomotives[i].name, loco->name, REFERENCENAME_LEN) == 0) {
// copy block data
strncpy (locomotives[i].ifname, loco->name, REFERENCENAME_LEN);
locomotives[i].addr = loco->addr;
locomotives[i].stepcode = loco->stepcode;
locomotives[i].vmin = loco->vmin;
locomotives[i].vslow = loco->vslow;
locomotives[i].vmid = loco->vmid;
locomotives[i].vfast = loco->vfast;
locomotives[i].vmax = loco->vmax;
locomotives[i].flags = loco->flags;
strncpy (locomotives[i].schedway, loco->schedway, WAYDATA_LEN);
ifree = i;
break;
}
}
else if (ifree == -1) ifree = i;
}
// element not found add new element
if (ifree != -1 && ifree < max) {
locomotives[ifree] = *loco;
strncpy (locomotives[ifree].name, loco->name, REFERENCENAME_LEN);
strncpy (locomotives[ifree].ifname, loco->ifname, REFERENCENAME_LEN);
strncpy (locomotives[ifree].schedway, loco->schedway, WAYDATA_LEN);
}
changed = 1;
UnLock();
return 1;
};
int Locomotives::Delete(string name) {
int i;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0) {
if (name.compare(locomotives[i].name) == 0) {
locomotives[i].name[0] = 0;
locomotives[i].ifname[0] = 0;
locomotives[i].schedway[0] = 0;
locomotives[i].addr = 0;
locomotives[i].stepcode = 0;
locomotives[i].vmin = 0;
locomotives[i].vslow = 0;
locomotives[i].vmid = 0;
locomotives[i].vfast = 0;
locomotives[i].vmax = 0;
locomotives[i].flags = 0;
locomotives[i].auto_way[0] = 0;
locomotives[i].auto_wayold[0] = 0;
locomotives[i].auto_onroute = -1;
locomotives[i].auto_data = -1;
locomotives[i].auto_timenext = {0};
changed = 1;
break;
}
}
UnLock();
return 1;
};
int Locomotives::SetSpeed(string name, int speed) {
int i;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0) {
if (name.compare(locomotives[i].name) == 0) {
server->interfaces.SetLocoSpeed(&locomotives[i], speed);
break;
}
}
UnLock();
return 1;
};
int Locomotives::SetReverse(string name, int reverse) {
int i;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0) {
if (name.compare(locomotives[i].name) == 0) {
if (reverse) locomotives[i].flags |= LOCO_F_REVERSE;
else locomotives[i].flags &= ~LOCO_F_REVERSE;
server->interfaces.SetLocoSpeed(&locomotives[i], locomotives[i].speed);
break;
}
}
UnLock();
return 1;
};
int Locomotives::SetFunction(string name, int func, int value) {
int i;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0) {
if (name.compare(locomotives[i].name) == 0) {
server->interfaces.SetLocoFunction(&locomotives[i], func, value);
break;
}
}
UnLock();
return 1;
};
int Locomotives::SetDestination (string name, string block, int direction) {
int i;
string way;
int blflags;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0) {
blflags = server->blocks.GetFlags(block);
if ((blflags & BLOCK_F_SHORT) && !(locomotives[i].flags & LOCO_F_SHORTTRAIN) && !(blflags & BLOCK_F_SPLIT)) break;
if ((blflags & BLOCK_F_ENDSTATION) && !(locomotives[i].flags & LOCO_F_CANREVERSE)) break;
if ((blflags & BLOCK_F_ONLYCARGO) && !(locomotives[i].flags & LOCO_F_CARGO)) break;
if ((blflags & BLOCK_F_ONLYPASSENGER) && (locomotives[i].flags & LOCO_F_CARGO)) break;
if (direction) snprintf (locomotives[i].blockdest, REFERENCENAME_LEN, "-:%s", block.c_str());
else snprintf (locomotives[i].blockdest, REFERENCENAME_LEN, "+:%s", block.c_str());
//
// check if it is a split block and a long train
if (!(locomotives[i].flags & LOCO_F_SHORTTRAIN) && (blflags & BLOCK_F_SPLIT)) {
if ((locomotives[i].blockdest[0] == '+' && (blflags & BLOCK_F_SPLITPOS)) ||
(locomotives[i].blockdest[0] == '-' && !(blflags & BLOCK_F_SPLITPOS)) ) {
strncpy (locomotives[i].blockdest+2
, server->blocks.GetSecondBlock(locomotives[i].blockdest+2).c_str()
, REFERENCENAME_LEN-2);
}
}
debug (0, "Locomotives::SetDestination (Name:%s Block:%s Direction:%d) -> Final:%s"
, name.c_str(), block.c_str(), direction, locomotives[i].blockdest);
break;
}
UnLock();
return 1;
}
int Locomotives::SetAssign (string name, string block, int direction) {
int i, x = -1;
int y = -1;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0) {
debug (0, "Locomotives::SetAssign (Name:%s Block:%s Direction:%d)", name.c_str(), block.c_str(), direction);
if (locomotives[i].flags & LOCO_F_AUTO) {
debug (0, "Locomotives::SetAssign not possible Loco is stil in AUTO mode.");
i = max;
continue;
}
if (locomotives[i].blockassign[0] != 0) // still locked unlock
server->blocks.SetLockedby(locomotives[i].blockassign+2, name, 0);
if (direction) snprintf (locomotives[i].blockassign, REFERENCENAME_LEN, "-:%s", block.c_str());
else snprintf (locomotives[i].blockassign, REFERENCENAME_LEN, "+:%s", block.c_str());
server->blocks.SetLockedby(block, name, 1);
break;
}
UnLock();
if (i < max && i >=0) {
int cnt = 0;
while (server->railways.FindReference(&x, &y, block, (cnt++))) {
string bl = server->blocks.GetLockedby(block);
if(bl.length() == 0 || bl.compare(name) == 0) {
server->blocks.SetLockedby(block, name, 1);
server->railways.SetLockedby(x, y, name, 1);
}
}
}
printf ("%s:%d %s ************** finish me **************\n", __FILE__, __LINE__, __FUNCTION__);
printf ("%s:%d %s * clear old refferences from loco \n", __FILE__, __LINE__, __FUNCTION__);
printf ("%s:%d %s * stop loco \n", __FILE__, __LINE__, __FUNCTION__);
return 1;
}
int Locomotives::GetFlags(string name) {
int flags = -1;
int i;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0) {
flags = locomotives[i].flags;
}
UnLock();
return flags;
}
int Locomotives::Reset(string name) {
int i;
JSONParse jp;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0) {
debug (0, "Locomotives::Reset (Name:%s)", name.c_str());
locomotives[i].flags &= ~(LOCO_F_AUTO | LOCO_F_AUTOSTOP | LOCO_F_AUTORANDOM | LOCO_F_AUTOSHED);
locomotives[i].blockassign[0] = 0;
locomotives[i].blockdest[0] = 0;
locomotives[i].blockprev[0] = 0;
locomotives[i].blocknext[0] = 0;
locomotives[i].auto_way[0] = 0;
locomotives[i].auto_wayold[0] = 0;
locomotives[i].auto_onroute = 0;
locomotives[i].auto_data = 0;
locomotives[i].auto_timenext = { 0 };
locomotives[i].sched_step = -1;
jp.Clear();
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
}
server->railways.ClearLockedby(name);
server->blocks.ClearLockedby(name);
UnLock();
return 1;
};
int Locomotives::SetModeMan(string name) {
int i;
JSONParse jp;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0) {
debug (0, "Locomotives::SetMan (Name:%s)\n", name.c_str());
locomotives[i].flags &= ~(LOCO_F_AUTO | LOCO_F_AUTOSTOP | LOCO_F_AUTORANDOM | LOCO_F_AUTOSHED);
locomotives[i].auto_onroute = 0;
locomotives[i].auto_way[0] = 0;
locomotives[i].auto_wayold[0] = 0;
locomotives[i].sched_step = -1;
jp.Clear();
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
}
UnLock();
SetSpeed(name, 0);
return 1;
};
int Locomotives::SetModeAutoMan(string name) {
int i;
JSONParse jp;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0 && (locomotives[i].flags & LOCO_F_AUTO)) {
debug (0, "Locomotives::SetAutoMan (Name:%s)\n", name.c_str());
locomotives[i].flags |= LOCO_F_AUTOSTOP;
locomotives[i].flags &= ~LOCO_F_AUTORANDOM;
locomotives[i].flags &= ~LOCO_F_AUTOSHED;
jp.Clear();
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
}
UnLock();
return 1;
};
int Locomotives::SetModeAuto(string name) {
int i;
JSONParse jp;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0) {
debug (0, "Locomotives::SetAuto (Name:%s)\n", name.c_str());
locomotives[i].flags |= LOCO_F_AUTO;
locomotives[i].flags &= ~LOCO_F_AUTORANDOM;
locomotives[i].flags &= ~LOCO_F_AUTOSHED;
jp.Clear();
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
}
UnLock();
return 1;
};
int Locomotives::SetModeAutoRand(string name) {
int i;
JSONParse jp;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0 && (locomotives[i].flags & LOCO_F_AUTO)) {
debug (0, "Locomotives::SetAutoRandom (Name:%s)\n", name.c_str());
locomotives[i].flags |= LOCO_F_AUTORANDOM;
locomotives[i].flags &= ~LOCO_F_AUTOSHED;
locomotives[i].flags &= ~LOCO_F_AUTOSTOP;
jp.Clear();
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
}
UnLock();
return 1;
};
int Locomotives::SetModeAutoShed(string name) {
int i;
JSONParse jp;
Lock();
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0)
if (name.compare(locomotives[i].name) == 0 && (locomotives[i].flags & LOCO_F_AUTO)) {
debug (0, "Locomotives::SetAutoShed (Name:%s)\n", name.c_str());
locomotives[i].flags |= LOCO_F_AUTOSHED;
locomotives[i].flags &= ~LOCO_F_AUTORANDOM;
locomotives[i].flags &= ~LOCO_F_AUTOSTOP;
jp.Clear();
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
}
UnLock();
return 1;
};
//
// set values from bus...
//
int Locomotives::SetSpeedFromBus(string ifname, int addr, int speed) {
int i;
JSONParse jp;
debug (0, "Locomotives::SetSpeedFromBus IfName:%s Addr:%d Speed:%d", __FILE__, __LINE__, ifname.c_str(), addr, speed);
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0) {
if (ifname.compare(locomotives[i].ifname) == 0 && locomotives[i].addr == addr) {
int maxstep;
switch(locomotives[i].stepcode) {
case LOCO_INT_DCC14: maxstep = 14; break;
case LOCO_INT_DCC28: maxstep = 28; break;
case LOCO_INT_DCC128: maxstep = 126; break;
default: maxstep = -1; break;
}
if (speed == 0) locomotives[i].speed = 0;
if (speed >= (127-((127/maxstep)+1))) locomotives[i].speed = locomotives[i].vmax;
else {
locomotives[i].speed = speed * locomotives[i].vmax / 127;
if (locomotives[i].speed > locomotives[i].vmax) locomotives[i].speed = locomotives[i].vmax;
}
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
return 1;
}
}
return 0;
};
int Locomotives::SetFunctionFromBus(string ifname, int addr, int func) {
int i;
JSONParse jp;
debug (0, "Locomotives::SetDirectionFromBus IfName:%s Addr:%d function:%d", __FILE__, __LINE__, ifname.c_str(), addr, func);
for (i = 0; i < max; i++) if (locomotives[i].name[0] != 0) {
if (ifname.compare(locomotives[i].ifname) == 0 && locomotives[i].addr == addr) {
if (func & 32) locomotives[i].flags |= LOCO_F_REVERSE;
else locomotives[i].flags &= ~LOCO_F_REVERSE;
jp.AddObject("locomotive",_GetJSON(i));
if(network) network->ChangeListPushToAll(jp.ToString());
return 1;
}
}
return 0;
};
string Locomotives::GetName(int idx) {
string result = "";
Lock();
if (idx <= max && idx >= 0)
result = locomotives[idx].name;
UnLock();
return result;
};
/*
* Locomotive is on auto, do the scheduled steps
*/
int Locomotives::SchedulerNextStep(Locomotive *loc) {
int stepsmax = 0; // number of found steps
int stepcurpos = 0; // current pos in way string
int stepnextpos = -1; // next pos;
int schedwaylen = 0;
int i;
string name;
string next;
if (loc == NULL) return 0;
debug (0, "Locomotives::SchedulerNextStep loc:%s Step:%d", loc->name, loc->sched_step);
name = loc->name;
//
// find number of scheduled steps, current pos and next pos
for (i = 0; i < WAYDATA_LEN && loc->schedway[i] != 0; i++)
if (loc->schedway[i] == ',') {
stepsmax++;
if (stepsmax == loc->sched_step) stepcurpos = i;
else if (loc->sched_step == 0 || (stepcurpos > 0 && stepnextpos == -1)) stepnextpos = i+1;
}
schedwaylen = i;
if (stepnextpos == -1) stepnextpos = 0; // no next step found point to first
//
// set next way
if (stepnextpos == 0) loc->sched_step = 0;
else loc->sched_step++;
if (loc->sched_step > stepsmax) {
loc->sched_step = 0;
stepnextpos = 0;
}
// read parameter of step
for (next = "", i = stepnextpos; i < WAYDATA_LEN && loc->schedway[i] != ',' && loc->schedway[i] != 0; i++) {
if (i > stepnextpos+1) next += loc->schedway[i];
}
debug (0, "Locomotives::SchedulerNextStep loc:%s Next Pos: '%s'", loc->name, loc->schedway+stepnextpos);
if (loc->schedway[stepnextpos] && stepnextpos < schedwaylen-2) {
switch (loc->schedway[stepnextpos]) {
case ('W'):
case ('w'):
gettimeofday (&loc->auto_timenext, NULL);
loc->auto_timenext.tv_sec += atoi (next.c_str());
loc->auto_data = 0;
loc->auto_onroute = LOCO_OR_STOPWAIT;
break;
case ('B'):
case ('b'):
gettimeofday (&loc->auto_timenext, NULL);
snprintf (loc->blockdest, REFERENCENAME_LEN, "%s", next.c_str());
loc->auto_timenext.tv_sec += atoi (next.c_str());
loc->auto_data = 0;
loc->auto_onroute = LOCO_OR_SEARCH;
break;
case ('R'):
case ('r'):
if (loc->blockassign[0] == '-') loc->blockassign[0] = '+';
else if (loc->blockassign[0] == '+') loc->blockassign[0] = '-';
if (loc->flags & LOCO_F_REVERSE) loc->flags &= ~LOCO_F_REVERSE;
else loc->flags |= LOCO_F_REVERSE;
break;
default:
debug (0, "Locomotives::SchedulerNextStep Unknown Command: '%c' loc:%s way:'%s'", loc->name,
loc->schedway[stepnextpos], loc->schedway);
break;
}
}
SendUpdate(loc);
return 0;
}
//
// with each call only check one single step of the way, if we have to
// turn a turnout try to do it and return 0.
// if everything is set up till the destination (next) block return 1
// to speed things up: we only prepare ways which we have locked already
//
int Locomotives::AutoCheckWaySingleStep(string way, Locomotive *loc, int *data) {
size_t pos1;
size_t curpos;
int cnt;
int state;
int newdata = 0;
string turnout;
string nextblock;
size_t nextblockpos;
int blflags = 0;
int x, y;
Railway r;
if (*data < 0) *data = 0;
debug (0, "Locomotives::AutoCheckWaySingleStep Prepare for Loco: %s Way:%s data:%d blocknext:%s", loc->name, way.c_str(), *data, loc->blocknext);
//
// find final next block
// check if it is a split block and a long train
blflags = server->blocks.GetFlags(loc->blocknext+2);
nextblock = loc->blocknext+2;
if (!(loc->flags & LOCO_F_SHORTTRAIN) && (blflags & BLOCK_F_SPLIT)) {
if ((loc->blocknext[0] == '+' && (blflags & BLOCK_F_SPLITPOS)) ||
(loc->blocknext[0] == '-' && !(blflags & BLOCK_F_SPLITPOS)) ) {
nextblock = server->blocks.GetSecondBlock(loc->blocknext+2);
}
}
nextblockpos = way.find(nextblock);
debug (0, "Locomotives::AutoCheckWaySingleStep nextblock:%s", nextblock.c_str());
curpos = 0;
do {
//
// read all ways from the begin with stop at "data"
curpos = way.find (",t:", curpos+1);
if (curpos != string::npos && nextblockpos != string::npos && curpos > nextblockpos) break;
newdata++;
if (curpos != string::npos) {
pos1 = way.find(":", curpos+3);
if (pos1 == string::npos) {
debug (0, "%s:%d turnout without value? '%s'", __FILE__, __LINE__, way.c_str());
server->PowerOnOff(0);
server->SetModeManual();
return 0;
}
turnout = way.substr(curpos+3, pos1-curpos-3);
state = server->turnouts.Get(turnout);
if (state == -1) {
debug (0, "%s:%d turnout not found '%s'", __FILE__, __LINE__, turnout.c_str());
server->PowerOnOff(0);
server->SetModeManual();
return 0;
}
cnt = 0;
while (server->railways.FindReference(&x, &y, turnout, cnt++)) {
cnt++;
r = server->railways.RailwayGet(x, y);
debug (0, "Locomotives::AutoCheckWaySingleStep Loco:%s Turnout:%s LockedBy:%s", loc->name, turnout.c_str(), r.lockedby);
//
//
if (strncmp(loc->name, r.lockedby, REFERENCENAME_LEN) == 0 || r.lockedby[0] == 0) {
if (way[pos1+1] == '0' && state != 0) {
debug (0, "Locomotives::AutoCheckWaySingleStep Loco:%s Turnout:%s Not Equal -> Set:0", loc->name, turnout.c_str());
server->turnouts.Set(way.substr(curpos+3, pos1-curpos-3), 0);
return 0;
}
else if (way[pos1+1] == '1' && state != 1) {
debug (0, "Locomotives::AutoCheckWaySingleStep Loco:%s Turnout:%s Not Equal -> Set:1", loc->name, turnout.c_str());
server->turnouts.Set(way.substr(curpos+3, pos1-curpos-3), 1);
return 0;
}
else if (newdata > *data) {
debug (0, "Locomotives::AutoCheckWaySingleStep Loco:%s Turnout:%s Equal Reset:%c", loc->name, turnout.c_str(), way[pos1+1]);
if (way[pos1+1] == '0') server->turnouts.Set(way.substr(curpos+3, pos1-curpos-3), 0);
if (way[pos1+1] == '1') server->turnouts.Set(way.substr(curpos+3, pos1-curpos-3), 1);
(*data) = newdata;
return 0;
}
}
}
if (cnt == 0) {
debug (0, "Locomotives::AutoCheckWaySingleStep Loco:%s Turnout:%s Reference not found", loc->name, turnout.c_str());
return 0;
}
}
} while (curpos != string::npos);
if (curpos == string::npos || (nextblockpos != string::npos && curpos > nextblockpos)) return 1;
return 0;
}
void::Locomotives::SendUpdate (Locomotive *loc) {
int lnum;
JSONParse jp;
if (locomotives == NULL) return;
for (lnum = 0; lnum < max; lnum++) {
if (loc == &locomotives[lnum]) {
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
}
}
}
/*
* locomotive searching for a new way
* loco->way and loco->blocknext will be overwritten
* loco->way must be saved to loco->wayold before calling this function
* it will not set the auto_onroute step
*/
int Locomotives::Loco_SearchAndLock(Locomotive *loco) {
string way;
//
// try to find and prepare(lock) a new way.
// nothing found check if we can reverse direction, this will be done only
// once a second (LOCO_TO_TRYAGAIN)
//
// destination empty? true -> random
// false -> find way to destination
debug (0, "Locomotives::Loop Search '%s' Reverse:%d", loco->name, (loco->flags & LOCO_F_REVERSE) ? 1 : 0);
//
// destination set? - need to find a random block?
if (loco->blockdest[0] == 0) {
if (loco->flags & LOCO_F_AUTORANDOM) {
if (server->railways.FindRandomWay(loco->blockassign, loco->name, &way)) {
size_t pos, pos1;
if ((pos = way.find(",b:", 1)) != string::npos) {
if ((pos1 = way.find(",", pos+3)) != string::npos) {
strncpy (loco->blocknext, way.substr(pos+3, pos1-(pos+3)).c_str(), REFERENCENAME_LEN);
}
else strncpy (loco->blocknext, way.substr(pos+3,string::npos).c_str(), REFERENCENAME_LEN);
strncpy (loco->auto_way, way.c_str(), WAYDATA_LEN);
if (server->railways.LockWay(way, loco->name) == 1) {
loco->auto_data = -1;
return 1;
}
server->railways.UnLockWay(way, loco->name);
}
}
}
else if (loco->flags & LOCO_F_AUTOSHED) {
SchedulerNextStep(loco);
}
}
//
// we assume a destination is set, and try to find a new way to the destination
else if (server->railways.FindWay(loco->blockassign, loco->blockdest, loco->name, &way)) {
// try to lock way.
size_t pos, pos1;
debug (0, "Locomotives::Loop %s:%d Found Way:%s", __FILE__, __LINE__, way.c_str());
if ((pos = way.find(",b:", 1)) != string::npos) {
if ((pos1 = way.find(",", pos+3)) != string::npos) {
strncpy (loco->blocknext, way.substr(pos+3, pos1-(pos+3)).c_str(), REFERENCENAME_LEN);
}
else strncpy (loco->blocknext, way.substr(pos+3,string::npos).c_str(), REFERENCENAME_LEN);
strncpy (loco->auto_way, way.c_str(), WAYDATA_LEN);
if (server->railways.LockWay(way, loco->name) == 1) {
loco->auto_data = -1;
return 1;
}
server->railways.UnLockWay(way, loco->name);
}
}
return 0;
}
/*
* prepare to lock the way set up in way
* the way is set and locked already, The turnouts will be set one by one with a time delay
* between the commands. All turnouts will get a SetWay command in case some turnout was set
* manualy without feedback to the server.
*/
int Locomotives::Loco_PrepareWay(Locomotive *loco) {
string block;
block = ((string)(loco->blocknext+2)).substr(0, ((string)(loco->blocknext+2)).find(","));
if (loco->auto_timenext.tv_sec == 0 || timer_get(&loco->auto_timenext) > LOCO_TO_TURNOUT) {
if (AutoCheckWaySingleStep(loco->auto_way, loco, &loco->auto_data) == 1) {
if ((loco->flags & LOCO_F_CARGO) ||
(server->blocks.GetFlags(block) & BLOCK_F_SPEEDLIMIT)) return 1;
else return 2;
}
timer_start(&loco->auto_timenext);
}
return 0;
}
/*
* loco is on route, check if entered a block
* returns if we entered the block, set the locos speed
* search for next way and set auto_onroute to LOCO_OR_ENTERBLOCKNEXT or ENTERBLOCKSTOP
* copy way to wayold. If a new way is found set the way if not leave empty
*/
int Locomotives::Loco_OnRoute(Locomotive *loco) {
string block;
string s_enter;
string s_slow;
string s_stop;
int dir_reverse = 0;
char *tmpc = NULL;
string way;
int blockflags;
// FIXME: move this code to the block class -> we will need a better code for multiple sensors
//
// the train is on the way, check for entering the block.
//
block = ((string)(loco->blocknext+2)).substr(0, ((string)(loco->blocknext+2)).find(","));
if (loco->blocknext[0] == '-') dir_reverse = 1;
else dir_reverse = 0;
s_stop = server->blocks.GetSensorStop(dir_reverse, block, loco->flags);
s_slow = server->blocks.GetSensorSlow(dir_reverse, block, loco->flags);
s_enter = server->blocks.GetSensorEnter(dir_reverse, block, loco->flags);
if ( server->sensors.GetActive(s_enter) == 1 || server->sensors.GetActive(s_stop) == 1 ||
server->sensors.GetActive(s_slow) == 1) { // entering block?
debug (0, "* Locomotive '%s' EnterBlock '%s'", loco->name, loco->blocknext);
debug (0, "* %s,%d Sensor Enter '%s' = %d", __FILE__, __LINE__, s_enter.c_str(), server->sensors.GetActive(s_enter));
debug (0, "* %s,%d Sensor Slow '%s' = %d", __FILE__, __LINE__, s_slow.c_str(), server->sensors.GetActive(s_slow));
debug (0, "* %s,%d Sensor Stop '%s' = %d", __FILE__, __LINE__, s_stop.c_str(), server->sensors.GetActive(s_stop));
// assignment <-- next, the assignment has to be checked
// against long trains and split blocks
// check if we need to clear dest
strncpy (loco->blockprev, loco->blockassign, REFERENCENAME_LEN);
tmpc = strstr (loco->blocknext, ",b:");
if (tmpc) strncpy (loco->blockassign, tmpc+3, REFERENCENAME_LEN);
else strncpy (loco->blockassign, loco->blocknext, REFERENCENAME_LEN);
//
// check if it is a split block and a long train
blockflags = server->blocks.GetFlags(loco->blockassign+2);
if (!(loco->flags & LOCO_F_SHORTTRAIN) && (blockflags & BLOCK_F_SPLIT)) {
if ((loco->blockassign[0] == '+' && (blockflags & BLOCK_F_SPLITPOS)) ||
(loco->blockassign[0] == '-' && !(blockflags & BLOCK_F_SPLITPOS)) ) {
strncpy (loco->blockassign+2
, server->blocks.GetSecondBlock(loco->blockassign+2).c_str()
, REFERENCENAME_LEN-2);
}
}
strncpy (loco->auto_wayold, loco->auto_way, WAYDATA_LEN);
loco->auto_way[0] = 0;
loco->blocknext[0] = 0;
debug (0, "Locomotive::Loco_OnRoute Loco:'%s' Prev:'%s' Assign:'%s' Next:'%s'",
loco->name, loco->blockprev, loco->blockassign, loco->blocknext);
//
if (Loco_SearchAndLock(loco) == 1) {
loco->auto_onroute = LOCO_OR_ENTERBLOCKNEXT;
debug (0, "Locomotives::Loco_OnRoute Found Way Prepare '%s'\n", loco->name);
SetSpeed(loco->name, loco->flags & LOCO_F_REVERSE ? -loco->vslow : loco->vslow);
timer_start(&loco->auto_timenext);
}
else {
loco->auto_onroute = LOCO_OR_ENTERBLOCKSTOP;
debug (0, "Locomotives::Loco_OnRoute Slow Down '%s'\n", loco->name);
SetSpeed(loco->name, loco->flags & LOCO_F_REVERSE ? -loco->vslow : loco->vslow);
}
return 1;
}
return 0;
}
/*
* loco entered a block, check if need to stop
*/
int Locomotives::Loco_BlockEnterStop(Locomotive *loco) {
string block;
string s_enter;
string s_slow;
string s_stop;
int dir_reverse = 0;
string way;
//
// check if the train is in its stop position
//
block = ((string)(loco->blocknext+2)).substr(0, ((string)(loco->blocknext+2)).find(","));
if (loco->blockassign[0] == '-') dir_reverse = 1;
else dir_reverse = 0;
s_stop = server->blocks.GetSensorStop(dir_reverse, block, loco->flags);
s_slow = server->blocks.GetSensorSlow(dir_reverse, block, loco->flags);
s_enter = server->blocks.GetSensorEnter(dir_reverse, block, loco->flags);
if (server->sensors.GetActive(s_stop) == 1) {
debug (0, "Locomotives::Loop BlockEnterStop '%s' UnLockWay\n", loco->name);
debug (0, "* %s,%d Sensor Enter '%s' = %d", __FILE__, __LINE__, s_enter.c_str(), server->sensors.GetActive(s_enter));
debug (0, "* %s,%d Sensor Slow '%s' = %d", __FILE__, __LINE__, s_slow.c_str(), server->sensors.GetActive(s_slow));
debug (0, "* %s,%d Sensor Stop '%s' = %d", __FILE__, __LINE__, s_stop.c_str(), server->sensors.GetActive(s_stop));
SetSpeed(loco->name, 0);
loco->auto_onroute = LOCO_OR_STOPWAIT;
server->railways.UnLockWay(loco->auto_wayold, loco->name);
server->blocks.SetLockedby(loco->blockprev+2, loco->name, 0);
loco->auto_wayold[0] = 0;
timer_start(&loco->auto_timenext);
}
return 0;
}
/*
* loco entered a block, check if need to stop
*/
int Locomotives::Loco_BlockEnterNext(Locomotive *loco) {
int dir_reverse;
string block;
string s_enter;
string s_slow;
string s_stop;
string s_shortstop;
string way;
//
// check if the train is in its stop position
//
block = ((string)(loco->blockassign+2)).substr(0, ((string)(loco->blockassign+2)).find(","));
if (loco->blockassign[0] == '-') dir_reverse = 1;
else dir_reverse = 0;
s_stop = server->blocks.GetSensorStop(dir_reverse, block, loco->flags);
s_slow = server->blocks.GetSensorSlow(dir_reverse, block, loco->flags);
s_enter = server->blocks.GetSensorEnter(dir_reverse, block, loco->flags);
if (server->sensors.GetActive(s_stop) == 1) {
if (!AutoCheckWaySingleStep(loco->auto_way, loco, &loco->auto_data)) {
//
// end of block and not finished preparing the way.
// stop everything
debug (0, "Locomotives::Loco_BlockEnterNext could not prepare way in time '%s'\n", loco->name);
SetSpeed(loco->name, 0);
loco->auto_onroute = LOCO_OR_STOPWAIT;
server->railways.UnLockWay(loco->auto_wayold, loco->name);
server->blocks.SetLockedby(loco->blockprev+2, loco->name, 0);
loco->auto_wayold[0] = 0;
timer_start(&loco->auto_timenext);
return 0;
}
else {
debug (0, "* Locomotives::Loco_BlockEnterNext endblock reached %s", loco->name);
server->railways.UnLockWay(loco->auto_wayold, loco->name);
server->blocks.SetLockedby(loco->blockprev+2, loco->name, 0);
loco->auto_wayold[0] = 0;
if ((loco->flags & LOCO_F_CARGO) ||
(server->blocks.GetFlags(block) & BLOCK_F_SPEEDLIMIT)) return 1;
else return 2;
}
}
if (loco->auto_timenext.tv_sec > 0 && timer_get(&loco->auto_timenext) > LOCO_TO_TURNOUT) {
debug (0, "* Locomotives::Loco_BlockEnterNext prepare way for loco: %s", loco->name);
if (AutoCheckWaySingleStep(loco->auto_way, loco, &loco->auto_data) == 1) {
//
// finished preparing new way, need to stay in ENTERBLOCKNEXT to unlock old way
debug (0, "* Locomotives::Loco_BlockEnterNext finished preparing way for loco: %s", loco->name);
loco->auto_timenext.tv_sec = 0;
}
else timer_start(&loco->auto_timenext);
}
return 0;
}
/*
* loco stopped on block, wait some time and continue with the next destination
*/
int Locomotives::Loco_BlockStopWait(Locomotive *loco) {
if (loco->auto_timenext.tv_sec == 0 || timer_get(&loco->auto_timenext) > 5000) {
if (loco->blockdest[0] != 0) loco->auto_onroute = LOCO_OR_SEARCH;
else loco->auto_onroute = LOCO_OR_NOTHING;
}
return 1;
}
int Locomotives::Loop() {
int lnum;
string way;
Locomotive *loco = NULL;
JSONParse jp;
for (lnum = 0; lnum < max; lnum++) if (locomotives[lnum].name[0] != 0) {
loco = &locomotives[lnum];
if (loco->flags & LOCO_F_AUTO) {
//
// only in automate do anything alone
//
// debug (0, "* Locomotives::Loop (%s:%d) Loco:%s auto_onroute:%d assign:'%s' next:'%s' prev:'%s' dest:'%s' way:'%s' wayold:'%s'"
// , __FILE__, __LINE__, loco->name, loco->auto_onroute, loco->blockassign
// , loco->blocknext, loco->blockprev, loco->blockdest, loco->auto_way, loco->auto_wayold);
if (loco->blockassign[0] == 0) {
debug (0, "%s:%d Locomotive [%s] not assigned to any block. Set Mode to Man", __FILE__, __LINE__, loco->name);
SetModeMan(loco->name);
continue;
}
if (loco->auto_onroute == LOCO_OR_NOTHING) {
// loco mode is set to autostop -> set loco to man
if (loco->flags & LOCO_F_AUTOSTOP) {
SetModeMan(loco->name);
continue;
}
else {
debug (0, "%s:%d Locomotive [%s] is doing NOTHING", __FILE__, __LINE__, loco->name);
timer_start(&loco->auto_timenext);
loco->auto_onroute = LOCO_OR_SEARCH;
}
}
//
//
else if (loco->auto_onroute == LOCO_OR_SEARCH) {
// loco mode is set to autostop -> set loco to man
if (loco->flags & LOCO_F_AUTOSTOP) {
SetModeMan(loco->name);
continue;
}
if (loco->auto_timenext.tv_sec == 0 || timer_get(&loco->auto_timenext) > LOCO_TO_TRYAGAIN) {
timer_start(&loco->auto_timenext);
if (strcmp(loco->blockassign, loco->blockdest) == 0) {
loco->blockdest[0] = 0;
debug (0, "* Locomotive '%s' DEST == ASSING", loco->name);
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
}
// try to find and lock a way
if (Loco_SearchAndLock(loco)) {
loco->auto_onroute = LOCO_OR_PREPARE;
}
else {
// nothing found -> try reverse
if (loco->blockassign[0] != 0 && loco->blockdest[0] != 0 && (loco->flags & LOCO_F_CANREVERSE)) {
debug (0, "* Loco_SearchAndLock Reverse Loco %s", loco->name);
if (loco->blockassign[0] == '-') loco->blockassign[0] = '+';
else if (loco->blockassign[0] == '+') loco->blockassign[0] = '-';
if (loco->flags & LOCO_F_REVERSE) loco->flags &= ~LOCO_F_REVERSE;
else loco->flags |= LOCO_F_REVERSE;
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
}
}
}
}
//
//
else if (loco->auto_onroute == LOCO_OR_PREPARE) {
switch (Loco_PrepareWay(loco)) {
case 1:
SetSpeed(loco->name, loco->flags & LOCO_F_REVERSE ? -loco->vmid : loco->vmid);
loco->auto_onroute = LOCO_OR_ONTHEWAY;
debug (0, "* %s:%d Locomotive '%s' Way Prepared -> Speed: VMID", __FILE__, __LINE__, loco->name);
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
case 2:
SetSpeed(loco->name, loco->flags & LOCO_F_REVERSE ? -loco->vfast : loco->vfast);
loco->auto_onroute = LOCO_OR_ONTHEWAY;
debug (0, "* %s:%d Locomotive '%s' Way Prepared -> Speed: VFAST", __FILE__, __LINE__, loco->name);
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
default:
break;
}
}
else if (loco->auto_onroute == LOCO_OR_ONTHEWAY) {
if (Loco_OnRoute(loco)) {
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
}
}
else if (loco->auto_onroute == LOCO_OR_ENTERBLOCKSTOP) {
if (Loco_BlockEnterStop(loco)) {
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
}
}
else if (loco->auto_onroute == LOCO_OR_ENTERBLOCKNEXT) {
switch (Loco_BlockEnterNext(loco)) {
case 1:
SetSpeed(loco->name, loco->flags & LOCO_F_REVERSE ? -loco->vmid : loco->vmid);
loco->auto_onroute = LOCO_OR_ONTHEWAY;
debug (0, "* %s:%d Locomotive LOCO_OR_ENTERBLOCKNEXT '%s' Way Prepared -> Speed: VMID", __FILE__, __LINE__, loco->name);
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
case 2:
SetSpeed(loco->name, loco->flags & LOCO_F_REVERSE ? -loco->vfast : loco->vfast);
loco->auto_onroute = LOCO_OR_ONTHEWAY;
debug (0, "* Locomotive LOCO_OR_ENTERBLOCKNEXT '%s' Way Prepared -> Speed: VFAST", loco->name);
jp.Clear();
jp.AddObject("locomotive",_GetJSON(lnum));
if(network) network->ChangeListPushToAll(jp.ToString());
break;
default:
break;
}
}
else if (loco->auto_onroute == LOCO_OR_STOPWAIT) {
Loco_BlockStopWait(loco);
}
}
}
return 0;
}