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125 lines
2.8 KiB
125 lines
2.8 KiB
/***************************************************************************
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* gl_port.h
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*
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* Thu Jul 19 19:00:10 2007
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* Copyright 2007 Steffen Pohle
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* steffen@gulpe.de
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****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _ANDROID_PORT_H_
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#define _ANDROID_PORT_H_
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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/*****************************************************************************
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* gfx stuff...
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*/
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struct color {
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unsigned short int r;
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unsigned short int g;
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unsigned short int b;
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union {
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struct {
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float r;
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float g;
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float b;
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float a;
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} elements;
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float array[4];
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} c;
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int alloc;
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};
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struct image {
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int width;
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int height;
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GLuint txt_id; // texture id
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GLuint rbo_id; // renderbuffer object id
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GLuint fbo_id; // framebuffer id
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GLuint srb_id;
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int img_id; // internal gfx value for setting glViweport and glOrtho
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uint8_t *data; // raw pixeldata (mostly used on opengl)
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int data_fmt; // raw data format
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};
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struct font {
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FT_Face face;
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char *buffer;
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int buffersize;
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};
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/**
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* internal structure for android
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*/
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struct saved_state {
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float angle;
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int32_t x;
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int32_t y;
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};
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struct engine {
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struct android_app* app;
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ASensorManager* sensorManager;
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const ASensor* accelerometerSensor;
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ASensorEventQueue* sensorEventQueue;
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int animating;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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int32_t width;
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int32_t height;
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struct saved_state state;
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GLuint gles_prgobject;
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GLuint gles_pos;
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GLuint gles_color;
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GLuint gles_umvp;
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GLuint gles_txcoord;
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GLuint gles_txenabled; // 0 - no texture, 1 - normal text, 2 - blendfunc
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GLuint gles_txsampler;
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};
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extern struct engine engine;
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extern int font_init ();
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extern struct font *font_load (char *fname);
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extern void font_draw (struct font *f, char *text, float x, float y, float sx, float sy);
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#include "draw.h"
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#endif
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