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spOSMroute/android/jni/android_gfx.c

559 lines
17 KiB

#include <jni.h>
#include <errno.h>
#include "osmroute.h"
#include "system.h"
#include <png.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "sposmroute", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "sposmroute", __VA_ARGS__))
iPoint gfx_screensize;
struct font *drawfont = NULL;
int gfx_last_img_fbo = 0;
int gfx_last_alloc_img = 0;
void gfx_fbo_switch (struct image *img);
/*********************** GLES functions **************************************/
GLuint LoadShader (const char *shader_src, GLenum type) {
GLuint shader;
GLint compiled;
shader = glCreateShader(type);
if (shader == 0) return 0;
glShaderSource (shader, 1, &shader_src, NULL);
glCompileShader (shader);
glGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint info_len = 0;
glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &info_len);
if (info_len > 1) {
char *info_log = malloc (info_len);
glGetShaderInfoLog (shader, info_len, NULL, info_log);
d_printf ("LoadShader compile error: '%s'", info_log);
exit (1);
}
glDeleteShader (shader);
return 0;
}
return shader;
};
/*****************************************************************************/
void gfx_init (int width, int height) {
GLbyte vshader_str[] = {
"attribute vec4 vPosition; \n"
"attribute vec2 vTexture; \n"
"varying vec2 v_txcoordinate; \n"
"uniform mat4 uMvp; \n"
"void main() { \n"
" v_txcoordinate = vTexture; \n"
" gl_Position = vPosition * uMvp; \n"
"} \n" };
GLbyte fshader_str[] = {
"precision mediump float; \n"
"uniform vec4 vColor; \n"
"uniform int txenabled; \n"
"uniform sampler2D s_texture; \n"
"varying mediump vec2 v_txcoordinate; \n"
"void main() { \n"
" if (txenabled == 1) \n"
" gl_FragColor = vColor * texture2D(s_texture, v_txcoordinate); \n"
" else if (txenabled == 2) \n"
" gl_FragColor = vColor * vec4 (1.0, 1.0, 1.0, texture2D(s_texture, v_txcoordinate).a); \n"
" else \n"
" gl_FragColor = vColor; \n"
"} \n" };
GLuint vshader;
GLuint fshader;
GLuint prgobject;
GLint linked;
d_printf ("gfx_init");
vshader = LoadShader (vshader_str, GL_VERTEX_SHADER);
fshader = LoadShader (fshader_str, GL_FRAGMENT_SHADER);
prgobject = glCreateProgram ();
if (prgobject == 0) {
d_printf ("glCreateProgramm failed..");
exit (1);
}
glAttachShader (prgobject, vshader);
glAttachShader (prgobject, fshader);
glBindAttribLocation (prgobject, 0, "vPosition");
glLinkProgram (prgobject);
glGetProgramiv(prgobject, GL_LINK_STATUS, &linked);
if (!linked) {
GLint info_len;
glGetProgramiv (prgobject, GL_INFO_LOG_LENGTH, &info_len);
if (info_len > 0) {
char *info_log = malloc (info_len);
glGetProgramInfoLog(prgobject, info_len, NULL, info_log);
d_printf ("Link Programm failed. : '%s'", info_log);
exit (1);
}
}
engine.gles_pos = glGetAttribLocation(prgobject, "vPosition");
engine.gles_txcoord = glGetAttribLocation(prgobject, "vTexture");
engine.gles_color = glGetUniformLocation(prgobject, "vColor");
engine.gles_umvp = glGetUniformLocation(prgobject, "uMvp");
engine.gles_txsampler = glGetUniformLocation(prgobject, "s_texture");
engine.gles_txenabled = glGetUniformLocation(prgobject, "txenabled");
engine.gles_prgobject = prgobject;
glEnableVertexAttribArray (engine.gles_pos);
glEnableVertexAttribArray (engine.gles_txcoord);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glEnable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
gfx_screensize.x = width;
gfx_screensize.y = height;
gfx_resize (width, height);
font_init ();
drawfont = font_load ("FreeSans.ttf");
};
void gfx_resize (int width, int height) {
GLfloat matrix[] = {
2.0/(float)width, 0.0, 0.0, -1.0,
0.0, -2.0/(float)height, 0.0, 1.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 };
d_printf ("gfx_resize %d,%d", width, height);
glViewport (0, 0, width, height);
glUseProgram (engine.gles_prgobject);
glUniformMatrix4fv(engine.gles_umvp, 1, GL_FALSE, matrix);
if (height==0) height = 1;
gfx_screensize.x = width;
gfx_screensize.y = height;
gfx_last_img_fbo = 1; /* force to switch fbo to default */
gfx_fbo_switch (NULL);
return;
};
void gfx_flip () {
if (engine.surface == NULL) return;
gfx_fbo_switch (NULL);
glFlush();
glFinish ();
eglSwapBuffers(engine.display, engine.surface);
};
void gfx_fbo_switch (struct image *img) {
/* check if we need to switch back to default frame buffer */
if (img == NULL && gfx_last_img_fbo == 0) {
return;
}
if (img == NULL) {
GLfloat matrix[] = {
2.0/(float)gfx_screensize.x, 0.0, 0.0, -1.0,
0.0, -2.0/(float)gfx_screensize.y, 0.0, 1.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 };
gfx_last_img_fbo = 0;
glBindFramebuffer (GL_FRAMEBUFFER, 0);
glViewport (0, 0, gfx_screensize.x, gfx_screensize.y);
glUseProgram (engine.gles_prgobject);
glUniformMatrix4fv(engine.gles_umvp, 1, GL_FALSE, matrix);
glEnableVertexAttribArray (engine.gles_pos);
glEnableVertexAttribArray (engine.gles_txcoord);
}
else if (gfx_last_img_fbo == img->img_id) {
return;
}
else {
GLfloat matrix[] = {
2.0/(float)img->width, 0.0, 0.0, -1.0,
0.0, -2.0/(float)img->height, 0.0, 1.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 };
gfx_last_img_fbo = img->img_id;
glBindFramebuffer(GL_FRAMEBUFFER, img->fbo_id);
glViewport (0, 0, img->width, img->height);
glUseProgram (engine.gles_prgobject);
glUniformMatrix4fv(engine.gles_umvp, 1, GL_FALSE, matrix);
glEnableVertexAttribArray (engine.gles_pos);
glEnableVertexAttribArray (engine.gles_txcoord);
}
};
int gfx_color_alloc (struct color *c, unsigned short int r, unsigned short int g, unsigned short int b) {
c->r = r;
c->g = g;
c->b = b;
c->alloc = 1;
c->c.elements.r = (float)r / (float)0xFFFF;
c->c.elements.g = (float)g / (float)0xFFFF;
c->c.elements.b = (float)b / (float)0xFFFF;
c->c.elements.a = 1.0;
return 1;
};
void gfx_clear (struct image *dimg, struct color *c) {
gfx_fbo_switch (dimg);
glClearColor(c->c.elements.r, c->c.elements.g, c->c.elements.b, 1.0f );
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
};
/*
* draw line */
void gfx_draw_line (struct image *dimg, int x1, int y1, int x2, int y2, struct line_style style) {
GLfloat vp[] = {x1, y1, 0.0, x2, y2, 0.0};
gfx_fbo_switch (dimg);
if (style.width < 1.0) style.width = 1.0;
glLineWidth (style.width);
glUseProgram (engine.gles_prgobject);
glUniform1i (engine.gles_txenabled, 0);
glUniform4fv(engine.gles_color, 1, style.c.c.array);
glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
glDrawArrays(GL_LINES,0,2);
};
/*
* draw polygon
*/
void gfx_draw_polygon (struct image *dimg, iPoint *p, int pcnt, struct line_style style, struct color c) {
static GLfloat *polygon = NULL;
static int polygon_cnt = 0;
int i;
if (polygon_cnt < pcnt) { /* copied from GTK port.. if here is a bug, there is one as well.. */
polygon_cnt = pcnt;
if (polygon != NULL)
polygon = (GLfloat *) ml_realloc (polygon, sizeof (GLfloat) * polygon_cnt * 3);
else
polygon = (GLfloat *) ml_malloc (sizeof (GLfloat) * polygon_cnt * 3);
}
for (i = 0; i < pcnt; i++) {
polygon[i*3] = p[i].x;
polygon[i*3+1] = p[i].y;
polygon[i*3+2] = 0.0;
}
gfx_fbo_switch (dimg);
glUseProgram (engine.gles_prgobject);
glUniform1i (engine.gles_txenabled, 0);
glUniform4fv(engine.gles_color, 1, c.c.array);
glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, polygon);
glDrawArrays (GL_TRIANGLE_FAN, 0, pcnt);
};
/*
* text drawing functions
*/
void gfx_draw_text (struct image *dimg, int x, int y, char *text, struct color *c) {
gfx_fbo_switch (dimg);
glUniform4fv(engine.gles_color, 1, c->c.array);
font_draw (drawfont, text, x, y+16, 1.0, 1.0);
};
/*
* drawing bitmap on the screen
*/
void gfx_draw_img (struct image *dimg, int dx, int dy, int dw, int dh, struct image *simg, int sx, int sy) {
GLfloat vp[] = { dx, dy, 0.0,
dx, dy+dh, 0.0,
dx+dw, dy+dh, 0.0,
dx+dw, dy, 0.0};
float fx = (float) sx/(float) simg->width;
float fy = (float) sy/(float) simg->height;
float fw = (float) dw/(float) simg->width;
float fh = (float) dh/(float) simg->height;
GLfloat vt[] = { fx, fy,
fx, fy+fh,
fx+fw, fy+fh,
fx+fw, fy };
GLfloat colwhite[] = { 1.0, 1.0, 1.0, 1.0 };
int i;
if (simg == NULL) {
d_printf ("ERROR: gfx_draw_img simg:%p", simg);
return;
}
gfx_fbo_switch (dimg);
/* somehow frame buffered devices are upside down */
if (simg->fbo_id) for (i = 0; i < 4; i++) vt[i*2+1] = 1.0-vt[i*2+1];
glEnable (GL_TEXTURE_2D);
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, simg->txt_id);
glUniform1i (engine.gles_txenabled, 1);
glUniform4fv(engine.gles_color, 1, colwhite);
glUniform1i(engine.gles_txsampler, 0);
glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
glVertexAttribPointer (engine.gles_txcoord, 2, GL_FLOAT, GL_FALSE, 0, vt);
glDrawArrays(GL_TRIANGLE_FAN,0,4);
glUniform1i (engine.gles_txenabled, 0);
glBindTexture (GL_TEXTURE_2D, 0);
glDisable (GL_TEXTURE_2D);
};
/*
* allocate memory bitmap
*/
struct image *gfx_img_alloc (int w, int h) {
struct image *img;
GLenum status;
img = (struct image *) ml_malloc (sizeof (struct image));
img->width = w;
img->height = h;
img->rbo_id = 0;
img->txt_id = 0;
img->fbo_id = 0;
img->srb_id = 0;
img->data = NULL;
img->img_id = (++gfx_last_alloc_img);
d_printf ("gfx_img_alloc img_id:%d size: %d x %d", img->img_id, w, h);
glGenFramebuffers(1, &img->fbo_id);
glGenTextures(1, &img->txt_id);
glGenRenderbuffers(1, &img->rbo_id);
glBindFramebuffer(GL_FRAMEBUFFER, img->fbo_id);
// initialize color texture
glBindTexture(GL_TEXTURE_2D, img->txt_id);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, img->txt_id, 0);
glBindTexture(GL_TEXTURE_2D, 0);
// initialize depth renderbuffer
glBindRenderbuffer(GL_RENDERBUFFER, img->rbo_id);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, w, h);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, img->rbo_id);
/*
* create renderbuffer oobject */
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE) {
d_printf ("could not create framebuffer object w:%d h:%d txt_id:%d rbo_id:%d fbo_id:%d status:%d",
img->width, img->height, img->txt_id, img->rbo_id, img->fbo_id, status);
errorexit (-1);
}
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glClearDepthf( 1.0f );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
/* switch back framebuffer to default */
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return img;
};
void gfx_img_free (struct image *img) {
d_printf ("gfx_img_free img:%p data:%p", img, img == NULL? NULL : img->data);
glDeleteFramebuffers (1, &img->fbo_id);
glDeleteRenderbuffers (1, &img->rbo_id);
glDeleteTextures (1, &img->txt_id);
if (img->data) ml_free (img->data);
if (img) ml_free (img);
};
void gfx_draw_rect (struct image *dimg, int x1, int y1, int x2, int y2, struct color *c) {
GLfloat vp[] = { x1, y1, 0.0,
x1, y2, 0.0,
x2, y2, 0.0,
x2, y1, 0.0 };
gfx_fbo_switch (dimg);
glUseProgram (engine.gles_prgobject);
glUniform1i (engine.gles_txenabled, 0);
glUniform4fv(engine.gles_color, 1, c->c.array);
glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
};
#define HEADER_SIZE 8
AAsset* gfxpng_asset = NULL;
void png_asset_read(png_structp png, png_bytep data, png_size_t size) {
int remain;
AAsset_read(gfxpng_asset, data, size);
remain = AAsset_getRemainingLength(gfxpng_asset);
};
struct image* gfx_img_load (char *name) {
AAssetManager *mgr = engine.app->activity->assetManager;
off_t size;
int bytesremaining;
int bytesread;
int bit_depth, color_type;
int transparency, i, rowbytes;
png_uint_32 twidth, theight;
png_byte* buffer = NULL;
png_byte* image_data = NULL;
png_bytep *row_pointers = NULL;
png_structp png_ptr = NULL;
png_infop info_ptr = NULL;
png_infop end_info = NULL;
struct image *img = NULL;
if ((gfxpng_asset = AAssetManager_open(mgr, name, AASSET_MODE_UNKNOWN)) == 0) {
LOGW("Asset \"%s\" not found.", name);
return NULL;
}
size = AAsset_getLength(gfxpng_asset);
buffer = malloc (sizeof (png_byte)*HEADER_SIZE);
bytesread = AAsset_read(gfxpng_asset, buffer, HEADER_SIZE);
bytesremaining = AAsset_getRemainingLength(gfxpng_asset);
if (png_sig_cmp(buffer, 0, 8)) {
LOGW("File %s format is not PNG.", name);
return NULL;
}
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
LOGW("Unable to create PNG structure: %s", name);
return NULL;
}
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
LOGW("Unable to create png info : %s", name);
return NULL;
}
end_info = png_create_info_struct(png_ptr);
if (!end_info) {
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
LOGW("Unable to create png end info : %s", name);
return NULL;
}
if (setjmp(png_jmpbuf(png_ptr))) {
LOGW("Error during setjmp : %s", name);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return NULL;
}
png_set_read_fn(png_ptr, NULL, png_asset_read);
png_set_sig_bytes(png_ptr, 8);
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
NULL, NULL, NULL);
d_printf ("Width: %d, height: %d, Depth: %d", twidth, theight, bit_depth);
transparency = FALSE;
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
png_set_tRNS_to_alpha(png_ptr);
transparency = TRUE;
}
if (bit_depth < 8) png_set_packing (png_ptr);
else if (bit_depth >16) png_set_strip_16 (png_ptr);
img = (struct image *) ml_malloc (sizeof (struct image));
img->width = twidth;
img->height = theight;
img->rbo_id = 0;
img->txt_id = 0;
img->fbo_id = 0;
img->img_id = (++gfx_last_alloc_img);
switch (color_type) {
case PNG_COLOR_TYPE_PALETTE:
png_set_palette_to_rgb(png_ptr);
img->data_fmt = transparency ? GL_RGBA : GL_RGB;
break;
case PNG_COLOR_TYPE_RGB:
img->data_fmt = transparency ? GL_RGBA : GL_RGB;
break;
case PNG_COLOR_TYPE_RGBA:
img->data_fmt = GL_RGBA;
break;
default:
d_printf ("unknown color_type:%x", color_type);
break;
}
png_read_update_info(png_ptr, info_ptr);
rowbytes = png_get_rowbytes(png_ptr, info_ptr);
LOGI("Row size: %d bytes.", rowbytes);
img->data = (uint8_t*) ml_malloc (sizeof (png_byte) * rowbytes * theight);
if (!img->data) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
LOGW("Unable to allocate image_data while loading %s ", name);
exit (0);
}
row_pointers = malloc (sizeof (png_bytep) *theight);
if (!row_pointers) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
ml_free (img->data);
LOGW("Unable to allocate row_pointer while loading %s ", name);
exit (0);
}
for (i = 0; i < theight; ++i)
row_pointers[i] = img->data + i * rowbytes;
png_read_image(png_ptr, row_pointers);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
AAsset_close(gfxpng_asset);
free (buffer);
free (row_pointers);
glGenTextures (1, &img->txt_id);
glBindTexture (GL_TEXTURE_2D, img->txt_id);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D (GL_TEXTURE_2D, 0, img->data_fmt, img->width, img->height, 0,
img->data_fmt, GL_UNSIGNED_BYTE, img->data);
glBindTexture (GL_TEXTURE_2D, 0);
d_printf ("image loaded");
return img;
};