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spOSMroute/android/jni/android_font.c

140 lines
3.9 KiB

#include <jni.h>
#include <errno.h>
#include "osmroute.h"
#include "system.h"
#include <ft2build.h>
#include FT_FREETYPE_H
struct point {
GLfloat x;
GLfloat y;
GLfloat s;
GLfloat t;
};
int ft_init = 0;
FT_Library ft;
int font_init () {
/* Initialize the FreeType2 library */
if (FT_Init_FreeType(&ft)) {
d_printf ("Could not init freetype library\n");
return 0;
}
d_printf ("font init");
return 1;
};
struct font* font_load(char *fname) {
AAssetManager *mgr = engine.app->activity->assetManager;
AAsset* asset = NULL;
struct font *f = NULL;
int bytesread, fontsize;
d_printf ("font load:%s", fname);
if ((asset = AAssetManager_open(mgr, fname, AASSET_MODE_UNKNOWN)) == 0) {
LOGW("Asset \"%s\" not found.", fname);
return NULL;
}
/* load font file into memory */
f = (struct font *) ml_malloc (sizeof (struct font));
f->buffersize = AAsset_getLength(asset);
f->buffer = (char *) ml_malloc (f->buffersize);
bytesread = AAsset_read(asset, f->buffer, f->buffersize);
AAsset_close(asset);
/* Load a font from memory */
if (FT_New_Memory_Face(ft, f->buffer, f->buffersize, 0, &f->face)) {
d_printf("Could not read file from memory.\n");
exit (1);;
}
FT_Set_Pixel_Sizes(f->face, 0, 16);
d_printf ("font loaded (size:%d).", f->buffersize);
return f;
}
/**
* Render text using the currently loaded font and currently set font size.
* Rendering starts at coordinates (x, y), z is always 0.
* The pixel coordinates that the FreeType2 library uses are scaled by (sx, sy).
*/
void font_draw (struct font *f, char *text, float x, float y, float sx, float sy) {
char *p;
int i;
GLfloat vp[12] = { 0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 0.0 };
GLfloat vt[8] = {0, 1,
1, 1,
1, 0,
0, 0};
FT_GlyphSlot g = f->face->glyph;
/* Create a texture that will be used to hold one "glyph" */
GLuint tex;
glGenTextures (1, &tex);
glEnable (GL_TEXTURE_2D);
glActiveTexture (GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/* We require 1 byte alignment when uploading texture data */
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glUniform1i (engine.gles_txenabled, 2);
glUniform1i(engine.gles_txsampler, 0);
/* Loop through all characters */
for (p = text; *p; p++) {
/* Try to load and render the character */
if ((i = FT_Load_Char(f->face, *p, FT_LOAD_RENDER))) {
d_printf ("error:%d", i);
continue;
}
/* Upload the "bitmap", which contains an 8-bit grayscale image, as an alpha texture */
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
/* Calculate the vertex and texture coordinates */
// d_printf ("x: %f advance:%d %d", x, g->advance.x, g->advance.x >> 6);
vp[0] = x; vp[1] = y + g->bitmap.rows - g->bitmap_top;
vp[3] = x + g->bitmap.width; vp[4] = y + g->bitmap.rows - g->bitmap_top;
vp[6] = x + g->bitmap.width; vp[7] = y - g->bitmap.rows + g->bitmap.rows - g->bitmap_top;
vp[9] = x; vp[10] = y - g->bitmap.rows + g->bitmap.rows - g->bitmap_top;
glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
glVertexAttribPointer (engine.gles_txcoord, 2, GL_FLOAT, GL_FALSE, 0, vt);
glDrawArrays(GL_TRIANGLE_FAN,0,4);
// glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
// glDrawArrays(GL_LINES,0,2);
/* Advance the cursor to the start of the next character */
// x += (g->advance.x >> 6);
// y -= (g->advance.y >> 6);
if (g->bitmap.width == 0) x += 2.0;
else x += g->bitmap.width + 1;
}
glBindTexture (GL_TEXTURE_2D, 0);
glDeleteTextures (1, &tex);
glUniform1i (engine.gles_txenabled, 0);
glDisable (GL_TEXTURE_2D);
};