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574 lines
17 KiB
574 lines
17 KiB
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#include <jni.h>
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#include <errno.h>
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#include "osmroute.h"
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#include "system.h"
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#include <png.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "sposmroute", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "sposmroute", __VA_ARGS__))
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iPoint gfx_screensize;
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struct font *drawfont = NULL;
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int gfx_last_img_fbo = 0;
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int gfx_last_alloc_img = 0;
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void gfx_fbo_switch (struct image *img);
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/*********************** GLES functions **************************************/
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GLuint LoadShader (const char *shader_src, GLenum type) {
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GLuint shader;
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GLint compiled;
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shader = glCreateShader(type);
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if (shader == 0) return 0;
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glShaderSource (shader, 1, &shader_src, NULL);
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glCompileShader (shader);
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glGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint info_len = 0;
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glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &info_len);
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if (info_len > 1) {
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char *info_log = malloc (info_len);
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glGetShaderInfoLog (shader, info_len, NULL, info_log);
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d_printf ("LoadShader compile error: '%s'", info_log);
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exit (1);
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}
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glDeleteShader (shader);
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return 0;
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}
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return shader;
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};
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/*****************************************************************************/
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void gfx_init (int width, int height) {
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GLbyte vshader_str[] = {
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"attribute vec4 vPosition; \n"
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"attribute vec2 vTexture; \n"
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"varying vec2 v_txcoordinate; \n"
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"uniform mat4 uMvp; \n"
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"void main() { \n"
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" v_txcoordinate = vTexture; \n"
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" gl_Position = vPosition * uMvp; \n"
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"} \n" };
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GLbyte fshader_str[] = {
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"precision mediump float; \n"
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"uniform vec4 vColor; \n"
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"uniform int txenabled; \n"
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"uniform sampler2D s_texture; \n"
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"varying mediump vec2 v_txcoordinate; \n"
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"void main() { \n"
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" if (txenabled == 1) \n"
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" gl_FragColor = vColor * texture2D(s_texture, v_txcoordinate); \n"
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" else if (txenabled == 2) \n"
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" gl_FragColor = vColor * vec4 (1.0, 1.0, 1.0, texture2D(s_texture, v_txcoordinate).a); \n"
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" else \n"
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" gl_FragColor = vColor; \n"
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"} \n" };
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GLuint vshader;
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GLuint fshader;
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GLuint prgobject;
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GLint linked;
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d_printf ("gfx_init");
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vshader = LoadShader (vshader_str, GL_VERTEX_SHADER);
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fshader = LoadShader (fshader_str, GL_FRAGMENT_SHADER);
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prgobject = glCreateProgram ();
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if (prgobject == 0) {
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d_printf ("glCreateProgramm failed..");
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exit (1);
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}
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glAttachShader (prgobject, vshader);
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glAttachShader (prgobject, fshader);
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glBindAttribLocation (prgobject, 0, "vPosition");
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glLinkProgram (prgobject);
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glGetProgramiv(prgobject, GL_LINK_STATUS, &linked);
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if (!linked) {
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GLint info_len;
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glGetProgramiv (prgobject, GL_INFO_LOG_LENGTH, &info_len);
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if (info_len > 0) {
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char *info_log = malloc (info_len);
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glGetProgramInfoLog(prgobject, info_len, NULL, info_log);
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d_printf ("Link Programm failed. : '%s'", info_log);
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exit (1);
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}
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}
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engine.gles_pos = glGetAttribLocation(prgobject, "vPosition");
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engine.gles_txcoord = glGetAttribLocation(prgobject, "vTexture");
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engine.gles_color = glGetUniformLocation(prgobject, "vColor");
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engine.gles_umvp = glGetUniformLocation(prgobject, "uMvp");
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engine.gles_txsampler = glGetUniformLocation(prgobject, "s_texture");
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engine.gles_txenabled = glGetUniformLocation(prgobject, "txenabled");
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engine.gles_prgobject = prgobject;
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glEnableVertexAttribArray (engine.gles_pos);
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glEnableVertexAttribArray (engine.gles_txcoord);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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glEnable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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gfx_screensize.x = width;
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gfx_screensize.y = height;
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gfx_resize (width, height);
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font_init ();
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drawfont = font_load ("FreeSans.ttf");
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};
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void gfx_resize (int width, int height) {
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GLfloat matrix[] = {
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2.0/(float)width, 0.0, 0.0, -1.0,
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0.0, -2.0/(float)height, 0.0, 1.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0 };
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d_printf ("gfx_resize %d,%d", width, height);
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glViewport (0, 0, width, height);
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glUseProgram (engine.gles_prgobject);
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glUniformMatrix4fv(engine.gles_umvp, 1, GL_FALSE, matrix);
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if (height==0) height = 1;
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gfx_screensize.x = width;
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gfx_screensize.y = height;
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gfx_last_img_fbo = 1; /* force to switch fbo to default */
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gfx_fbo_switch (NULL);
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return;
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};
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void gfx_flip () {
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if (engine.surface == NULL) return;
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gfx_fbo_switch (NULL);
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glFlush();
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glFinish ();
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eglSwapBuffers(engine.display, engine.surface);
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};
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void gfx_fbo_switch (struct image *img) {
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/* check if we need to switch back to default frame buffer */
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if (img == NULL && gfx_last_img_fbo == 0) {
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return;
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}
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if (img == NULL) {
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GLfloat matrix[] = {
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2.0/(float)gfx_screensize.x, 0.0, 0.0, -1.0,
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0.0, -2.0/(float)gfx_screensize.y, 0.0, 1.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0 };
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gfx_last_img_fbo = 0;
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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glViewport (0, 0, gfx_screensize.x, gfx_screensize.y);
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glUseProgram (engine.gles_prgobject);
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glUniformMatrix4fv(engine.gles_umvp, 1, GL_FALSE, matrix);
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glEnableVertexAttribArray (engine.gles_pos);
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glEnableVertexAttribArray (engine.gles_txcoord);
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}
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else if (gfx_last_img_fbo == img->img_id) {
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return;
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}
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else {
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GLfloat matrix[] = {
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2.0/(float)img->width, 0.0, 0.0, -1.0,
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0.0, -2.0/(float)img->height, 0.0, 1.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0 };
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gfx_last_img_fbo = img->img_id;
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glBindFramebuffer(GL_FRAMEBUFFER, img->fbo_id);
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glViewport (0, 0, img->width, img->height);
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glUseProgram (engine.gles_prgobject);
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glUniformMatrix4fv(engine.gles_umvp, 1, GL_FALSE, matrix);
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glEnableVertexAttribArray (engine.gles_pos);
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glEnableVertexAttribArray (engine.gles_txcoord);
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}
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};
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int gfx_color_alloc (struct color *c, unsigned short int r, unsigned short int g, unsigned short int b) {
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c->r = r;
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c->g = g;
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c->b = b;
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c->alloc = 1;
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c->c.elements.r = (float)r / (float)0xFFFF;
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c->c.elements.g = (float)g / (float)0xFFFF;
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c->c.elements.b = (float)b / (float)0xFFFF;
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c->c.elements.a = 1.0;
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return 1;
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};
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void gfx_clear (struct image *dimg, struct color *c) {
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gfx_fbo_switch (dimg);
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glClearColor(c->c.elements.r, c->c.elements.g, c->c.elements.b, 1.0f );
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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};
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/*
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* draw line */
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void gfx_draw_line (struct image *dimg, int x1, int y1, int x2, int y2, struct line_style style) {
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GLfloat vp[] = {x1, y1, 0.0, x2, y2, 0.0};
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gfx_fbo_switch (dimg);
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if (style.width < 1.0) style.width = 1.0;
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glLineWidth (style.width);
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glUseProgram (engine.gles_prgobject);
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glUniform1i (engine.gles_txenabled, 0);
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glUniform4fv(engine.gles_color, 1, style.c.c.array);
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glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
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glDrawArrays(GL_LINES,0,2);
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};
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/*
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* draw polygon
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*/
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void gfx_draw_polygon (struct image *dimg, iPoint *p, int pcnt, struct line_style style, struct color *c) {
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static GLfloat *polygon = NULL;
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static int polygon_cnt = 0;
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int i;
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if (polygon_cnt < pcnt) { /* copied from GTK port.. if here is a bug, there is one as well.. */
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polygon_cnt = pcnt;
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if (polygon != NULL)
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polygon = (GLfloat *) ml_realloc (polygon, sizeof (GLfloat) * polygon_cnt * 3);
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else
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polygon = (GLfloat *) ml_malloc (sizeof (GLfloat) * polygon_cnt * 3);
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}
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for (i = 0; i < pcnt; i++) {
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polygon[i*3] = p[i].x;
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polygon[i*3+1] = p[i].y;
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polygon[i*3+2] = 0.0;
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}
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gfx_fbo_switch (dimg);
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glUseProgram (engine.gles_prgobject);
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glUniform1i (engine.gles_txenabled, 0);
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glUniform4fv(engine.gles_color, 1, c->c.array);
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glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, polygon);
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glDrawArrays (GL_TRIANGLE_FAN, 0, pcnt);
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// if (style.width < 1.0) style.width = 1.0;
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// glLineWidth (style.width);
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//
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// glUseProgram (engine.gles_prgobject);
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// glUniform1i (engine.gles_txenabled, 0);
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// glUniform4fv(engine.gles_color, 1, style.c.c.array);
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// glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, polygon);
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// glDrawArrays (GL_LINE_LOOP, 0, pcnt);
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};
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/*
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* text drawing functions
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*/
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void gfx_draw_text (struct image *dimg, int x, int y, char *text, struct color *c) {
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gfx_fbo_switch (dimg);
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glUniform4fv(engine.gles_color, 1, c->c.array);
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font_draw (drawfont, text, x, y+16, 1.0, 1.0);
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};
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/*
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* drawing bitmap on the screen
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*/
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void gfx_draw_img (struct image *dimg, int dx, int dy, int dw, int dh, struct image *simg, int sx, int sy) {
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GLfloat vp[] = { dx, dy, 0.0,
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dx, dy+dh, 0.0,
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dx+dw, dy+dh, 0.0,
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dx+dw, dy, 0.0};
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float fx = (float) sx/(float) simg->width;
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float fy = (float) sy/(float) simg->height;
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float fw = (float) dw/(float) simg->width;
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float fh = (float) dh/(float) simg->height;
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GLfloat vt[] = { fx, fy,
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fx, fy+fh,
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fx+fw, fy+fh,
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fx+fw, fy };
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GLfloat colwhite[] = { 1.0, 1.0, 1.0, 1.0 };
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int i;
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if (simg == NULL) {
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d_printf ("ERROR: gfx_draw_img simg:%p", simg);
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return;
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}
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gfx_fbo_switch (dimg);
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/* somehow frame buffered devices are upside down */
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if (simg->fbo_id) for (i = 0; i < 4; i++) vt[i*2+1] = 1.0-vt[i*2+1];
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glEnable (GL_TEXTURE_2D);
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, simg->txt_id);
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glUniform1i (engine.gles_txenabled, 1);
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glUniform4fv(engine.gles_color, 1, colwhite);
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glUniform1i(engine.gles_txsampler, 0);
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glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
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glVertexAttribPointer (engine.gles_txcoord, 2, GL_FLOAT, GL_FALSE, 0, vt);
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glDrawArrays(GL_TRIANGLE_FAN,0,4);
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glUniform1i (engine.gles_txenabled, 0);
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glBindTexture (GL_TEXTURE_2D, 0);
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glDisable (GL_TEXTURE_2D);
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};
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/*
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* allocate memory bitmap
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*/
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struct image *gfx_img_alloc (int w, int h) {
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struct image *img;
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GLenum status;
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img = (struct image *) ml_malloc (sizeof (struct image));
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img->width = w;
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img->height = h;
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img->rbo_id = 0;
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img->txt_id = 0;
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img->fbo_id = 0;
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img->srb_id = 0;
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img->data = NULL;
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img->img_id = (++gfx_last_alloc_img);
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d_printf ("gfx_img_alloc img_id:%d size: %d x %d", img->img_id, w, h);
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glGenFramebuffers(1, &img->fbo_id);
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glGenTextures(1, &img->txt_id);
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glGenRenderbuffers(1, &img->rbo_id);
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glBindFramebuffer(GL_FRAMEBUFFER, img->fbo_id);
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// initialize color texture
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glBindTexture(GL_TEXTURE_2D, img->txt_id);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, img->txt_id, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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// initialize depth renderbuffer
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glBindRenderbuffer(GL_RENDERBUFFER, img->rbo_id);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, w, h);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, img->rbo_id);
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/*
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* create renderbuffer oobject */
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status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if(status != GL_FRAMEBUFFER_COMPLETE) {
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d_printf ("could not create framebuffer object w:%d h:%d txt_id:%d rbo_id:%d fbo_id:%d status:%d",
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img->width, img->height, img->txt_id, img->rbo_id, img->fbo_id, status);
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errorexit (-1);
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}
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
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glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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glClearDepthf( 1.0f );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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/* switch back framebuffer to default */
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return img;
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};
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void gfx_img_free (struct image *img) {
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d_printf ("gfx_img_free img:%p data:%p", img, img == NULL? NULL : img->data);
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glDeleteFramebuffers (1, &img->fbo_id);
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glDeleteRenderbuffers (1, &img->rbo_id);
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glDeleteTextures (1, &img->txt_id);
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if (img->data) ml_free (img->data);
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if (img) ml_free (img);
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};
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void gfx_draw_rect (struct image *dimg, int x1, int y1, int x2, int y2, struct color *c) {
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GLfloat vp[] = { x1, y1, 0.0,
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x1, y2, 0.0,
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x2, y2, 0.0,
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x2, y1, 0.0 };
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gfx_fbo_switch (dimg);
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glUseProgram (engine.gles_prgobject);
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glUniform1i (engine.gles_txenabled, 0);
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glUniform4fv(engine.gles_color, 1, c->c.array);
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glVertexAttribPointer (engine.gles_pos, 3, GL_FLOAT, GL_FALSE, 0, vp);
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glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
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};
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#define HEADER_SIZE 8
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AAsset* gfxpng_asset = NULL;
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void png_asset_read(png_structp png, png_bytep data, png_size_t size) {
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int remain;
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AAsset_read(gfxpng_asset, data, size);
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remain = AAsset_getRemainingLength(gfxpng_asset);
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};
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struct image* gfx_img_load (char *name) {
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AAssetManager *mgr = engine.app->activity->assetManager;
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off_t size;
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int bytesremaining;
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int bytesread;
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int bit_depth, color_type;
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int transparency, i, rowbytes;
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png_uint_32 twidth, theight;
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png_byte* buffer = NULL;
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png_byte* image_data = NULL;
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png_bytep *row_pointers = NULL;
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png_structp png_ptr = NULL;
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png_infop info_ptr = NULL;
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png_infop end_info = NULL;
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struct image *img = NULL;
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if ((gfxpng_asset = AAssetManager_open(mgr, name, AASSET_MODE_UNKNOWN)) == 0) {
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LOGW("Asset \"%s\" not found.", name);
|
|
return NULL;
|
|
}
|
|
|
|
size = AAsset_getLength(gfxpng_asset);
|
|
buffer = malloc (sizeof (png_byte)*HEADER_SIZE);
|
|
|
|
bytesread = AAsset_read(gfxpng_asset, buffer, HEADER_SIZE);
|
|
bytesremaining = AAsset_getRemainingLength(gfxpng_asset);
|
|
|
|
if (png_sig_cmp(buffer, 0, 8)) {
|
|
LOGW("File %s format is not PNG.", name);
|
|
return NULL;
|
|
}
|
|
|
|
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
if (!png_ptr) {
|
|
LOGW("Unable to create PNG structure: %s", name);
|
|
return NULL;
|
|
}
|
|
|
|
info_ptr = png_create_info_struct(png_ptr);
|
|
if (!info_ptr) {
|
|
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
|
|
LOGW("Unable to create png info : %s", name);
|
|
return NULL;
|
|
}
|
|
|
|
end_info = png_create_info_struct(png_ptr);
|
|
if (!end_info) {
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
|
|
LOGW("Unable to create png end info : %s", name);
|
|
return NULL;
|
|
}
|
|
|
|
if (setjmp(png_jmpbuf(png_ptr))) {
|
|
LOGW("Error during setjmp : %s", name);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
return NULL;
|
|
}
|
|
png_set_read_fn(png_ptr, NULL, png_asset_read);
|
|
png_set_sig_bytes(png_ptr, 8);
|
|
png_read_info(png_ptr, info_ptr);
|
|
png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
|
|
NULL, NULL, NULL);
|
|
d_printf ("Width: %d, height: %d, Depth: %d", twidth, theight, bit_depth);
|
|
|
|
transparency = FALSE;
|
|
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
|
|
png_set_tRNS_to_alpha(png_ptr);
|
|
transparency = TRUE;
|
|
}
|
|
|
|
if (bit_depth < 8) png_set_packing (png_ptr);
|
|
else if (bit_depth >16) png_set_strip_16 (png_ptr);
|
|
|
|
img = (struct image *) ml_malloc (sizeof (struct image));
|
|
img->width = twidth;
|
|
img->height = theight;
|
|
img->rbo_id = 0;
|
|
img->txt_id = 0;
|
|
img->fbo_id = 0;
|
|
img->img_id = (++gfx_last_alloc_img);
|
|
|
|
switch (color_type) {
|
|
case PNG_COLOR_TYPE_PALETTE:
|
|
png_set_palette_to_rgb(png_ptr);
|
|
img->data_fmt = transparency ? GL_RGBA : GL_RGB;
|
|
break;
|
|
case PNG_COLOR_TYPE_RGB:
|
|
img->data_fmt = transparency ? GL_RGBA : GL_RGB;
|
|
break;
|
|
case PNG_COLOR_TYPE_RGBA:
|
|
img->data_fmt = GL_RGBA;
|
|
break;
|
|
default:
|
|
d_printf ("unknown color_type:%x", color_type);
|
|
break;
|
|
}
|
|
|
|
png_read_update_info(png_ptr, info_ptr);
|
|
|
|
rowbytes = png_get_rowbytes(png_ptr, info_ptr);
|
|
LOGI("Row size: %d bytes.", rowbytes);
|
|
|
|
img->data = (uint8_t*) ml_malloc (sizeof (png_byte) * rowbytes * theight);
|
|
if (!img->data) {
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
LOGW("Unable to allocate image_data while loading %s ", name);
|
|
exit (0);
|
|
}
|
|
|
|
row_pointers = malloc (sizeof (png_bytep) *theight);
|
|
if (!row_pointers) {
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
ml_free (img->data);
|
|
LOGW("Unable to allocate row_pointer while loading %s ", name);
|
|
exit (0);
|
|
}
|
|
for (i = 0; i < theight; ++i)
|
|
row_pointers[i] = img->data + i * rowbytes;
|
|
|
|
png_read_image(png_ptr, row_pointers);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
AAsset_close(gfxpng_asset);
|
|
|
|
free (buffer);
|
|
free (row_pointers);
|
|
|
|
glGenTextures (1, &img->txt_id);
|
|
glBindTexture (GL_TEXTURE_2D, img->txt_id);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, img->data_fmt, img->width, img->height, 0,
|
|
img->data_fmt, GL_UNSIGNED_BYTE, img->data);
|
|
glBindTexture (GL_TEXTURE_2D, 0);
|
|
|
|
d_printf ("image loaded");
|
|
|
|
return img;
|
|
};
|
|
|
|
|
|
/******************************************************************
|
|
* convert polygon into triangles..
|
|
*/
|