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445 lines
12 KiB
445 lines
12 KiB
/***************************************************************************
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* wince_gfx.c
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*
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* December 2009, Steffen Pohle steffen@gulpe.de
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****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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#include <png.h>
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#include "osmroute.h"
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#include "draw.h"
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#include "memoryleak.h"
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#include "system.h"
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iPoint gfx_screensize = {0, 0};
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int gfx_last_alloc_img = 0;
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int gfx_last_img_fbo = 0;
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struct font *font = NULL;
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void gfx_fbo_switch (struct image *img);
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/*****************************************************************************/
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void gfx_init (int width, int height) {
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/* init viewport */
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glViewport( 0, 0, ( GLint )width, ( GLint )height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity( );
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glOrtho( 0.0f, width, height, 0.0f, -1.0f, 1.0f );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity( );
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/* init opengl */
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glShadeModel( GL_SMOOTH );
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glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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glClearDepth( 1.0f );
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glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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gfx_screensize.x = width;
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gfx_screensize.y = height;
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gfx_resize (width, height);
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font = font_load ("FreeSans.ttf");
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};
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void gfx_resize (int width, int height) {
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if (height==0) height = 1;
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gfx_screensize.x = width;
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gfx_screensize.y = height;
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gfx_last_img_fbo = 1; /* force to switch fbo to default */
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gfx_fbo_switch (NULL);
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return;
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};
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void gfx_flip () {
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gfx_fbo_switch (NULL);
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glFlush();
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glFinish ();
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SDL_GL_SwapBuffers();
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};
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void gfx_fbo_switch (struct image *img) {
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/* check if we need to switch back to default frame buffer */
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if (img == NULL && gfx_last_img_fbo == 0) {
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return;
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}
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if (img == NULL) {
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gfx_last_img_fbo = 0;
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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glViewport (0, 0, gfx_screensize.x, gfx_screensize.y);
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity( );
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glOrtho( 0.0f, gfx_screensize.x, gfx_screensize.y, 0.0f, -1.0f, 1.0f );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity( );
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}
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else if (gfx_last_img_fbo == img->img_id) return;
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else {
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gfx_last_img_fbo = img->img_id;
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glBindFramebuffer (GL_FRAMEBUFFER, img->fbo_id);
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glViewport (0, 0, img->width, img->height);
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity( );
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glOrtho( 0.0f, img->width, 0.0f, img->height, -1.0f, 1.0f );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity( );
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}
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};
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int gfx_color_alloc (struct color *c, unsigned short int r, unsigned short int g, unsigned short int b) {
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c->r = r;
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c->g = g;
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c->b = b;
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c->alloc = 1;
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c->c.r = (float)r / (float)0xFFFF;
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c->c.g = (float)g / (float)0xFFFF;
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c->c.b = (float)b / (float)0xFFFF;
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return 1;
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};
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void gfx_clear (struct image *dimg, struct color *c) {
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gfx_fbo_switch (dimg);
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glClearColor(c->c.r, c->c.g, c->c.b, 1.0f );
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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};
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/*
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* draw line */
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void gfx_draw_line (struct image *dimg, int x1, int y1, int x2, int y2, struct line_style style) {
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/* polygon mit runden ecken....? bei width > 1 */
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gfx_fbo_switch (dimg);
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if (style.width < 1.0) style.width = 1.0;
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glLineWidth (style.width);
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glColor3f (style.c.c.r, style.c.c.g, style.c.c.b);
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glBegin (GL_LINES);
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glVertex2i (x1, y1);
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glVertex2i (x2, y2);
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glEnd ();
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};
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/*
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* draw polygon
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*/
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void gfx_draw_polygon (struct image *dimg, iPoint *p, int pcnt, struct line_style style, struct color c) {
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int i;
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gfx_fbo_switch (dimg);
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glBegin (GL_POLYGON);
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glColor4f (c.c.r, c.c.g, c.c.b, 1.0f);
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for (i = 0; i < pcnt; i++)
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glVertex2i (p[i].x, p[i].y);
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glEnd ();
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// glBegin (GL_LINES);
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// d_printf ("line width: %f",style.width);
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// glLineWidth (style.width/2.0);
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// glColor4f (style.c.c.r, style.c.c.g, style.c.c.b, 1.0f);
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// for (i = 0; i < pcnt; i++)
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// glVertex2i (p[i].x, p[i].y);
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// glEnd ();
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};
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/*
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* text drawing functions
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*/
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void gfx_draw_text (struct image *dimg, int x, int y, char *text, struct color *c) {
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gfx_fbo_switch (dimg);
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glColor4f (c->c.r, c->c.g, c->c.b, 1.0f);
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font_draw (font, text, x, y+12.0, 1.0, 1.0);
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};
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/*
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* drawing bitmap on the screen
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*/
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void gfx_draw_img (struct image *dimg, int dx, int dy, int dw, int dh, struct image *simg, int sx, int sy) {
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float fx, fy, fw, fh;
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gfx_fbo_switch (dimg);
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glEnable (GL_TEXTURE_2D);
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glBindTexture (GL_TEXTURE_2D, simg->txt_id);
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glBegin (GL_QUADS);
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glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
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fx = (float) sx/(float) simg->width;
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fy = (float) sy/(float) simg->height;
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fw = (float) dw/(float) simg->width;
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fh = (float) dh/(float) simg->height;
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glTexCoord2d (fx, fy);
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glVertex2i (dx, dy);
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glTexCoord2d (fx, fy+fh);
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glVertex2i (dx, dy+dh);
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glTexCoord2d (fx+fw, fy+fh);
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glVertex2i (dx+dw, dy+dh);
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glTexCoord2d (fx+fw, fy);
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glVertex2i (dx+dw, dy);
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glEnd ();
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glBindTexture (GL_TEXTURE_2D, 0);
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glDisable (GL_TEXTURE_2D);
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};
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/*
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* allocate memory bitmap
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*/
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struct image *gfx_img_alloc (int w, int h) {
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struct image *img;
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GLenum status;
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img = ml_malloc (sizeof (struct image));
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img->width = w;
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img->height = h;
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img->rbo_id = 0;
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img->txt_id = 0;
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img->fbo_id = 0;
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img->img_id = (++gfx_last_alloc_img);
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d_printf ("gfx_img_alloc img_id:%d size: %d x %d", img->img_id, w, h);
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/*
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* create texture object */
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glGenTextures(1, &img->txt_id);
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glBindTexture(GL_TEXTURE_2D, img->txt_id);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); // automatic mipmap
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img->width, img->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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/*
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* create renderbuffer oobject */
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glGenRenderbuffers(1, &img->rbo_id);
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glBindRenderbuffer(GL_RENDERBUFFER, img->rbo_id);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, img->width, img->height);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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/*
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* create framebuffer object */
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glGenFramebuffers(1, &img->fbo_id);
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glBindFramebuffer(GL_FRAMEBUFFER, img->fbo_id);
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/* attach renderbuffer and texture color to the framebuffer */
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, img->txt_id, 0);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, img->rbo_id);
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status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if(status != GL_FRAMEBUFFER_COMPLETE) {
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d_printf ("could not create framebuffer object w:%d h:%d txt_id:%d rbo_id:%d fbo_id:%d status:%d",
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img->width, img->height, img->txt_id, img->rbo_id, img->fbo_id, status);
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errorexit (-1);
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}
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity( );
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glOrtho( 0.0f, w, h, 0.0f, -1.0f, 1.0f );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity( );
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/* init opengl */
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glShadeModel( GL_SMOOTH );
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glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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glClearDepth( 1.0f );
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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/* switch back framebuffer to default */
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return img;
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};
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void gfx_img_free (struct image *img) {
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d_printf ("gfx_img_free");
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glDeleteFramebuffers (1, &img->fbo_id);
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glDeleteRenderbuffers (1, &img->rbo_id);
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glDeleteTextures (1, &img->txt_id);
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if (img) ml_free (img);
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};
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void gfx_draw_rect (struct image *dimg, int x1, int y1, int x2, int y2, struct color *c) {
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};
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#define HEADER_SIZE 8
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int gfxpng_fd = 0;
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void png_fd_read(png_structp png, png_bytep data, png_size_t size) {
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read(gfxpng_fd, data, size);
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};
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struct image* gfx_img_load (char *name) {
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int bit_depth, color_type;
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int transparency, i, rowbytes;
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png_uint_32 twidth, theight;
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png_byte* buffer = NULL;
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png_bytep *row_pointers = NULL;
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png_structp png_ptr = NULL;
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png_infop info_ptr = NULL;
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png_infop end_info = NULL;
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struct image *img = NULL;
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char fname[LEN_FILENAME];
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struct stat st_buf;
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sprintf (fname, "%s/%s", cfg.appdatapath, name);
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if ((gfxpng_fd = open(fname, O_RDONLY)) == 0) {
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d_printf ("File %s not found.", name);
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return NULL;
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}
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fstat (gfxpng_fd, &st_buf);
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buffer = malloc (sizeof (png_byte)*HEADER_SIZE);
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read(gfxpng_fd, buffer, HEADER_SIZE);
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if (png_sig_cmp(buffer, 0, 8)) {
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d_printf ("File %s format is not PNG.", name);
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return NULL;
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}
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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d_printf ("Unable to create PNG structure: %s", name);
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return NULL;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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d_printf ("Unable to create png info : %s", name);
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return NULL;
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}
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end_info = png_create_info_struct(png_ptr);
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if (!end_info) {
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png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
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d_printf ("Unable to create png end info : %s", name);
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return NULL;
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}
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if (setjmp(png_jmpbuf(png_ptr))) {
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d_printf ("Error during setjmp : %s", name);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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return NULL;
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}
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png_set_read_fn(png_ptr, NULL, png_fd_read);
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png_set_sig_bytes(png_ptr, 8);
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png_read_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
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NULL, NULL, NULL);
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d_printf ("Width: %d, height: %d, Depth: %d", twidth, theight, bit_depth);
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transparency = FALSE;
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if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
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png_set_tRNS_to_alpha(png_ptr);
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transparency = TRUE;
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}
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if (bit_depth < 8) png_set_packing (png_ptr);
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else if (bit_depth >16) png_set_strip_16 (png_ptr);
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img = (struct image *) ml_malloc (sizeof (struct image));
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img->width = twidth;
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img->height = theight;
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img->rbo_id = 0;
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img->txt_id = 0;
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img->fbo_id = 0;
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img->img_id = (++gfx_last_alloc_img);
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switch (color_type) {
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case PNG_COLOR_TYPE_PALETTE:
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png_set_palette_to_rgb(png_ptr);
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img->data_fmt = transparency ? GL_RGBA : GL_RGB;
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break;
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case PNG_COLOR_TYPE_RGB:
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img->data_fmt = transparency ? GL_RGBA : GL_RGB;
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break;
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case PNG_COLOR_TYPE_RGBA:
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img->data_fmt = GL_RGBA;
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break;
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default:
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d_printf ("unknown color_type:%x", color_type);
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break;
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}
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png_read_update_info(png_ptr, info_ptr);
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rowbytes = png_get_rowbytes(png_ptr, info_ptr);
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d_printf ("Row size: %d bytes.", rowbytes);
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img->data = (uint8_t*) ml_malloc (sizeof (png_byte) * rowbytes * theight);
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if (!img->data) {
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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d_printf ("Unable to allocate image_data while loading %s ", name);
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exit (0);
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}
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row_pointers = malloc (sizeof (png_bytep) *theight);
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if (!row_pointers) {
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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ml_free (img->data);
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d_printf ("Unable to allocate row_pointer while loading %s ", name);
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exit (0);
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}
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for (i = 0; i < theight; ++i)
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row_pointers[i] = img->data + i * rowbytes;
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png_read_image(png_ptr, row_pointers);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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close(gfxpng_fd);
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free (buffer);
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free (row_pointers);
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glGenTextures (1, &img->txt_id);
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glBindTexture (GL_TEXTURE_2D, img->txt_id);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D (GL_TEXTURE_2D, 0, img->data_fmt, img->width, img->height, 0,
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img->data_fmt, GL_UNSIGNED_BYTE, img->data);
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glBindTexture (GL_TEXTURE_2D, 0);
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d_printf ("image loaded");
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return img;
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};
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