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spOSMroute/gui/gui_button.c

67 lines
2.2 KiB

/* $Id: gui_button.c,v 1.2 2013/02/21 23:07:19 steffen Exp $ */
/***************************************************************************
* gui_button.c
*
* Copyright (C) 2013 Steffen Pohle
* steffen@gulpe.de
***************************************************************************
* basic windows functions
***************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* main.c is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "osmroute.h"
#include "draw.h"
#include "gui.h"
#include "system.h"
/****************************************************************************
* button
*/
void gui_button_draw (GUIButton *button) {
struct line_style ls;
ls.width = 1.0;
ls.c = ls.borderc = color[COLOR_white][3];
draw_polygonstart ();
draw_polygonadd (button->x, button->y);
draw_polygonadd (button->x, button->y + button->h);
draw_polygonadd (button->x + button->w, button->y + button->h);
draw_polygonadd (button->x + button->w, button->y);
draw_polygonfinish (currentwin->screen, ls, *button->col, 1);
gfx_draw_text (currentwin->screen, button->x + 2, button->y + 2, button->caption, button->textcol);
};
GUIButton *gui_button_new (char *caption, int x, int y, int w, int h) {
GUIButton *item = (GUIButton*) ml_malloc (sizeof (GUIButton));
if (caption == NULL) item->caption[0] = 0;
else strncpy (item->caption, caption, GUI_TEXTLEN);
item->x = x;
item->y = y;
item->w = w;
item->h = h;
item->col = &color[COLOR_white][1];
item->textcol = &color[COLOR_white][3];
item->callback_clicked = NULL;
item->callback_draw = NULL;
return item;
};