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spOSMroute/android/jni/android_port.h

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/***************************************************************************
* gl_port.h
*
* Thu Jul 19 19:00:10 2007
* Copyright 2007 Steffen Pohle
* steffen@gulpe.de
****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _ANDROID_PORT_H_
#define _ANDROID_PORT_H_
#include <android/sensor.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#define GL_GLEXT_PROTOTYPES 1
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <ft2build.h>
#include FT_FREETYPE_H
/*****************************************************************************
* gfx stuff...
*/
struct color {
unsigned short int r;
unsigned short int g;
unsigned short int b;
union {
struct {
float r;
float g;
float b;
float a;
} elements;
float array[4];
} c;
int alloc;
};
struct image {
int width;
int height;
GLuint txt_id; // texture id
GLuint rbo_id; // renderbuffer object id
GLuint fbo_id; // framebuffer id
GLuint srb_id;
int img_id; // internal gfx value for setting glViweport and glOrtho
uint8_t *data; // raw pixeldata (mostly used on opengl)
int data_fmt; // raw data format
};
struct font {
FT_Face face;
char *buffer;
int buffersize;
};
/**
* internal structure for android
*/
struct saved_state {
float angle;
int32_t x;
int32_t y;
};
struct engine {
struct android_app* app;
ASensorManager* sensorManager;
const ASensor* accelerometerSensor;
ASensorEventQueue* sensorEventQueue;
int animating;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
int32_t width;
int32_t height;
struct saved_state state;
GLuint gles_prgobject;
GLuint gles_pos;
GLuint gles_color;
GLuint gles_umvp;
GLuint gles_txcoord;
GLuint gles_txenabled; // 0 - no texture, 1 - normal text, 2 - blendfunc
GLuint gles_txsampler;
};
extern struct engine engine;
extern int font_init ();
extern struct font *font_load (char *fname);
extern void font_draw (struct font *f, char *text, float x, float y, float sx, float sy);
#include "draw.h"
#endif