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spOSMroute/main/gui_favorites.c

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4.5 KiB

/***************************************************************************
* gui_favorites.c
*
* 2011-03-10
* Copyright (C) 2011 Steffen Pohle
* steffen@gulpe.de
****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* main.c is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "osmroute.h"
#include "draw.h"
#include "gui.h"
#include "favorites.h"
#include "memoryleak.h"
#include "system.h"
void gui_fav_close ();
void gui_fav_add ();
void gui_fav_del ();
void gui_fav_ren ();
void gui_fav_refresh ();
void gui_fav_callback_close ();
void gui_fav_selitem (int nr);
void gui_fav_fl_create ();
void gui_fav_fl_free ();
GUIList *favlist = NULL;
GUIEntry *faventry_name = NULL;
GUIButton *favbtn_close = NULL;
GUIButton *favbtn_add = NULL;
GUIButton *favbtn_ren = NULL;
GUIButton *favbtn_del = NULL;
char **fl_array = NULL; // array to all elements
int fl_array_cnt = 0;
static GUIWindow wfav = {0};
void gui_fav_close () {
gui_close ();
};
void gui_fav_add () {
struct favorite f;
if (faventry_name->text[0] == 0) return;
d_printf ("gui_fav_add: '%s'", faventry_name->text);
strncpy (f.name, faventry_name->text, FAV_NAME_LEN);
f.pos.lon = view_lon;
f.pos.lat = view_lat;
fav_add (-1, &f);
gui_fav_refresh ();
};
void gui_fav_del () {
if (favlist->selected < 0) return;
fav_del (favlist->selected);
gui_fav_refresh ();
};
void gui_fav_ren () {
if (favlist->selected < 0 || faventry_name->text[0] == 0) return;
strncpy (favorites[favlist->selected].name, faventry_name->text, FAV_NAME_LEN);
gui_fav_refresh ();
};
void gui_fav_selitem (int nr) {
if (nr < favorites_cnt) {
strncpy (faventry_name->text, favorites[nr].name, GUI_TEXTLEN);
view_lon = favorites[nr].pos.lon;
view_lat = favorites[nr].pos.lat;
gui_close ();
draw_del_flag (DRAW_GPSFOLLOW);
}
else faventry_name->text[0] = 0;
};
void gui_fav_callback_close () {
fav_save (fav_getfilename ());
gui_fav_fl_free ();
};
void gui_fav_refresh () {
gui_fav_fl_create ();
faventry_name->text[0] = 0;
favlist->data = fl_array;
};
void gui_fav_fl_create () {
int i;
if ((fl_array_cnt-1) < favorites_cnt) {
gui_fav_fl_free ();
fl_array_cnt = favorites_cnt + 8;
fl_array = (char **) ml_malloc (sizeof (char *) * fl_array_cnt);
}
for (i = 0; i < favorites_cnt; i++) {
fl_array[i] = favorites[i].name;
}
fl_array[favorites_cnt] = NULL;
};
void gui_fav_fl_free () {
if (fl_array) ml_free (fl_array);
fl_array = NULL;
fl_array_cnt = 0;
};
void gui_fav_show () {
fav_new ();
fav_load (fav_getfilename());
if (wfav.screen == NULL) gui_window_new (&wfav, 220, 240, _("Favorites"));
wfav.callback_close = (void*)gui_fav_callback_close;
wfav.screen_changed = 1;
wfav.style = WGUI_S_VCENTER | WGUI_S_HCENTER;
/* favotires buttons */
if (favbtn_close == NULL) {
favbtn_close = gui_button_new (_("Close"), 5, 210, 60, 20);
favbtn_close->callback_clicked = (void*)gui_fav_close;
}
if (favbtn_add == NULL) {
favbtn_add = gui_button_new (_("Add"), 5, 15, 60, 20);
favbtn_add->callback_clicked = (void*)gui_fav_add;
}
if (favbtn_del == NULL) {
favbtn_del = gui_button_new (_("Del"), 70, 15, 60, 20);
favbtn_del->callback_clicked = (void*)gui_fav_ren;
}
if (favbtn_ren == NULL) {
favbtn_ren = gui_button_new (_("Ren"), 135, 15, 60, 20);
favbtn_ren->callback_clicked = (void*)gui_fav_ren;
}
if (favlist == NULL) {
favlist = gui_list_new (5, 45, 210, 130);
favlist->callback_selectitem = (void*)gui_fav_selitem;
}
if (faventry_name == NULL) {
faventry_name = gui_entry_new (NULL, 5, 180, 210, 20);
}
gui_window_item_add (&wfav, GUI_ENTRY, faventry_name);
gui_window_item_add (&wfav, GUI_LIST, favlist);
gui_window_item_add (&wfav, GUI_BUTTON, favbtn_ren);
gui_window_item_add (&wfav, GUI_BUTTON, favbtn_del);
gui_window_item_add (&wfav, GUI_BUTTON, favbtn_add);
gui_window_item_add (&wfav, GUI_BUTTON, favbtn_close);
gui_fav_refresh ();
gui_show (&wfav);
};