/* $Id: gui_button.c,v 1.3 2013/02/24 00:39:59 steffen Exp $ */ /*************************************************************************** * gui_button.c * * Copyright (C) 2013 Steffen Pohle * steffen@gulpe.de *************************************************************************** * basic windows functions ***************************************************************************/ /* * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * main.c is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "osmroute.h" #include "draw.h" #include "gui.h" #include "system.h" /**************************************************************************** * button */ void gui_button_draw (GUIButton *button) { struct line_style ls; ls.width = 1.0; ls.c = ls.borderc = color[COLOR_white][3]; draw_polygonstart (); draw_polygonadd (button->x, button->y); draw_polygonadd (button->x, button->y + button->h); draw_polygonadd (button->x + button->w, button->y + button->h); draw_polygonadd (button->x + button->w, button->y); draw_polygonfinish (currentwin->screen, ls, *button->col, 1); gfx_draw_text (currentwin->screen, button->x + 2, button->y + 2, button->caption, button->textcol); }; GUIButton *gui_button_new (char *caption, int x, int y, int w, int h) { GUIButton *item = (GUIButton*) ml_malloc (sizeof (GUIButton)); if (caption == NULL) item->caption[0] = 0; else strncpy (item->caption, caption, GUI_TEXTLEN); item->x = x; item->y = y; item->w = w; item->h = h; item->col = &color[COLOR_white][1]; item->textcol = &color[COLOR_white][3]; item->callback_clicked = NULL; item->callback_draw = NULL; return item; }; void gui_button_event (GUIButton *button, GUIEvent event) { if (button->callback_clicked != NULL && event.event == EGUI_MOUSEPRESSED) { button->callback_clicked (event.mousepos.x-button->x, event.mousepos.y-button->y); } };