/*************************************************************************** * gl_port.h * * Thu Jul 19 19:00:10 2007 * Copyright 2007 Steffen Pohle * steffen@gulpe.de ****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SDL_PORT_H_ #define _SDL_PORT_H_ #define GL_GLEXT_PROTOTYPES 1 #include #include #include #include #include #include FT_FREETYPE_H /***************************************************************************** * gfx stuff... */ struct color { unsigned short int r; unsigned short int g; unsigned short int b; struct { float r; float g; float b; } c; int alloc; }; struct image { int width; int height; GLuint txt_id; // texture id GLuint rbo_id; // renderbuffer object id GLuint fbo_id; // framebuffer id int img_id; // internal gfx value for setting glViweport and glOrtho uint8_t *data; // raw pixeldata (mostly used on opengl) int data_fmt; // raw data format }; struct font { FT_Face face; unsigned char *buffer; int buffersize; }; extern int font_init (); extern struct font *font_load (char *name); extern void font_draw (struct font *f, char *text, float x, float y, float sx, float sy); #include "draw.h" #endif