#include "osmroute.h" #include "system.h" #include "memoryleak.h" #include #include FT_FREETYPE_H struct point { GLfloat x; GLfloat y; GLfloat s; GLfloat t; }; int ft_init = 0; FT_Library ft; int font_init () { /* Initialize the FreeType2 library */ if (FT_Init_FreeType(&ft)) { d_printf ("Could not init freetype library\n"); return 0; } d_printf ("font init"); return 1; }; struct font* font_load(char *name) { int fd; struct font *f = NULL; char fname[LEN_FILENAME]; struct stat st_buf; sprintf (fname, "%s/%s", cfg.appdatapath, name); d_printf ("font load:%s", fname); if ((fd = open(fname, O_RDONLY)) == 0) { d_printf ("File %s not found.", name); return NULL; } fstat (fd, &st_buf); /* load font file into memory */ f = (struct font *) ml_malloc (sizeof (struct font)); f->buffersize = st_buf.st_size; f->buffer = (unsigned char *) ml_malloc (f->buffersize); read(fd, f->buffer, f->buffersize); close(fd); /* Load a font from memory */ if (FT_New_Memory_Face(ft, f->buffer, f->buffersize, 0, &f->face)) { d_printf("Could not read file from memory.\n"); exit (1);; } FT_Set_Pixel_Sizes(f->face, 0, 12); d_printf ("font loaded (size:%d).", f->buffersize); return f; } /** * Render text using the currently loaded font and currently set font size. * Rendering starts at coordinates (x, y), z is always 0. * The pixel coordinates that the FreeType2 library uses are scaled by (sx, sy). */ void font_draw (struct font *f, char *text, float x, float y, float sx, float sy) { char *p; int i; GLfloat vp[8]; GLfloat vt[8] = {0, 1, 1, 1, 1, 0, 0, 0}; FT_GlyphSlot g = f->face->glyph; /* Create a texture that will be used to hold one "glyph" */ GLuint tex; glGenTextures(1, &tex); glEnable (GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); /* We require 1 byte alignment when uploading texture data */ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); /* Loop through all characters */ for (p = text; *p; p++) { /* Try to load and render the character */ if ((i = FT_Load_Char(f->face, *p, FT_LOAD_RENDER))) { d_printf ("error:%d", i); continue; } /* Upload the "bitmap", which contains an 8-bit grayscale image, as an alpha texture */ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer); /* Calculate the vertex and texture coordinates */ // d_printf ("char:%c bitmap.rows:%d bitmap_top:%d", *p, g->bitmap.rows, g->bitmap_top); vp[0] = x; vp[1] = y + g->bitmap.rows - g->bitmap_top; vp[2] = x + g->bitmap.width; vp[3] = y + g->bitmap.rows - g->bitmap_top; vp[4] = x + g->bitmap.width; vp[5] = y - g->bitmap.rows + g->bitmap.rows - g->bitmap_top; vp[6] = x; vp[7] = y - g->bitmap.rows + g->bitmap.rows - g->bitmap_top; glVertexPointer(2, GL_FLOAT, 0, vp); glTexCoordPointer(2, GL_FLOAT, 0, vt); glDrawArrays(GL_TRIANGLE_FAN,0,4); // glEnableClientState(GL_VERTEX_ARRAY); // glVertexPointer(2, GL_FLOAT, 0, vp); // glDrawArrays(GL_LINES,0,2); // glDisableClientState(GL_VERTEX_ARRAY); /* Advance the cursor to the start of the next character */ // x += (g->advance.x >> 6); // y -= (g->advance.y >> 6); if (g->bitmap.width == 0) x += 2.0; else x += g->bitmap.width + 1; } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture (GL_TEXTURE_2D, 0); glDisable (GL_TEXTURE_2D); glDeleteTextures(1, &tex); };