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112 lines
3.3 KiB
112 lines
3.3 KiB
/* $Id: gfx.h,v 1.9 2005/04/06 21:17:48 stpohle Exp $ */
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#ifndef _GFX_H_
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#define _GFX_H_
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#define SCALE_MAXRES 10000
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#define MAX_BLITRECTS 32000
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#define GFX_IMGSIZE 64
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#define GFX_IMGBIGSIZE 96
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#define GFX_PLAYERIMGSIZE_Y 128
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#define GFX_SMALLPLAYERIMGSIZE_X 12
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#define GFX_MENUPLAYERIMGSIZE_X 32
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#define GFX_MENUFIELDIMGSIZE 24
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#include "basic.h"
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struct __gfxblit {
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SDL_Rect srcr;
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SDL_Surface *srci;
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SDL_Rect destr;
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SDL_Surface *desti;
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int y;
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} typedef _gfxblit;
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struct __gfxani {
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SDL_Surface *image;
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int frames; // how many single frames (image -> heigh / (1.5 * gamestyle.height))
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int w; // size of a single frame
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int h;
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} typedef _gfxani;
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struct __gfxplayer {
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_gfxani ani;
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_point offset;
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SDL_Surface *small_image; // small size of the player (single frame)
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SDL_Surface *menu_image; // menu image of the player (single frame)
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} typedef _gfxplayer;
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struct __gfx {
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SDL_Surface *screen;
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_point res; // resolution
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_point block; // block size
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short int bpp; // bits per pixel
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int fullscreen;
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_point offset; // where the game field starts
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_gfxplayer *players;
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int player_gfx_count;
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short int postab[256]; // table of points where we need to go to.
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_gfxani field[FT_max]; // the field animations
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SDL_Surface *menu_field[FT_max];
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_gfxani powerup[3]; // powerup field animation
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_gfxani fire; // fire (explostion)
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_gfxani bomb; // bomb animation
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_gfxani ill; // sick animation above the player
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_gfxani dead; // load the dead player animation
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SDL_Surface *ghost; // gfx of the ghost player.
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SDL_Surface *ghost_small; // small ghost player
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_gfxani respawn; // respawn image
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_gfxani menuselect; // The Menu Select GFX (the bomb ?)
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SDL_Surface *logo;
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} typedef _gfx;
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extern _gfx gfx;
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// gfx.c
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extern void gfx_loaddata ();
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extern void redraw_logo (int x, int y, int w, int h);
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extern void draw_logo ();
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extern void gfx_init (); // Load Base Image Data
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extern void gfx_shutdown ();
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extern void draw_shadefield (SDL_Surface *s, SDL_Rect *rec, int c);
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extern int gfx_locksurface (SDL_Surface *surface);
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extern void gfx_unlocksurface (SDL_Surface *surface);
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extern void redraw_logo_shaded (int x, int y, int w, int h, int c);
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extern void gfx_load_players (int sx, int sy);
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extern void gfx_free_players ();
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// gfxpixelimage.c
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extern void getRGBpixel (SDL_Surface *surface, int x, int y, int *R, int *G, int *B);
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extern Uint32 getpixel(SDL_Surface *surface, int x, int y);
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extern void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
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extern void scale (short int *dpattern, short int x, short int y);
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extern SDL_Surface *scale_image (SDL_Surface * orginal, int newx, int newy);
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extern void shade_pixel(SDL_Surface *s, int x, int y, int c);
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extern SDL_Surface *makegray_image (SDL_Surface *org);
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extern SDL_Surface *gfx_copyfrom(SDL_Surface *img, SDL_Rect *wnd);
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#define gfx_copyscreen(__wnd) gfx_copyfrom(gfx.screen, __wnd)
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extern void gfx_restorescreen (SDL_Surface *img, SDL_Rect *wnd);
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// gfxengine.c
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extern void gfxengine_init ();
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extern void gfx_blitdraw ();
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extern void gfx_blit (SDL_Surface *srci, SDL_Rect *srcr, SDL_Surface *desti, SDL_Rect *destr, int y);
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extern void gfx_blitsort ();
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extern inline void gfx_blitsortclear ();
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extern inline void gfx_blitupdaterectclear ();
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extern void gfx_blitupdaterectdraw ();
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extern void gfx_blitupdaterectadd (SDL_Rect *rect);
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#endif
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