| .. |
|
.cvsignore
|
.cvsignore added and changed - patch by pak21@users.sourceforge.net
|
23 years ago |
|
Makefile.MINGW
|
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
|
23 years ago |
|
Makefile.MINGW.FreeBSD
|
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
|
23 years ago |
|
Makefile.OSX
|
Makefile.OSX added
|
23 years ago |
|
Makefile.am
|
Put broadcast support into the game. So it is able to find local running games on its own.
|
21 years ago |
|
bomb.c
|
debugging irix problem
|
21 years ago |
|
broadcast.c
|
network games haven't shown up right
|
21 years ago |
|
chat.c
|
maxchars was calculated wrong. chat.window.w was the right variable to use.
|
21 years ago |
|
configuration.c
|
broadcast and ping times will show up now in the join game list
|
21 years ago |
|
debug.c
|
Server can leave games.. These Games will continue with another new server, firewall flag will be set on it's own when a player joins a game
|
21 years ago |
|
field.c
|
bomb explosion is system independend - may still need alot of bugfixing
|
22 years ago |
|
flyingitems.c
|
source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
|
22 years ago |
|
font.c
|
Major Network Bugs fixed.
|
21 years ago |
|
game.c
|
fixed: playergfx overlapped the player name. if you selected no player you will see for you or anyone else who have no player a ghost player.
|
21 years ago |
|
gfx.c
|
fixed: playergfx overlapped the player name. if you selected no player you will see for you or anyone else who have no player a ghost player.
|
21 years ago |
|
gfxengine.c
|
first changes for a faster game loading. All menu graphic will be loaded from the begin with.
|
21 years ago |
|
gfxpixelimage.c
|
Single Player much more fixed. Teamwork will work next.
|
21 years ago |
|
help.c
|
Major Network Bugs fixed.
|
21 years ago |
|
keyb.c
|
chat mode changed, if only one player is using the computer keep the chat always active.
|
21 years ago |
|
keybinput.c
|
Integer Entrys - len will be the integer max value
|
22 years ago |
|
main.c
|
ai fixed, suicide death 1. var dir_change added so we won't have anymore so many switch cases
|
21 years ago |
|
map.c
|
source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
|
22 years ago |
|
mapmenu.c
|
team mode completed prepared for last test before release
|
21 years ago |
|
menu.c
|
Put broadcast support into the game. So it is able to find local running games on its own.
|
21 years ago |
|
menubools.c
|
Added Second Local Player, new menuhandling...
|
22 years ago |
|
menubuttons.c
|
Added Second Local Player, new menuhandling...
|
22 years ago |
|
menuentrys.c
|
Added Second Local Player, new menuhandling...
|
22 years ago |
|
menuimages.c
|
Single Player much more fixed. Teamwork will work next.
|
21 years ago |
|
menulabels.c
|
label need to redraw the background first.
|
22 years ago |
|
menulists.c
|
Put broadcast support into the game. So it is able to find local running games on its own.
|
21 years ago |
|
multiwait.c
|
Major Network Bugs fixed.
|
21 years ago |
|
netmenu.c
|
bman.state was never set to GS_wait when state was still on GS_ready.
|
21 years ago |
|
netsrvlist.c
|
fixed problems with the broadcasting stuff.. and the new game list
|
21 years ago |
|
network.c
|
Major Network Bugs fixed.
|
21 years ago |
|
ogcache-client.c
|
just a little nicer look with the debug message
|
21 years ago |
|
packets.c
|
fixed: playergfx overlapped the player name. if you selected no player you will see for you or anyone else who have no player a ghost player.
|
21 years ago |
|
pkgcache.c
|
packetsize wasn't calculated right into the resend cache.
|
21 years ago |
|
player.c
|
on incoming network packages that a player died, don't send any informations to others.
|
21 years ago |
|
playerinput.c
|
chat mode changed, if only one player is using the computer keep the chat always active.
|
21 years ago |
|
playermenu.c
|
Major Network Bugs fixed.
|
21 years ago |
|
single.c
|
crash on irix fix version 2,
|
21 years ago |
|
sound.c
|
- network changed, AI Player can join.
|
22 years ago |
|
special.c
|
Moving and Liquid bombs wasn't working after adding the change_directory values.
|
21 years ago |
|
sysfunc.c
|
Added: Special Kick Bombs and some fixes
|
22 years ago |
|
tileset.c
|
Single Player much more fixed. Teamwork will work next.
|
21 years ago |
|
udp.c
|
Put broadcast support into the game. So it is able to find local running games on its own.
|
21 years ago |